Player Matchup

Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BRpanthers54
Bakasura
Level 65
God Stats
5W - 12L
1,378 SR
Queue Stats
113W - 154L
1,369 Elo+
Party 3
Cthulhu
Cthulhu
ForceOfNature27
Cthulhu
Level 101
God Stats
4W - 7L
1,355 SR
Queue Stats
58W - 104L
1,426 Elo+
Party 3
King Arthur
King Arthur
GiantZerk178110
King Arthur
Level 36
God Stats
0W - 6L
1,374 SR
Queue Stats
53W - 88L
1,429 Elo+
Party 3
Zeus
Zeus
PureSavage01489
Zeus
Level 26
God Stats
2W - 4L
1,371 SR
Queue Stats
27W - 37L
1,394 Elo+
Party 3
Team Averages
Level 71
1,396 SR
1,424 Elo+

VS

Team Averages
Level 62
1,417 SR
1,465 Elo+
Cernunnos
Cernunnos
JaceDesuChikara
Cernunnos
Level 59
God Stats
3W - 5L
1,420 SR
Queue Stats
226W - 213L
1,532 Elo+
Party 1
Arachne
Arachne
Oblivion2821
Arachne
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
170W - 179L
1,459 Elo+
Party 2
Mulan
Mulan
Slumpyz5851
Mulan
Level 15
God Stats
2W - 7L
1,500 SR
Queue Stats
13W - 22L
1,419 Elo+
Party 2
Xing Tian
Xing Tian
TH3COLL3CTOR889
Xing Tian
Level 29
God Stats
4W - 4L
1,281 SR
Queue Stats
133W - 125L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
bosscard56
Kukulkan
Level 107
God Stats
4W - 9L
1,385 SR
Queue Stats
367W - 399L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 8 / 1
7,038
469
3,669
11,614
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
BRpanthers54
Bakasura
13
3 / 4 / 0
8,009
534
6,020
12,743
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 5 / 1
6,718
448
7,651
12,028
6,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
GiantZerk178110
King Arthur
8
0 / 4 / 2
5,732
382
2,534
11,668
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 1
7,746
516
3,982
6,812
2,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JaceDesuChikara
Cernunnos
16
11 / 1 / 3
9,174
612
12,148
9,601
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Oblivion2821
Arachne
16
4 / 3 / 3
8,691
579
8,309
11,001
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 2
7,604
507
3,426
7,238
3,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
TH3COLL3CTOR889
Xing Tian
14
4 / 1 / 11
8,854
590
7,576
11,943
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
bosscard56
Kukulkan
15
3 / 1 / 5
8,726
582
5,302
6,967
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
7
Kills
25
25
Deaths
8
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
8
1
0.19
L
Bakasura
BRpanthers54
Bakasura
3
4
0
0.75
L
2
5
1
0.5
L
King Arthur
GiantZerk178110
King Arthur
0
4
2
0.25
W
Cernunnos
JaceDesuChikara
Cernunnos
11
1
3
12.5
W
Arachne
Oblivion2821
Arachne
4
3
3
1.83
L
1
4
1
0.38
W
3
2
2
2
W
Xing Tian
TH3COLL3CTOR889
Xing Tian
4
1
11
9.5
W
Kukulkan
bosscard56
Kukulkan
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,856
Damage
36,761
54,865
Taken
46,750
22,674
Mitigated
22,725
14,196
Healing
19,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,669
181
1,085
3,222
11,614
2,891
0
2,531
9,083
39,747
0
L
Bakasura
BRpanthers54
Bakasura
6,020
3,999
0
4,654
12,743
4,021
0
1,351
11,317
0
51,923
L
7,651
290
87
2,211
12,028
6,239
0
4,183
7,845
27,276
0
L
King Arthur
GiantZerk178110
King Arthur
2,534
109
0
2,183
11,668
7,155
115
582
10,865
0
13,370
W
Cernunnos
JaceDesuChikara
Cernunnos
12,148
6,428
792
6,217
9,601
3,490
882
5,333
4,243
0
67,602
W
Arachne
Oblivion2821
Arachne
8,309
5,259
0
3,912
11,001
5,304
163
1,671
9,040
0
74,593
L
3,982
475
0
754
6,812
2,368
371
4,231
2,556
40,433
0
W
3,426
440
0
378
7,238
3,777
835
557
6,151
0
28,008
W
Xing Tian
TH3COLL3CTOR889
Xing Tian
7,576
941
660
4,620
11,943
7,396
62
4,012
7,931
28,764
0
W
Kukulkan
bosscard56
Kukulkan
5,302
663
0
2,652
6,967
2,758
962
3,729
3,238
53,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,243
Gold Earned
43,049
346
Minions Killed
454
0
Camps Cleared
0
1,387,809
Distance Traveled
1,515,147
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,038
469
73
5
0
237,009
1
L
Bakasura
8,009
534
126
8
0
338,607
2
L
Cthulhu
6,718
448
35
2
0
312,774
2
L
King Arthur
5,732
382
23
2
0
295,018
3
W
Cernunnos
9,174
612
108
7
0
271,131
0
W
Arachne
8,691
579
126
8
0
329,727
6
L
Zeus
7,746
516
89
6
0
204,401
1
W
Mulan
7,604
507
63
4
0
328,891
0
W
Xing Tian
8,854
590
41
3
0
336,629
1
W
Kukulkan
8,726
582
116
8
0
248,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role