Player Matchup

Danzaburou
Danzaburou
Beijing Eyes
Danzaburou
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Navy Blue
Cthulhu
Level 123
God Stats
1W - 0L
1,324 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Youngdolph1
Artemis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,376 Elo+
Party 1
Team Averages
Level 82
1,441 SR
1,459 Elo+

VS

Team Averages
Level 50
1,540 SR
1,447 Elo+
Vamana
Vamana
 
Vamana
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Einjarr
Hou Yi
Level 29
God Stats
1W - 3L
1,208 SR
Queue Stats
76W - 91L
1,393 Elo+
Party 2
Hades
Hades
Torrmmund
Hades
Level 20
God Stats
11W - 2L
1,911 SR
Queue Stats
36W - 27L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beijing Eyes
Danzaburou
14
5 / 3 / 3
10,547
703
5,820
8,575
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Navy Blue
Cthulhu
11
0 / 4 / 6
9,009
601
11,828
10,951
6,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Youngdolph1
Artemis
14
4 / 1 / 3
10,279
685
9,025
7,574
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 3 / 5
9,492
633
7,969
14,375
17,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hou Yi
Einjarr
Hou Yi
12
1 / 2 / 6
9,022
601
5,441
8,445
3,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
Torrmmund
Hades
13
5 / 4 / 3
9,705
647
6,427
9,649
5,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
9
Kills
8
8
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
3
5
1.5
W
Danzaburou
Beijing Eyes
Danzaburou
5
3
3
2.17
L
Hou Yi
Einjarr
Hou Yi
1
2
6
2
W
Cthulhu
Navy Blue
Cthulhu
0
4
6
0.75
L
Hades
Torrmmund
Hades
5
4
3
1.63
W
Artemis
Youngdolph1
Artemis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
19,837
27,100
Taken
32,469
13,916
Mitigated
26,119
6,575
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,969
4,835
0
4,446
14,375
17,559
874
3,399
10,976
0
31,231
W
Danzaburou
Beijing Eyes
Danzaburou
5,820
1,376
0
2,492
8,575
4,128
1,482
1,996
6,579
0
42,234
L
Hou Yi
Einjarr
Hou Yi
5,441
1,002
0
0
8,445
3,062
0
3,307
5,138
0
39,473
W
Cthulhu
Navy Blue
Cthulhu
11,828
130
132
1,233
10,951
6,632
62
4,563
6,388
40,728
0
L
Hades
Torrmmund
Hades
6,427
1,259
298
2,649
9,649
5,498
300
5,196
4,453
26,371
0
W
Artemis
Youngdolph1
Artemis
9,025
3,997
0
2,718
7,574
3,156
1,323
238
7,336
0
29,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,835
Gold Earned
28,219
169
Minions Killed
139
0
Camps Cleared
0
813,846
Distance Traveled
775,755
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,492
633
35
2
0
280,382
4
W
Danzaburou
10,547
703
72
5
0
258,132
4
L
Hou Yi
9,022
601
66
4
0
274,765
0
W
Cthulhu
9,009
601
52
3
0
303,674
6
L
Hades
9,705
647
38
3
0
220,608
0
W
Artemis
10,279
685
45
3
0
252,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role