Player Matchup

Danzaburou
Danzaburou
Azemi
Danzaburou
Level 41
God Stats
2W - 1L
1,453 SR
Queue Stats
8W - 9L
1,483 Elo+
Party 1
Scylla
Scylla
Bennykins
Scylla
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 58L
1,305 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DrBoopie
Cu Chulainn
Level 65
God Stats
1W - 0L
1,575 SR
Queue Stats
4W - 4L
1,305 Elo+
Party 1
Ah Puch
Ah Puch
LordBoopie
Ah Puch
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
104W - 75L
1,615 Elo+
Party 1
Nu Wa
Nu Wa
N3onLightz
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 33
1,506 SR
1,442 Elo+

VS

Team Averages
Level 21
1,461 SR
1,598 Elo+
Merlin
Merlin
Gatogordo99
Merlin
Level 27
God Stats
6W - 7L
1,550 SR
Queue Stats
208W - 191L
1,605 Elo+
Solo
Cerberus
Cerberus
InvasiveTumor
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,526 Elo+
Solo
Fenrir
Fenrir
Lt Kenji
Fenrir
Level 8
God Stats
1W - 11L
1,179 SR
Queue Stats
22W - 45L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Silver S112
Nu Wa
Level 23
God Stats
2W - 4L
1,574 SR
Queue Stats
44W - 28L
1,655 Elo+
Solo
Apollo
Apollo
danielmafiaHD
Apollo
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 40L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azemi
Danzaburou
19
10 / 3 / 20
12,921
1,292
22,514
13,754
3,923
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Bennykins
Scylla
16
1 / 6 / 17
10,165
1,017
7,470
11,103
3,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
DrBoopie
Cu Chulainn
19
7 / 7 / 26
12,142
1,214
16,628
17,768
13,676
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
LordBoopie
Ah Puch
19
12 / 1 / 17
12,963
1,296
17,867
9,400
2,707
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nu Wa
19
12 / 2 / 19
12,690
1,269
24,338
9,505
3,022
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

190

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
7 / 3 / 8
12,665
1,267
17,110
13,648
4,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
InvasiveTumor
Cerberus
17
5 / 7 / 11
11,137
1,114
15,409
22,175
12,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Lt Kenji
Fenrir
15
1 / 11 / 3
9,173
917
5,541
17,615
6,517
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 8 / 13
12,130
1,213
12,823
16,104
5,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 13 / 11
10,686
1,069
7,841
25,184
10,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
65
42
Kills
19
19
Deaths
42
99
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Azemi
Danzaburou
10
3
20
6.67
W
Scylla
Bennykins
Scylla
1
6
17
1.58
W
Cu Chulainn
DrBoopie
Cu Chulainn
7
7
26
2.86
L
Merlin
7
3
8
3.67
L
Cerberus
InvasiveTumor
Cerberus
5
7
11
1.5
W
Ah Puch
LordBoopie
Ah Puch
12
1
17
20.5
L
Fenrir
Lt Kenji
Fenrir
1
11
3
0.23
W
Nu Wa
12
2
19
10.75
L
4
8
13
1.31
L
2
13
11
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,817
Damage
58,724
61,530
Taken
94,726
26,525
Mitigated
40,338
5,389
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Azemi
Danzaburou
22,514
15,138
0
2,969
13,754
3,923
0
9,349
4,011
0
57,056
W
Scylla
Bennykins
Scylla
7,470
792
0
0
11,103
3,197
0
8,276
2,587
18,246
0
W
Cu Chulainn
DrBoopie
Cu Chulainn
16,628
5,071
0
0
17,768
13,676
0
12,972
4,144
0
27,169
L
Merlin
17,110
1,127
289
2,676
13,648
4,872
0
7,694
5,954
47,866
0
L
Cerberus
InvasiveTumor
Cerberus
15,409
531
0
1,799
22,175
12,754
0
11,610
10,565
28,659
0
W
Ah Puch
LordBoopie
Ah Puch
17,867
1,152
0
2,058
9,400
2,707
0
5,519
3,657
39,960
0
L
Fenrir
Lt Kenji
Fenrir
5,541
1,432
0
231
17,615
6,517
0
9,409
8,206
0
7,318
W
Nu Wa
24,338
4,733
0
362
9,505
3,022
0
7,502
1,789
40,883
0
L
12,823
1,784
0
552
16,104
5,745
0
8,141
7,963
48,634
0
L
7,841
5,251
0
992
25,184
10,450
0
12,821
12,363
0
27,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,881
Gold Earned
55,791
223
Minions Killed
223
5
Camps Cleared
9
942,428
Distance Traveled
940,080
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,921
1,292
85
9
2
176,751
0
W
Scylla
10,165
1,017
27
3
0
153,107
0
W
Cu Chulainn
12,142
1,214
16
2
3
188,077
3
L
Merlin
12,665
1,267
78
8
1
199,188
0
L
Cerberus
11,137
1,114
42
4
3
203,640
0
W
Ah Puch
12,963
1,296
55
6
0
214,077
0
L
Fenrir
9,173
917
1
0
0
153,646
0
W
Nu Wa
12,690
1,269
40
4
0
210,416
0
L
Nu Wa
12,130
1,213
65
7
3
185,951
0
L
Apollo
10,686
1,069
37
4
2
197,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role