Player Matchup

Bellona
Bellona
Chernoboyy
Bellona
Level 8
God Stats
18W - 11L
1,330 SR
Queue Stats
27W - 31L
1,321 Elo+
Party 2
Sun Wukong
Sun Wukong
RafiXavs
Sun Wukong
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 18L
1,400 Elo+
Solo
Pele
Pele
Thoruck01
Pele
Level 18
God Stats
0W - 1L
1,685 SR
Queue Stats
39W - 61L
1,258 Elo+
Party 2
Hachiman
Hachiman
knosatz2
Hachiman
Level 7
God Stats
1W - 3L
1,254 SR
Queue Stats
6W - 7L
1,316 Elo+
Party 2
Scylla
Scylla
sonolento3056
Scylla
Level 27
God Stats
3W - 4L
1,421 SR
Queue Stats
21W - 20L
1,502 Elo+
Solo
Team Averages
Level 13
1,438 SR
1,359 Elo+

VS

Team Averages
Level 25
1,540 SR
1,507 Elo+
Kuzenbo
Kuzenbo
Amigo52490
Kuzenbo
Level 29
God Stats
77W - 128L
1,340 SR
Queue Stats
287W - 412L
1,391 Elo+
Solo
Thoth
Thoth
BalmaRX
Thoth
Level 26
God Stats
2W - 1L
1,758 SR
Queue Stats
61W - 35L
1,607 Elo+
Party 1
Set
Set
CheiThePulga
Set
Level 28
God Stats
5W - 5L
1,758 SR
Queue Stats
153W - 115L
1,652 Elo+
Party 1
Chaac
Chaac
Tw0Magro
Chaac
Level 29
God Stats
17W - 16L
1,563 SR
Queue Stats
99W - 62L
1,656 Elo+
Party 1
Loki
Loki
fedelescano21
Loki
Level 13
God Stats
14W - 15L
1,281 SR
Queue Stats
20W - 27L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chernoboyy
Bellona
20
8 / 9 / 14
14,379
1,106
22,333
28,543
23,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
RafiXavs
Sun Wukong
18
0 / 7 / 13
11,567
890
9,077
20,509
16,720
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
20
6 / 14 / 13
13,516
1,040
18,336
26,880
9,828
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
knosatz2
Hachiman
20
5 / 8 / 14
13,863
1,066
20,249
18,246
6,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
7 / 12 / 13
13,674
1,052
27,108
22,357
6,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Amigo52490
Kuzenbo
20
0 / 6 / 27
12,522
963
14,236
27,771
51,240
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
BalmaRX
Thoth
19
6 / 4 / 18
12,967
997
16,533
14,657
5,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
23 / 2 / 16
17,165
1,320
37,156
17,359
8,841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Tw0Magro
Chaac
20
15 / 7 / 23
15,773
1,213
26,986
29,269
27,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
6 / 7 / 23
13,821
1,063
11,496
18,531
7,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
157
26
Kills
50
50
Deaths
26
67
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Amigo52490
Kuzenbo
0
6
27
2.25
W
Thoth
BalmaRX
Thoth
6
4
18
3.75
W
23
2
16
15.5
L
Bellona
Chernoboyy
Bellona
8
9
14
1.67
L
Sun Wukong
RafiXavs
Sun Wukong
0
7
13
0.93
L
Pele
6
14
13
0.89
W
Chaac
Tw0Magro
Chaac
15
7
23
3.79
W
6
7
23
2.5
L
Hachiman
knosatz2
Hachiman
5
8
14
1.5
L
7
12
13
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,103
Damage
106,407
116,535
Taken
107,587
63,016
Mitigated
100,567
6,467
Healing
17,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Amigo52490
Kuzenbo
14,236
2,638
1,565
1,416
27,771
51,240
0
4,164
23,607
21,003
0
W
Thoth
BalmaRX
Thoth
16,533
951
0
342
14,657
5,445
0
6,688
7,969
25,768
0
W
37,156
16,730
0
7,029
17,359
8,841
0
3,859
13,500
0
55,441
L
Bellona
Chernoboyy
Bellona
22,333
7,459
0
2,036
28,543
23,188
0
9,417
18,618
651
41,269
L
Sun Wukong
RafiXavs
Sun Wukong
9,077
2,384
0
1,234
20,509
16,720
0
3,772
16,445
0
18,100
L
Pele
18,336
5,236
0
1,468
26,880
9,828
0
7,268
19,322
0
39,574
W
Chaac
Tw0Magro
Chaac
26,986
6,762
0
6,911
29,269
27,061
0
8,172
21,097
805
40,710
W
11,496
2,346
0
0
18,531
7,980
0
4,843
13,688
0
43,354
L
Hachiman
knosatz2
Hachiman
20,249
9,996
0
1,729
18,246
6,611
0
4,348
13,838
0
56,141
L
27,108
2,107
0
0
22,357
6,669
0
5,386
16,775
37,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,999
Gold Earned
72,248
199
Minions Killed
186
1
Camps Cleared
1
1,251,450
Distance Traveled
1,203,057
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,522
963
15
1
0
243,889
0
W
Thoth
12,967
997
23
2
0
224,612
0
W
Set
17,165
1,320
42
3
0
271,757
3
L
Bellona
14,379
1,106
33
3
0
282,412
2
L
Sun Wukong
11,567
890
22
2
1
235,735
2
L
Pele
13,516
1,040
32
2
0
245,958
0
W
Chaac
15,773
1,213
31
2
1
223,732
1
W
Loki
13,821
1,063
75
6
0
239,067
0
L
Hachiman
13,863
1,066
84
6
0
236,057
0
L
Scylla
13,674
1,052
28
2
0
251,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role