Player Matchup

Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AgitativeWalrus
Bacchus
Level 103
God Stats
20W - 19L
1,524 SR
Queue Stats
253W - 262L
1,512 Elo+
Party 2
Ah Puch
Ah Puch
Burnskill
Ah Puch
Level 105
God Stats
2W - 0L
1,771 SR
Queue Stats
132W - 114L
1,567 Elo+
Solo
Mulan
Mulan
Madunreliable
Mulan
Level 141
God Stats
3W - 0L
1,757 SR
Queue Stats
53W - 44L
1,578 Elo+
Solo
Nemesis
Nemesis
sniznad
Nemesis
Level 123
God Stats
5W - 1L
1,832 SR
Queue Stats
1,274W - 1,299L
1,580 Elo+
Party 2
Team Averages
Level 116
1,677 SR
1,548 Elo+

VS

Team Averages
Level 135
1,434 SR
1,523 Elo+
King Arthur
King Arthur
BigSlongCasper
King Arthur
Level 139
God Stats
6W - 10L
1,525 SR
Queue Stats
327W - 304L
1,499 Elo+
Party 1
Tiamat
Tiamat
FallenCourtesy
Tiamat
Level 148
God Stats
0W - 2L
1,255 SR
Queue Stats
35W - 23L
1,469 Elo+
Party 1
Terra
Terra
KingDeathwish
Terra
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 7L
1,547 Elo+
Party 1
Heimdallr
Heimdallr
PhantomCorps
Heimdallr
Level 84
God Stats
35W - 40L
1,538 SR
Queue Stats
562W - 520L
1,593 Elo+
Solo
Da Ji
Da Ji
phillyproduct
Da Ji
Level 158
God Stats
4W - 10L
1,351 SR
Queue Stats
502W - 502L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 2
5,425
543
2,389
5,406
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 5
5,191
519
2,465
4,719
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
Burnskill
Ah Puch
9
0 / 2 / 3
5,463
546
2,692
5,055
1,414
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
4 / 0 / 2
6,480
648
3,952
5,931
3,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
sniznad
Nemesis
11
10 / 0 / 1
7,078
708
7,446
6,250
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigSlongCasper
King Arthur
7
0 / 6 / 0
4,522
452
3,239
8,139
3,712
10
1 / 2 / 2
5,590
559
4,205
4,039
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 2 / 1
5,010
501
2,315
6,014
2,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
PhantomCorps
Heimdallr
10
2 / 2 / 1
5,570
557
3,758
5,574
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 3
5,105
511
2,311
7,083
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
6
6
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
3
2
0.33
W
0
1
5
2.5
L
King Arthur
BigSlongCasper
King Arthur
0
6
0
0
W
Ah Puch
Burnskill
Ah Puch
0
2
3
0.75
L
1
2
2
1
L
2
2
1
1.25
W
4
0
2
5
L
Heimdallr
PhantomCorps
Heimdallr
2
2
1
1.25
L
1
2
3
1.25
W
Nemesis
sniznad
Nemesis
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,944
Damage
15,828
27,361
Taken
30,849
10,672
Mitigated
12,224
10,327
Healing
7,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,389
1,918
0
1,000
5,406
1,237
0
612
4,793
0
32,002
W
2,465
341
0
2,081
4,719
2,308
0
1,578
3,103
11,443
0
L
King Arthur
BigSlongCasper
King Arthur
3,239
678
0
730
8,139
3,712
0
0
7,818
0
21,152
W
Ah Puch
Burnskill
Ah Puch
2,692
237
0
1,968
5,055
1,414
0
2,435
2,418
30,779
0
L
4,205
667
0
1,148
4,039
2,270
0
1,455
2,584
32,159
0
L
2,315
476
113
2,716
6,014
2,395
0
1,866
4,148
10,524
0
W
3,952
668
0
4,086
5,931
3,552
620
0
5,931
0
31,780
L
Heimdallr
PhantomCorps
Heimdallr
3,758
2,014
0
2,521
5,574
1,643
0
818
4,756
0
31,874
L
2,311
572
0
496
7,083
2,204
0
1,018
6,065
0
24,088
W
Nemesis
sniznad
Nemesis
7,446
4,047
0
1,192
6,250
2,161
0
1,555
4,595
0
34,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,637
Gold Earned
25,797
275
Minions Killed
262
0
Camps Cleared
0
1,017,091
Distance Traveled
921,895
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,425
543
68
7
0
211,950
2
W
Bacchus
5,191
519
13
1
0
209,968
3
L
King Arthur
4,522
452
39
4
0
185,901
1
W
Ah Puch
5,463
546
65
7
0
185,782
0
L
Tiamat
5,590
559
86
9
0
185,452
4
L
Terra
5,010
501
16
2
0
201,029
4
W
Mulan
6,480
648
65
7
0
185,108
3
L
Heimdallr
5,570
557
68
7
0
165,536
0
L
Da Ji
5,105
511
53
5
0
183,977
5
W
Nemesis
7,078
708
64
6
0
224,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role