Player Matchup

Nemesis
Nemesis
Platinum III
Blake081305
Nemesis
Platinum III
Level 123
God Stats
4W - 4L
1,654 SR
Queue Stats
313W - 310L
1,778 MMR
Party 2
Nox
Nox
Silver I
Jetskïz
Nox
Silver I
Level 114
God Stats
0W - 4L
1,500 SR
Queue Stats
95W - 97L
1,655 MMR
Solo
Chang'e
Chang'e
Silver IV
RejectedStapler
Chang'e
Silver IV
Level 85
God Stats
1W - 2L
1,779 SR
Queue Stats
50W - 56L
1,398 MMR
Party 3
Yemoja
Yemoja
Silver I
Shlombo
Yemoja
Silver I
Level 102
God Stats
6W - 7L
1,705 SR
Queue Stats
78W - 75L
1,481 MMR
Party 2
Anhur
Anhur
Gold III
Sultinate
Anhur
Gold III
Level 62
God Stats
5W - 5L
1,769 SR
Queue Stats
17W - 16L
1,815 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,681 SR
1,626 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,530 SR
1,630 MMR
Chernobog
Chernobog
Gold IV
RazTaGs
Chernobog
Gold IV
Level 159
God Stats
1W - 2L
1,301 SR
Queue Stats
6W - 4L
1,719 MMR
Party 4
Tyr
Tyr
Silver I
SnakeXX
Tyr
Silver I
Level 156
God Stats
5W - 1L
1,667 SR
Queue Stats
34W - 24L
1,640 MMR
Party 1
Thoth
Thoth
Gold V
kokosnack
Thoth
Gold V
Level 159
God Stats
6W - 7L
1,680 SR
Queue Stats
22W - 20L
1,676 MMR
Party 1
Susano
Susano
Silver II
oAnsel
Susano
Silver II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,532 MMR
Party 4
Bacchus
Bacchus
Silver I
uRiich
Bacchus
Silver I
Level 106
God Stats
10W - 9L
1,500 SR
Queue Stats
216W - 228L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blake081305
Nemesis
18
11 / 9 / 3
12,032
523
18,986
24,633
9,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
4 / 12 / 8
11,549
502
8,558
18,347
5,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 4 / 4
11,005
478
17,125
16,331
6,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
Shlombo
Yemoja
16
4 / 7 / 7
10,876
473
9,633
20,165
20,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
Sultinate
Anhur
17
2 / 10 / 5
10,787
469
12,413
18,277
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
SetScyllaTiamatApolloGuan Yu

VS

Bans
DanzaburouThe MorriganSobekTsukuyomiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
RazTaGs
Chernobog
20
13 / 3 / 9
14,612
635
19,228
24,578
11,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
20
2 / 3 / 10
12,950
563
11,666
27,987
32,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thoth
kokosnack
Thoth
19
12 / 7 / 7
13,498
587
15,652
17,383
6,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
oAnsel
Susano
20
15 / 2 / 10
15,334
667
24,825
21,377
10,966
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
uRiich
Bacchus
16
0 / 7 / 18
11,159
485
9,250
20,094
21,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
96
22
Kills
42
42
Deaths
22
27
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Blake081305
Nemesis
11
9
3
1.39
L
4
12
8
0.67
W
Chernobog
RazTaGs
Chernobog
13
3
9
5.83
L
1
4
4
0.75
L
Yemoja
Shlombo
Yemoja
4
7
7
1.07
W
Tyr
2
3
10
2.33
L
Anhur
Sultinate
Anhur
2
10
5
0.45
W
Thoth
kokosnack
Thoth
12
7
7
2.21
W
Susano
oAnsel
Susano
15
2
10
10
W
Bacchus
uRiich
Bacchus
0
7
18
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,715
Damage
80,621
97,753
Taken
111,419
47,074
Mitigated
82,859
23,321
Healing
44,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Blake081305
Nemesis
18,986
8,793
0
6,798
24,633
9,012
0
5,475
18,784
0
64,602
L
8,558
448
0
1,134
18,347
5,812
0
7,768
9,743
61,020
0
W
Chernobog
RazTaGs
Chernobog
19,228
13,075
0
14,661
24,578
11,421
4,412
5,804
18,766
0
128,182
L
17,125
1,711
838
8,446
16,331
6,553
0
1,752
14,424
72,896
0
L
Yemoja
Shlombo
Yemoja
9,633
1,422
522
3,437
20,165
20,151
0
6,877
12,682
36,477
0
W
Tyr
11,666
1,723
0
11,800
27,987
32,446
650
11,857
15,120
540
89,729
L
Anhur
Sultinate
Anhur
12,413
5,657
0
2,146
18,277
5,546
0
2,244
15,887
0
69,534
W
Thoth
kokosnack
Thoth
15,652
636
281
3,542
17,383
6,920
645
4,897
12,468
73,192
0
W
Susano
oAnsel
Susano
24,825
6,142
0
11,222
21,377
10,966
906
5,383
15,786
0
124,560
W
Bacchus
uRiich
Bacchus
9,250
944
0
2,724
20,094
21,106
425
6,072
13,963
23,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,249
Gold Earned
67,553
550
Minions Killed
641
0
Camps Cleared
0
2,103,885
Distance Traveled
2,281,690
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,032
523
95
4
0
443,818
2
L
Nox
11,549
502
135
6
0
406,034
7
W
Chernobog
14,612
635
164
7
0
408,590
7
L
Chang'e
11,005
478
151
7
0
452,125
2
L
Yemoja
10,876
473
55
2
0
414,460
0
W
Tyr
12,950
563
161
7
0
455,281
4
L
Anhur
10,787
469
114
5
0
387,448
7
W
Thoth
13,498
587
134
6
0
424,296
5
W
Susano
15,334
667
169
7
0
517,173
8
W
Bacchus
11,159
485
13
1
0
476,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role