Player Matchup

Anhur
Anhur
Julian44
Anhur
Level 156
God Stats
1W - 2L
1,287 SR
Queue Stats
136W - 149L
1,562 Elo+
Party 1
Nemesis
Nemesis
LODBROK280516
Nemesis
Level 26
God Stats
1W - 3L
1,389 SR
Queue Stats
15W - 14L
1,394 Elo+
Party 1
Hades
Hades
Mateo1012
Hades
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,313 Elo+
Party 1
Cerberus
Cerberus
RODASKA
Cerberus
Level 18
God Stats
6W - 7L
1,531 SR
Queue Stats
19W - 27L
1,316 Elo+
Party 1
Vamana
Vamana
TOBIXSS
Vamana
Level 24
God Stats
3W - 4L
1,521 SR
Queue Stats
22W - 33L
1,305 Elo+
Party 1
Team Averages
Level 48
1,446 SR
1,378 Elo+

VS

Team Averages
Level 21
1,568 SR
1,561 Elo+
Poseidon
Poseidon
Gkronixz
Poseidon
Level 29
God Stats
9W - 5L
1,726 SR
Queue Stats
298W - 222L
1,625 Elo+
Party 3
Izanami
Izanami
HarveyTime
Izanami
Level 26
God Stats
29W - 20L
1,583 SR
Queue Stats
77W - 75L
1,487 Elo+
Party 2
Tiamat
Tiamat
ReachTheVoid
Tiamat
Level 28
God Stats
7W - 6L
1,489 SR
Queue Stats
48W - 40L
1,531 Elo+
Party 2
Pele
Pele
enSoulzy
Pele
Level 6
God Stats
3W - 0L
1,543 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
mxlly
Da Ji
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 144L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Julian44
Anhur
20
11 / 8 / 7
14,597
541
24,593
33,982
12,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
17
4 / 7 / 5
11,036
409
8,348
22,276
8,006
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
Mateo1012
Hades
16
2 / 14 / 3
9,867
365
6,217
22,782
12,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
RODASKA
Cerberus
18
3 / 10 / 11
12,262
454
8,291
29,449
30,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
TOBIXSS
Vamana
17
0 / 5 / 4
10,980
407
8,752
18,066
17,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gkronixz
Poseidon
20
20 / 5 / 11
16,506
611
42,891
18,994
6,311
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
HarveyTime
Izanami
20
3 / 6 / 9
13,181
488
15,895
19,613
6,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
20
6 / 5 / 7
15,288
566
17,692
17,439
15,459
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
20
3 / 4 / 9
13,705
508
10,165
13,687
7,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
mxlly
Da Ji
20
12 / 0 / 14
15,975
592
17,721
21,880
10,565
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
94
20
Kills
44
44
Deaths
20
30
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Gkronixz
Poseidon
20
5
11
5.1
W
Izanami
HarveyTime
Izanami
3
6
9
1.25
L
Anhur
Julian44
Anhur
11
8
7
1.81
L
Nemesis
4
7
5
0.93
L
Hades
Mateo1012
Hades
2
14
3
0.25
L
Cerberus
RODASKA
Cerberus
3
10
11
0.85
W
Tiamat
6
5
7
1.9
L
Vamana
TOBIXSS
Vamana
0
5
4
0.4
W
Pele
3
4
9
1.88
W
Da Ji
mxlly
Da Ji
12
0
14
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,201
Damage
104,364
126,555
Taken
91,613
81,152
Mitigated
46,057
29,698
Healing
29,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Gkronixz
Poseidon
42,891
4,692
0
4,802
18,994
6,311
1,046
4,115
14,879
121,424
0
W
Izanami
HarveyTime
Izanami
15,895
14,191
0
8,306
19,613
6,195
3,442
5,159
14,454
0
97,188
L
Anhur
Julian44
Anhur
24,593
13,176
0
14,177
33,982
12,035
208
16,098
17,722
0
95,767
L
Nemesis
8,348
2,870
0
3,342
22,276
8,006
1,643
8,653
13,495
0
53,417
L
Hades
Mateo1012
Hades
6,217
529
146
3,059
22,782
12,726
357
11,663
10,763
32,923
0
L
Cerberus
RODASKA
Cerberus
8,291
651
0
5,091
29,449
30,571
0
15,374
13,789
47,139
0
W
Tiamat
17,692
3,421
163
6,575
17,439
15,459
5,406
1,310
16,129
88,140
0
L
Vamana
TOBIXSS
Vamana
8,752
3,392
375
3,508
18,066
17,814
964
7,673
10,043
0
65,732
W
Pele
10,165
1,102
0
559
13,687
7,527
2,850
1,493
12,194
0
74,946
W
Da Ji
mxlly
Da Ji
17,721
4,559
0
8,944
21,880
10,565
745
2,431
19,449
0
132,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,742
Gold Earned
74,655
536
Minions Killed
694
0
Camps Cleared
0
2,253,273
Distance Traveled
2,601,831
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
16,506
611
155
6
0
526,852
0
W
Izanami
13,181
488
132
5
0
466,746
0
L
Anhur
14,597
541
130
5
0
398,998
1
L
Nemesis
11,036
409
85
3
0
530,122
6
L
Hades
9,867
365
68
3
0
371,239
0
L
Cerberus
12,262
454
132
5
0
455,960
1
W
Tiamat
15,288
566
121
4
0
488,370
2
L
Vamana
10,980
407
121
4
0
496,954
5
W
Pele
13,705
508
126
5
0
522,128
0
W
Da Ji
15,975
592
160
6
0
597,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role