Player Matchup

Merlin
Merlin
ARG3NT0
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Im Gusto9336
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,535 Elo+
Party 2
Ymir
Ymir
KNGdoctorTBW
Ymir
Level 45
God Stats
2W - 5L
1,272 SR
Queue Stats
300W - 425L
1,332 Elo+
Party 2
Da Ji
Da Ji
Kombat Angel
Da Ji
Level 118
God Stats
10W - 21L
1,380 SR
Queue Stats
670W - 780L
1,423 Elo+
Party 2
Hera
Hera
Nebraska8001
Hera
Level 125
God Stats
3W - 4L
1,493 SR
Queue Stats
25W - 33L
1,440 Elo+
Party 2
Team Averages
Level 92
1,429 SR
1,446 Elo+

VS

Team Averages
Level 75
1,458 SR
1,388 Elo+
Loki
Loki
 
Loki
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Bauti11
Ra
Level 69
God Stats
5W - 6L
1,474 SR
Queue Stats
327W - 429L
1,330 Elo+
Party 1
Skadi
Skadi
Lisan147
Skadi
Level 28
God Stats
23W - 51L
1,275 SR
Queue Stats
101W - 164L
1,281 Elo+
Party 1
Fenrir
Fenrir
djdas899
Fenrir
Level 116
God Stats
11W - 2L
1,615 SR
Queue Stats
164W - 150L
1,519 Elo+
Party 3
Cthulhu
Cthulhu
guschar
Cthulhu
Level 62
God Stats
2W - 1L
1,425 SR
Queue Stats
201W - 312L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ARG3NT0
Merlin
12
0 / 2 / 1
6,542
503
3,115
5,806
1,901
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
10
4 / 2 / 1
6,612
509
4,449
6,690
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 5 / 2
5,849
450
4,610
8,667
5,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 6 / 0
5,832
449
2,820
7,493
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 4 / 0
6,182
476
3,251
6,398
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 0 / 0
7,680
591
5,680
7,011
2,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 0 / 3
7,351
565
4,725
6,218
2,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
Lisan147
Skadi
10
2 / 2 / 4
6,493
499
3,563
5,240
1,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
djdas899
Fenrir
13
7 / 1 / 1
7,806
600
4,282
8,188
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
guschar
Cthulhu
10
2 / 2 / 8
6,683
514
4,150
6,257
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
19
19
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
0
5
L
Merlin
ARG3NT0
Merlin
0
2
1
0.25
W
3
0
3
4.5
L
Medusa
4
2
1
2.25
L
1
5
2
0.4
L
0
6
0
0
W
Skadi
Lisan147
Skadi
2
2
4
2
L
0
4
0
0
W
Fenrir
djdas899
Fenrir
7
1
1
7.5
W
Cthulhu
guschar
Cthulhu
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,245
Damage
22,400
35,054
Taken
32,914
13,823
Mitigated
12,840
6,689
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,680
1,135
0
2,421
7,011
2,318
420
2,477
4,423
0
41,473
L
Merlin
ARG3NT0
Merlin
3,115
515
0
2,009
5,806
1,901
0
754
5,052
48,586
0
W
4,725
487
1,067
3,293
6,218
2,314
0
3,699
2,479
49,902
0
L
Medusa
4,449
2,294
0
1,654
6,690
2,054
998
1,557
5,133
0
32,042
L
4,610
970
0
1,129
8,667
5,147
0
4,248
4,419
18,470
0
L
2,820
651
0
745
7,493
2,935
0
1,832
5,661
0
31,774
W
Skadi
Lisan147
Skadi
3,563
1,723
5
1,479
5,240
1,020
598
340
4,900
0
26,197
L
3,251
667
0
1,152
6,398
1,786
0
484
5,914
30,533
0
W
Fenrir
djdas899
Fenrir
4,282
1,239
0
4,940
8,188
4,474
0
2,037
6,111
0
43,289
W
Cthulhu
guschar
Cthulhu
4,150
318
82
942
6,257
2,714
0
2,676
3,581
16,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
36,013
309
Minions Killed
344
0
Camps Cleared
0
1,132,157
Distance Traveled
1,283,078
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,680
591
79
6
0
273,190
3
L
Merlin
6,542
503
83
6
0
225,978
1
W
Ra
7,351
565
94
7
0
269,111
0
L
Medusa
6,612
509
59
5
0
214,929
1
L
Ymir
5,849
450
25
2
0
243,041
0
L
Da Ji
5,832
449
66
5
0
251,647
0
W
Skadi
6,493
499
51
4
0
227,989
1
L
Hera
6,182
476
76
6
0
196,562
1
W
Fenrir
7,806
600
85
7
0
262,616
1
W
Cthulhu
6,683
514
35
3
0
250,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role