Player Matchup

Bacchus
Bacchus
Cutter254
Bacchus
Level 157
God Stats
7W - 5L
1,973 SR
Queue Stats
562W - 591L
1,604 Elo+
Solo
Tiamat
Tiamat
HelpOrTroll
Tiamat
Level 156
God Stats
1W - 2L
1,426 SR
Queue Stats
77W - 88L
1,602 Elo+
Party 1
Loki
Loki
OneAboveAllz
Loki
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,575 Elo+
Solo
Artio
Artio
SovietCarebear
Artio
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
shadow432154
Ullr
Level 157
God Stats
2W - 2L
1,630 SR
Queue Stats
224W - 216L
1,578 Elo+
Party 1
Team Averages
Level 134
1,606 SR
1,572 Elo+

VS

Team Averages
Level 149
1,574 SR
1,628 Elo+
Raijin
Raijin
Artillery
Raijin
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 65L
1,810 Elo+
Party 2
Chernobog
Chernobog
Aurelius MD
Chernobog
Level 159
God Stats
9W - 5L
1,746 SR
Queue Stats
730W - 698L
1,567 Elo+
Solo
Ah Puch
Ah Puch
EmyBear
Ah Puch
Level 146
God Stats
6W - 3L
1,752 SR
Queue Stats
170W - 118L
1,624 Elo+
Party 2
Fenrir
Fenrir
Nin498
Fenrir
Level 144
God Stats
1W - 4L
1,369 SR
Queue Stats
139W - 148L
1,589 Elo+
Solo
Vamana
Vamana
RandomKaos
Vamana
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 34L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cutter254
Bacchus
19
5 / 6 / 8
12,056
804
10,396
21,510
29,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
18
5 / 5 / 12
11,274
752
16,883
15,217
12,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
8 / 9 / 9
12,037
802
12,408
14,798
6,802
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 8 / 14
10,771
718
9,733
21,685
26,720
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 5 / 9
10,377
692
12,087
15,992
7,322
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Artillery
Raijin
18
10 / 7 / 14
11,990
799
19,437
17,135
6,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
Aurelius MD
Chernobog
19
5 / 4 / 18
11,654
777
12,942
13,697
6,850
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
EmyBear
Ah Puch
20
7 / 3 / 18
12,895
860
19,459
9,634
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Nin498
Fenrir
19
8 / 5 / 11
11,713
781
13,470
16,354
15,991
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
RandomKaos
Vamana
19
3 / 5 / 25
11,541
769
11,254
24,105
15,824
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
119
23
Kills
33
33
Deaths
24
52
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Raijin
Artillery
Raijin
10
7
14
2.43
W
Chernobog
Aurelius MD
Chernobog
5
4
18
3.5
L
Bacchus
Cutter254
Bacchus
5
6
8
1.5
W
Ah Puch
EmyBear
Ah Puch
7
3
18
5.33
L
Tiamat
5
5
12
2.2
W
Fenrir
Nin498
Fenrir
8
5
11
2.7
L
8
9
9
1.39
W
Vamana
RandomKaos
Vamana
3
5
25
3.1
L
3
8
14
1.25
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,507
Damage
76,562
89,202
Taken
80,925
82,690
Mitigated
49,769
25,463
Healing
31,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Artillery
Raijin
19,437
2,291
1,389
3,192
17,135
6,917
1,305
6,835
10,300
41,301
0
W
Chernobog
Aurelius MD
Chernobog
12,942
7,285
2,739
3,546
13,697
6,850
2,364
8,230
5,467
0
31,082
L
Bacchus
Cutter254
Bacchus
10,396
475
1,854
3,653
21,510
29,800
217
6,072
15,438
19,260
0
W
Ah Puch
EmyBear
Ah Puch
19,459
439
1,946
1,414
9,634
4,187
1,421
3,497
6,137
51,606
0
L
Tiamat
16,883
1,905
2,704
4,356
15,217
12,046
1,422
8,284
6,933
35,621
0
W
Fenrir
Nin498
Fenrir
13,470
2,929
3,910
3,002
16,354
15,991
633
7,140
9,214
0
17,591
L
12,408
4,006
940
1,655
14,798
6,802
871
6,570
8,228
0
26,531
W
Vamana
RandomKaos
Vamana
11,254
5,085
2,909
7,093
24,105
15,824
741
11,310
12,795
0
20,657
L
9,733
754
1,467
4,870
21,685
26,720
481
9,962
11,723
16,463
0
L
12,087
4,411
2,160
1,804
15,992
7,322
2,030
8,008
7,984
0
31,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,515
Gold Earned
59,793
153
Minions Killed
175
0
Camps Cleared
0
1,270,109
Distance Traveled
1,254,860
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,990
799
51
3
0
195,862
3
W
Chernobog
11,654
777
36
2
0
231,442
1
L
Bacchus
12,056
804
16
1
0
291,396
1
W
Ah Puch
12,895
860
67
4
0
260,130
1
L
Tiamat
11,274
752
55
4
0
246,899
0
W
Fenrir
11,713
781
10
1
0
263,704
3
L
Loki
12,037
802
34
2
0
247,990
3
W
Vamana
11,541
769
11
1
0
303,722
3
L
Artio
10,771
718
8
1
0
232,541
0
L
Ullr
10,377
692
40
3
0
251,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role