Player Matchup

Tsukuyomi
Tsukuyomi
EliamGreywind
Tsukuyomi
Level 29
God Stats
17W - 14L
1,520 SR
Queue Stats
162W - 180L
1,453 Elo+
Solo
Pele
Pele
Lord Nammu
Pele
Level 27
God Stats
7W - 6L
1,578 SR
Queue Stats
29W - 25L
1,320 Elo+
Party 2
Tiamat
Tiamat
Lord Night5761
Tiamat
Level 26
God Stats
8W - 9L
1,450 SR
Queue Stats
12W - 12L
1,353 Elo+
Party 2
Ra
Ra
Lord bouf
Ra
Level 27
God Stats
2W - 1L
1,751 SR
Queue Stats
26W - 24L
1,312 Elo+
Party 2
Anhur
Anhur
YTtrouble6307
Anhur
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 142L
1,312 Elo+
Solo
Team Averages
Level 27
1,560 SR
1,350 Elo+

VS

Team Averages
Level 24
1,501 SR
1,343 Elo+
Anhur
Anhur
Cataclismical21
Anhur
Level 16
God Stats
18W - 11L
1,622 SR
Queue Stats
72W - 59L
1,355 Elo+
Party 1
Hou Yi
Hou Yi
Chupapiiii
Hou Yi
Level 24
God Stats
4W - 2L
1,349 SR
Queue Stats
53W - 59L
1,288 Elo+
Party 1
Hercules
Hercules
DiceWeazel
Hercules
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 224L
1,327 Elo+
Solo
Fenrir
Fenrir
MACHOMAN3601234
Fenrir
Level 25
God Stats
5W - 6L
1,548 SR
Queue Stats
71W - 77L
1,394 Elo+
Solo
Sylvanus
Sylvanus
SaltESupport
Sylvanus
Level 28
God Stats
24W - 26L
1,488 SR
Queue Stats
143W - 156L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EliamGreywind
Tsukuyomi
18
6 / 9 / 7
11,693
487
14,723
20,638
7,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 8 / 7
11,573
482
25,530
20,290
6,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
4 / 1 / 12
13,030
543
15,777
9,045
14,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 9 / 5
11,365
474
15,682
19,098
6,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 13 / 5
9,941
414
12,861
21,724
5,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 5 / 10
12,953
540
21,247
23,679
12,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
Chupapiiii
Hou Yi
18
11 / 7 / 10
12,489
520
21,516
21,732
9,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
DiceWeazel
Hercules
16
3 / 4 / 11
10,626
443
6,992
29,037
23,152
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 3 / 12
12,604
525
9,390
19,047
9,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
SaltESupport
Sylvanus
17
4 / 5 / 18
12,301
513
8,208
25,046
35,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
100
24
Kills
39
40
Deaths
24
36
Assists
61
Player
Kills
Deaths
Assists
KDA
W
13
5
10
3.6
W
Hou Yi
Chupapiiii
Hou Yi
11
7
10
2.29
W
Hercules
DiceWeazel
Hercules
3
4
11
2.13
L
Tsukuyomi
EliamGreywind
Tsukuyomi
6
9
7
1.06
L
5
8
7
1.06
L
4
1
12
10
L
7
9
5
1.06
W
8
3
12
4.67
W
Sylvanus
SaltESupport
Sylvanus
4
5
18
2.6
L
2
13
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,573
Damage
67,353
90,795
Taken
118,541
41,174
Mitigated
90,225
18,009
Healing
41,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,247
15,807
546
7,284
23,679
12,526
5,924
4,721
18,824
0
87,398
W
Hou Yi
Chupapiiii
Hou Yi
21,516
11,257
197
5,704
21,732
9,349
1,414
5,174
16,444
0
85,056
W
Hercules
DiceWeazel
Hercules
6,992
1,631
804
6,910
29,037
23,152
446
8,257
20,396
0
35,585
L
Tsukuyomi
EliamGreywind
Tsukuyomi
14,723
5,953
0
3,764
20,638
7,698
1,058
936
19,702
0
56,207
L
25,530
11,116
0
2,619
20,290
6,419
0
1,772
18,518
0
73,327
L
15,777
2,335
0
2,666
9,045
14,814
802
280
8,765
73,423
0
L
15,682
1,708
1,301
4,711
19,098
6,713
2,436
2,638
16,460
59,516
0
W
9,390
1,826
0
6,830
19,047
9,441
178
4,988
13,845
0
41,858
W
Sylvanus
SaltESupport
Sylvanus
8,208
1,806
5,440
7,931
25,046
35,757
1,956
7,259
17,573
33,964
0
L
12,861
5,405
0
2,948
21,724
5,530
644
2,582
19,142
0
51,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,602
Gold Earned
60,973
510
Minions Killed
385
0
Camps Cleared
0
1,921,333
Distance Traveled
2,059,693
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,953
540
113
5
0
398,487
1
W
Hou Yi
12,489
520
106
4
0
377,350
2
W
Hercules
10,626
443
44
2
0
441,479
4
L
Tsukuyomi
11,693
487
95
4
0
418,118
0
L
Pele
11,573
482
111
5
0
391,417
0
L
Tiamat
13,030
543
122
5
0
426,364
2
L
Ra
11,365
474
117
5
0
312,211
0
W
Fenrir
12,604
525
78
3
0
472,105
0
W
Sylvanus
12,301
513
44
2
0
370,272
6
L
Anhur
9,941
414
65
3
0
373,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role