Player Matchup

Merlin
Merlin
BaddBunnyy97
Merlin
Level 28
God Stats
1W - 1L
1,377 SR
Queue Stats
10W - 7L
1,375 Elo+
Party 3
Cerberus
Cerberus
DocAquarius7
Cerberus
Level 89
God Stats
15W - 32L
1,386 SR
Queue Stats
379W - 500L
1,376 Elo+
Party 2
Yemoja
Yemoja
FunPoika
Yemoja
Level 38
God Stats
21W - 26L
1,266 SR
Queue Stats
239W - 302L
1,284 Elo+
Solo
Skadi
Skadi
YungBrolyGod
Skadi
Level 44
God Stats
5W - 11L
1,500 SR
Queue Stats
100W - 145L
1,285 Elo+
Party 2
Kali
Kali
funkingbench
Kali
Level 125
God Stats
1W - 0L
1,379 SR
Queue Stats
8W - 10L
1,366 Elo+
Party 3
Team Averages
Level 65
1,382 SR
1,337 Elo+

VS

Team Averages
Level 45
1,375 SR
1,318 Elo+
Merlin
Merlin
Havlar_Of_Haddix
Merlin
Level 60
God Stats
3W - 4L
1,464 SR
Queue Stats
155W - 213L
1,286 Elo+
Party 4
Hun Batz
Hun Batz
Oshijam2007
Hun Batz
Level 30
God Stats
1W - 4L
1,396 SR
Queue Stats
43W - 45L
1,323 Elo+
Party 1
Ares
Ares
Squidnugget499
Ares
Level 68
God Stats
45W - 25L
1,674 SR
Queue Stats
513W - 435L
1,457 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XwGeraXw
Cu Chulainn
Level 47
God Stats
0W - 6L
1,132 SR
Queue Stats
118W - 165L
1,355 Elo+
Solo
Danzaburou
Danzaburou
maxawelk99
Danzaburou
Level 21
God Stats
1W - 8L
1,208 SR
Queue Stats
5W - 22L
1,170 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 0 / 1
5,970
597
553
1,284
302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
DocAquarius7
Cerberus
11
5 / 0 / 0
6,757
676
5,004
7,263
4,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
FunPoika
Yemoja
8
0 / 0 / 3
4,883
488
1,012
3,305
1,271
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 1 / 0
4,747
475
4,188
5,464
1,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 1
5,481
548
1,941
5,747
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,359
536
350
2,916
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Oshijam2007
Hun Batz
9
1 / 2 / 0
5,308
531
2,094
5,135
1,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 1 / 0
5,277
528
3,009
6,145
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
XwGeraXw
Cu Chulainn
8
0 / 5 / 0
4,691
469
3,720
7,952
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
maxawelk99
Danzaburou
7
0 / 2 / 0
4,533
453
1,250
4,437
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
3
3
Deaths
10
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
0
1
0.5
W
Cerberus
DocAquarius7
Cerberus
5
0
0
5
W
Yemoja
FunPoika
Yemoja
0
0
3
1.5
L
0
0
0
0
L
Hun Batz
Oshijam2007
Hun Batz
1
2
0
0.5
L
2
1
0
2
L
Cu Chulainn
XwGeraXw
Cu Chulainn
0
5
0
0
W
1
1
0
1
W
2
2
1
1.25
L
Danzaburou
maxawelk99
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,698
Damage
10,423
23,063
Taken
26,585
10,004
Mitigated
9,665
6,300
Healing
5,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
553
36
0
115
1,284
302
0
176
1,028
25,357
0
W
Cerberus
DocAquarius7
Cerberus
5,004
872
0
3,492
7,263
4,405
26
0
7,263
30,907
0
W
Yemoja
FunPoika
Yemoja
1,012
352
1,300
141
3,305
1,271
264
710
2,595
10,615
0
L
350
0
0
0
2,916
731
0
373
2,399
26,915
0
L
Hun Batz
Oshijam2007
Hun Batz
2,094
472
84
2,287
5,135
1,426
615
364
4,771
0
24,979
L
3,009
132
0
721
6,145
3,998
0
512
5,633
21,238
0
L
Cu Chulainn
XwGeraXw
Cu Chulainn
3,720
1,486
87
2,121
7,952
2,295
0
5,004
2,948
0
18,708
W
4,188
2,046
0
0
5,464
1,703
898
1,846
3,618
0
22,130
W
1,941
1,065
0
1,252
5,747
2,323
0
515
5,200
0
31,675
L
Danzaburou
maxawelk99
Danzaburou
1,250
208
0
660
4,437
1,215
0
172
4,265
0
13,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,838
Gold Earned
25,168
245
Minions Killed
210
0
Camps Cleared
0
929,752
Distance Traveled
974,045
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,970
597
69
7
0
205,359
1
W
Cerberus
6,757
676
69
7
0
185,295
1
W
Yemoja
4,883
488
21
2
0
172,013
3
L
Merlin
5,359
536
60
6
0
187,760
2
L
Hun Batz
5,308
531
64
6
0
219,263
0
L
Ares
5,277
528
24
2
0
193,593
2
L
Cu Chulainn
4,691
469
29
3
0
205,132
0
W
Skadi
4,747
475
32
3
0
177,539
0
W
Kali
5,481
548
54
5
0
189,546
0
L
Danzaburou
4,533
453
33
3
0
168,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role