Player Matchup

Danzaburou
Danzaburou
Charlard
Danzaburou
Level 65
God Stats
2W - 1L
1,752 SR
Queue Stats
3W - 7L
1,124 Elo+
Party 1
King Arthur
King Arthur
Strogg98
King Arthur
Level 108
God Stats
1W - 0L
1,637 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Eset
Eset
Warhead15
Eset
Level 62
God Stats
1W - 0L
1,663 SR
Queue Stats
2W - 5L
1,124 Elo+
Party 1
Team Averages
Level 78
1,684 SR
1,249 Elo+

VS

Team Averages
Level 53
1,503 SR
1,425 Elo+
Janus
Janus
AdriftPlanet064
Janus
Level 62
God Stats
12W - 16L
1,433 SR
Queue Stats
129W - 160L
1,415 Elo+
Solo
Danzaburou
Danzaburou
RIP Jemini
Danzaburou
Level 65
God Stats
4W - 5L
1,500 SR
Queue Stats
157W - 218L
1,414 Elo+
Solo
Fenrir
Fenrir
WillieBeaminnn
Fenrir
Level 32
God Stats
7W - 8L
1,576 SR
Queue Stats
26W - 30L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charlard
Danzaburou
15
7 / 0 / 10
11,456
764
9,845
5,748
2,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Strogg98
King Arthur
12
4 / 5 / 10
9,921
661
6,906
13,972
9,934
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
15
10 / 2 / 9
11,762
784
17,545
8,777
3,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
9,453
630
8,197
12,248
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
RIP Jemini
Danzaburou
10
2 / 11 / 3
8,465
564
5,682
16,095
5,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 4
9,414
628
4,986
12,547
6,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
21
Kills
7
7
Deaths
21
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
Danzaburou
Charlard
Danzaburou
7
0
10
12
L
Danzaburou
RIP Jemini
Danzaburou
2
11
3
0.32
W
King Arthur
Strogg98
King Arthur
4
5
10
1.8
W
Eset
10
2
9
7.25
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,296
Damage
18,865
28,497
Taken
40,890
15,246
Mitigated
15,830
6,127
Healing
5,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,197
51
0
1,738
12,248
3,809
737
5,442
6,806
49,674
0
W
Danzaburou
Charlard
Danzaburou
9,845
3,828
0
1,630
5,748
2,160
922
1,531
4,217
0
42,649
L
Danzaburou
RIP Jemini
Danzaburou
5,682
1,657
246
2,214
16,095
5,140
696
8,009
8,086
0
27,275
W
King Arthur
Strogg98
King Arthur
6,906
806
0
1,936
13,972
9,934
486
4,009
9,963
0
29,379
W
Eset
17,545
921
659
1,902
8,777
3,152
690
2,705
6,072
50,452
0
L
4,986
390
0
1,262
12,547
6,881
0
4,124
8,423
0
17,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,139
Gold Earned
27,332
168
Minions Killed
145
0
Camps Cleared
0
825,348
Distance Traveled
682,845
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,453
630
87
6
0
230,154
2
W
Danzaburou
11,456
764
70
5
0
276,293
0
L
Danzaburou
8,465
564
25
2
0
201,105
0
W
King Arthur
9,921
661
39
3
0
272,480
0
W
Eset
11,762
784
59
4
0
276,575
3
L
Fenrir
9,414
628
33
2
0
251,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role