Player Matchup

Serqet
Serqet
JakeScarab8161
Serqet
Level 28
God Stats
32W - 37L
1,453 SR
Queue Stats
533W - 496L
1,510 Elo+
Solo
Janus
Janus
LetMeSoloHim
Janus
Level 18
God Stats
4W - 6L
1,432 SR
Queue Stats
134W - 82L
1,757 Elo+
Party 1
Cthulhu
Cthulhu
Prince0Thunder
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,582 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
iBuhhhh
Ah Muzen Cab
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
226W - 111L
1,832 Elo+
Party 1
Tiamat
Tiamat
sixISUKINA
Tiamat
Level 13
God Stats
8W - 5L
1,524 SR
Queue Stats
15W - 26L
1,298 Elo+
Party 3
Team Averages
Level 16
1,482 SR
1,596 Elo+

VS

Team Averages
Level 24
1,418 SR
1,546 Elo+
Bellona
Bellona
Fright TV
Bellona
Level 21
God Stats
2W - 3L
1,557 SR
Queue Stats
6W - 4L
1,520 Elo+
Solo
Nox
Nox
ItsCocobolo
Nox
Level 27
God Stats
3W - 10L
1,247 SR
Queue Stats
125W - 124L
1,637 Elo+
Solo
Hercules
Hercules
IvoryLighhht
Hercules
Level 30
God Stats
6W - 12L
1,332 SR
Queue Stats
209W - 206L
1,522 Elo+
Solo
Set
Set
YellowKingKreme
Set
Level 22
God Stats
25W - 31L
1,453 SR
Queue Stats
101W - 91L
1,508 Elo+
Party 2
Hachiman
Hachiman
hurakanoo
Hachiman
Level 20
God Stats
0W - 4L
1,500 SR
Queue Stats
99W - 83L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,485
530
3,824
10,045
3,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
9 / 2 / 5
11,187
699
9,940
8,144
3,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 7 / 3
6,905
432
2,877
13,319
10,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
iBuhhhh
Ah Muzen Cab
18
14 / 0 / 3
11,140
696
22,295
13,151
7,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
sixISUKINA
Tiamat
11
1 / 7 / 6
7,199
450
3,109
9,796
4,677
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fright TV
Bellona
11
0 / 6 / 2
6,650
416
2,538
11,450
9,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 3 / 6
8,344
522
7,714
8,444
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
IvoryLighhht
Hercules
11
2 / 5 / 8
7,387
462
7,166
14,588
8,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
8 / 5 / 3
7,871
492
6,801
12,537
4,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
hurakanoo
Hachiman
12
2 / 8 / 2
6,906
432
5,454
12,400
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
38
26
Kills
17
18
Deaths
27
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
Fright TV
Bellona
0
6
2
0.17
L
5
3
6
2.67
L
Hercules
IvoryLighhht
Hercules
2
5
8
1.2
W
1
2
4
1.5
W
9
2
5
5.75
W
1
7
3
0.36
L
8
5
3
1.9
L
Hachiman
hurakanoo
Hachiman
2
8
2
0.38
W
Ah Muzen Cab
iBuhhhh
Ah Muzen Cab
14
0
3
15.5
W
Tiamat
sixISUKINA
Tiamat
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,045
Damage
29,673
54,455
Taken
59,419
29,889
Mitigated
28,415
12,766
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Fright TV
Bellona
2,538
637
0
2,088
11,450
9,471
582
2,788
8,494
0
31,893
L
7,714
815
0
500
8,444
3,096
357
3,811
4,203
45,010
0
L
Hercules
IvoryLighhht
Hercules
7,166
2,346
0
3,326
14,588
8,331
0
3,574
10,445
0
25,446
W
3,824
1,025
0
1,338
10,045
3,668
0
802
9,125
0
60,226
W
9,940
1,075
0
3,059
8,144
3,303
115
634
7,494
89,957
0
W
2,877
505
0
551
13,319
10,275
18
2,835
10,325
21,893
0
L
6,801
3,011
0
2,834
12,537
4,664
322
3,128
9,197
0
34,011
L
Hachiman
hurakanoo
Hachiman
5,454
2,655
0
1,753
12,400
2,853
0
2,325
10,075
0
30,095
W
Ah Muzen Cab
iBuhhhh
Ah Muzen Cab
22,295
12,069
0
6,510
13,151
7,966
2,546
546
12,593
0
94,539
W
Tiamat
sixISUKINA
Tiamat
3,109
451
0
1,308
9,796
4,677
1,122
2,406
7,204
19,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,916
Gold Earned
37,158
529
Minions Killed
312
0
Camps Cleared
0
1,544,022
Distance Traveled
1,408,446
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,650
416
64
4
0
289,508
2
L
Nox
8,344
522
95
6
0
284,617
0
L
Hercules
7,387
462
33
2
0
299,694
3
W
Serqet
8,485
530
99
6
0
346,899
0
W
Janus
11,187
699
193
12
0
328,742
1
W
Cthulhu
6,905
432
55
3
0
290,297
0
L
Set
7,871
492
69
4
0
291,539
1
L
Hachiman
6,906
432
51
3
0
243,088
1
W
Ah Muzen Cab
11,140
696
149
9
0
308,786
0
W
Tiamat
7,199
450
33
2
0
269,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role