Player Matchup

Rama
Rama
AladiirHallow
Rama
Level 107
God Stats
22W - 29L
1,407 SR
Queue Stats
398W - 489L
1,508 Elo+
Party 1
Arachne
Arachne
Alkial_Caiman
Arachne
Level 106
God Stats
16W - 12L
1,747 SR
Queue Stats
528W - 500L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
Oc-Lee
Zhong Kui
Level 93
God Stats
2W - 3L
1,534 SR
Queue Stats
38W - 62L
1,334 Elo+
Party 1
Team Averages
Level 102
1,563 SR
1,457 Elo+

VS

Team Averages
Level 39
1,500 SR
1,464 Elo+
Sobek
Sobek
That_Short_Kidd_
Sobek
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 110L
1,454 Elo+
Party 2
Thanatos
Thanatos
Xx_TheHuntsman
Thanatos
Level 69
God Stats
0W - 6L
1,500 SR
Queue Stats
91W - 106L
1,437 Elo+
Party 2
Ra
Ra
tejpartap
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 12
8,105
811
7,611
5,237
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
12
4 / 0 / 5
8,154
815
4,065
5,576
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Oc-Lee
Zhong Kui
11
7 / 1 / 3
7,914
791
6,488
5,537
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
7,207
721
2,790
10,791
7,279
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
9
1 / 5 / 1
6,517
652
5,773
10,104
3,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 6 / 2
5,841
584
317
5,213
1,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
2
2
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
W
Arachne
4
0
5
6.5
W
Zhong Kui
Oc-Lee
Zhong Kui
7
1
3
8.5
L
1
5
1
0.3
L
Thanatos
1
5
1
0.3
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,164
Damage
8,880
16,350
Taken
26,108
7,093
Mitigated
12,362
5,142
Healing
6,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,611
6,136
0
301
5,237
1,905
199
1,698
3,539
0
22,722
W
Arachne
4,065
2,923
0
3,125
5,576
1,887
738
865
4,711
0
40,238
W
Zhong Kui
Oc-Lee
Zhong Kui
6,488
1,151
0
1,716
5,537
3,301
567
732
4,805
20,335
0
L
2,790
376
636
1,634
10,791
7,279
0
2,399
8,172
10,184
0
L
Thanatos
5,773
538
0
3,706
10,104
3,516
0
2,821
7,009
0
21,087
L
317
317
0
157
5,213
1,567
0
708
4,399
2,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,173
Gold Earned
19,565
135
Minions Killed
55
0
Camps Cleared
0
514,094
Distance Traveled
476,999
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,105
811
42
4
0
169,751
0
W
Arachne
8,154
815
58
6
0
193,345
1
W
Zhong Kui
7,914
791
35
4
0
150,998
0
L
Sobek
7,207
721
13
1
0
179,073
1
L
Thanatos
6,517
652
41
4
0
165,574
0
L
Ra
5,841
584
1
0
0
132,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role