Player Matchup

Horus
Horus
Ayanokouji san
Horus
Level 67
God Stats
7W - 3L
1,924 SR
Queue Stats
47W - 44L
1,548 Elo+
Party 4
Nemesis
Nemesis
BALZ-LIGHTYEAR
Nemesis
Level 91
God Stats
1W - 5L
1,226 SR
Queue Stats
96W - 93L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
chikoromtb
Baron Samedi
Level 124
God Stats
11W - 8L
1,594 SR
Queue Stats
111W - 104L
1,497 Elo+
Solo
Fafnir
Fafnir
lawlskatez1
Fafnir
Level 89
God Stats
5W - 4L
1,663 SR
Queue Stats
22W - 24L
1,504 Elo+
Party 2
Ullr
Ullr
xXKenyuXx
Ullr
Level 108
God Stats
12W - 23L
1,442 SR
Queue Stats
275W - 287L
1,529 Elo+
Party 4
Team Averages
Level 96
1,570 SR
1,524 Elo+

VS

Team Averages
Level 117
1,587 SR
1,495 Elo+
Fenrir
Fenrir
Angelo_-39
Fenrir
Level 106
God Stats
28W - 36L
1,529 SR
Queue Stats
256W - 251L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
MrPro9202
Sylvanus
Level 107
God Stats
9W - 13L
1,405 SR
Queue Stats
257W - 266L
1,509 Elo+
Party 1
Ullr
Ullr
Vincey336
Ullr
Level 89
God Stats
5W - 4L
1,720 SR
Queue Stats
150W - 143L
1,458 Elo+
Party 3
Camazotz
Camazotz
townsbest253
Camazotz
Level 154
God Stats
4W - 6L
1,780 SR
Queue Stats
208W - 187L
1,479 Elo+
Party 3
Eset
Eset
xDCx TH3 J0KER
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 130L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 5
8,234
457
8,610
12,665
9,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 3 / 3
9,755
542
9,380
15,073
7,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
chikoromtb
Baron Samedi
15
1 / 8 / 0
8,600
478
4,352
13,723
5,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
12
0 / 2 / 7
8,004
445
4,243
11,873
11,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
16
2 / 2 / 1
9,632
535
5,910
10,760
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Angelo_-39
Fenrir
14
4 / 3 / 5
9,025
501
7,403
12,817
4,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
MrPro9202
Sylvanus
14
2 / 2 / 3
8,570
476
6,235
10,816
6,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
13
0 / 2 / 4
8,154
453
4,040
6,361
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Camazotz
townsbest253
Camazotz
18
5 / 1 / 3
10,959
609
10,144
18,321
13,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 3 / 3
11,135
619
14,564
10,280
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
11
Kills
20
20
Deaths
11
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Angelo_-39
Fenrir
4
3
5
2.17
L
1
5
5
0.7
L
7
3
3
2.83
W
Sylvanus
MrPro9202
Sylvanus
2
2
3
1.75
W
Ullr
0
2
4
1
L
Baron Samedi
chikoromtb
Baron Samedi
1
8
0
0.13
L
Fafnir
0
2
7
1.75
W
Camazotz
townsbest253
Camazotz
5
1
3
6.5
W
9
3
3
3.5
L
Ullr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,495
Damage
42,386
64,094
Taken
58,595
37,674
Mitigated
30,908
16,435
Healing
22,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Angelo_-39
Fenrir
7,403
867
0
1,991
12,817
4,856
208
1,787
10,968
0
48,070
L
8,610
4,528
497
1,567
12,665
9,372
580
2,047
10,279
0
45,320
L
9,380
5,377
0
2,979
15,073
7,055
1,099
4,900
9,930
0
69,444
W
Sylvanus
MrPro9202
Sylvanus
6,235
1,199
132
1,715
10,816
6,907
0
1,876
8,866
30,389
5,676
W
Ullr
4,040
1,465
0
1,785
6,361
2,090
0
1,016
5,279
0
41,704
L
Baron Samedi
chikoromtb
Baron Samedi
4,352
226
505
2,464
13,723
5,595
285
7,513
5,861
59,335
0
L
Fafnir
4,243
1,055
0
3,169
11,873
11,438
182
2,834
8,823
20,586
0
W
Camazotz
townsbest253
Camazotz
10,144
3,121
0
13,099
18,321
13,196
1,329
1,095
17,160
0
75,162
W
14,564
2,372
0
3,316
10,280
3,859
0
2,359
7,727
80,211
0
L
Ullr
5,910
2,291
246
5,008
10,760
4,214
783
2,641
8,027
0
69,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,225
Gold Earned
47,843
473
Minions Killed
503
0
Camps Cleared
0
1,666,693
Distance Traveled
1,554,780
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,025
501
77
4
0
350,465
1
L
Horus
8,234
457
85
5
0
328,005
3
L
Nemesis
9,755
542
110
6
0
375,282
4
W
Sylvanus
8,570
476
52
3
0
296,996
4
W
Ullr
8,154
453
84
5
0
236,277
1
L
Baron Samedi
8,600
478
113
6
0
307,964
0
L
Fafnir
8,004
445
29
2
0
352,571
3
W
Camazotz
10,959
609
136
8
0
334,967
4
W
Eset
11,135
619
154
9
0
336,075
0
L
Ullr
9,632
535
136
8
0
302,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role