Player Matchup

Kumbhakarna
Kumbhakarna
Beryll2012
Kumbhakarna
Level 4
God Stats
1W - 3L
1,295 SR
Queue Stats
3W - 6L
1,438 Elo+
Solo
Bellona
Bellona
Prince0Thunder
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,815 Elo+
Party 3
Artemis
Artemis
RIOMEAN
Artemis
Level 22
God Stats
26W - 26L
1,473 SR
Queue Stats
69W - 79L
1,293 Elo+
Solo
Ao Kuang
Ao Kuang
febreze__bob
Ao Kuang
Level 18
God Stats
6W - 20L
1,174 SR
Queue Stats
284W - 297L
1,695 Elo+
Solo
Sun Wukong
Sun Wukong
sixISUKINA
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,308 Elo+
Party 3
Team Averages
Level 12
1,388 SR
1,510 Elo+

VS

Team Averages
Level 12
1,547 SR
1,551 Elo+
Bakasura
Bakasura
AlchemyRino
Bakasura
Level 22
God Stats
90W - 71L
1,542 SR
Queue Stats
219W - 227L
1,436 Elo+
Party 1
Ao Kuang
Ao Kuang
DuoLaneFeeding
Ao Kuang
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
85W - 54L
1,733 Elo+
Party 2
Fenrir
Fenrir
Hectixxz
Fenrir
Level 8
God Stats
37W - 27L
1,520 SR
Queue Stats
86W - 73L
1,456 Elo+
Solo
Ares
Ares
Heimjorm
Ares
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 34L
1,733 Elo+
Party 2
Skadi
Skadi
llEzClappzll
Skadi
Level 20
God Stats
5W - 0L
1,672 SR
Queue Stats
39W - 35L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Beryll2012
Kumbhakarna
7
1 / 4 / 1
6,495
342
1,054
12,022
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 12 / 0
8,150
429
5,761
18,101
12,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
RIOMEAN
Artemis
12
1 / 11 / 2
7,922
417
6,521
12,828
4,298
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
febreze__bob
Ao Kuang
11
4 / 7 / 1
8,483
446
6,056
11,700
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
sixISUKINA
Sun Wukong
8
0 / 10 / 1
6,220
327
3,165
12,972
5,716
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlchemyRino
Bakasura
15
5 / 2 / 9
9,924
522
7,221
12,911
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
17
12 / 1 / 8
11,300
595
14,584
22,305
10,104
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Hectixxz
Fenrir
15
14 / 3 / 10
10,874
572
14,983
15,918
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
15
6 / 2 / 9
10,201
537
7,609
12,185
6,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
6 / 2 / 9
9,965
524
9,344
7,754
2,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
88
8
Kills
43
44
Deaths
10
5
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AlchemyRino
Bakasura
5
2
9
4.75
L
Kumbhakarna
Beryll2012
Kumbhakarna
1
4
1
0.38
W
Ao Kuang
12
1
8
16
W
Fenrir
Hectixxz
Fenrir
14
3
10
6.33
W
Ares
6
2
9
5.25
L
2
12
0
0.17
L
Artemis
RIOMEAN
Artemis
1
11
2
0.18
L
Ao Kuang
febreze__bob
Ao Kuang
4
7
1
0.64
W
6
2
9
5.25
L
Sun Wukong
sixISUKINA
Sun Wukong
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,557
Damage
53,741
67,623
Taken
71,073
30,460
Mitigated
31,488
4,627
Healing
27,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AlchemyRino
Bakasura
7,221
5,903
378
4,909
12,911
6,235
2,272
827
12,084
0
39,871
L
Kumbhakarna
Beryll2012
Kumbhakarna
1,054
236
0
955
12,022
4,584
29
4,735
7,287
3,833
0
W
Ao Kuang
14,584
4,700
0
11,312
22,305
10,104
300
1,609
20,696
72,454
0
W
Fenrir
Hectixxz
Fenrir
14,983
7,059
537
8,385
15,918
6,196
2,637
2,533
13,043
0
63,539
W
Ares
7,609
1,150
0
1,319
12,185
6,424
1,342
1,039
11,146
57,225
2,534
L
5,761
2,182
0
524
18,101
12,284
154
6,675
11,346
0
34,096
L
Artemis
RIOMEAN
Artemis
6,521
4,024
0
0
12,828
4,298
526
6,289
6,506
0
36,356
L
Ao Kuang
febreze__bob
Ao Kuang
6,056
1,810
0
2,448
11,700
3,578
0
1,755
9,739
25,988
0
W
9,344
5,486
0
374
7,754
2,529
3,268
1,102
6,652
0
44,781
L
Sun Wukong
sixISUKINA
Sun Wukong
3,165
428
0
700
12,972
5,716
0
2,635
10,006
0
12,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,270
Gold Earned
52,264
199
Minions Killed
452
0
Camps Cleared
0
1,425,604
Distance Traveled
1,757,531
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,924
522
93
5
0
371,816
3
L
Kumbhakarna
6,495
342
5
0
0
271,198
0
W
Ao Kuang
11,300
595
128
7
0
353,285
0
W
Fenrir
10,874
572
76
4
0
391,979
5
W
Ares
10,201
537
80
4
0
349,947
3
L
Bellona
8,150
429
52
3
0
341,193
0
L
Artemis
7,922
417
66
3
0
265,057
5
L
Ao Kuang
8,483
446
54
3
0
221,988
0
W
Skadi
9,965
524
75
4
0
290,504
1
L
Sun Wukong
6,220
327
22
1
0
326,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role