Player Matchup

Nemesis
Nemesis
Duffman1122
Nemesis
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 14L
1,751 Elo+
Party 3
Apollo
Apollo
OFSIZE
Apollo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
Phabrysio
Sun Wukong
Level 25
God Stats
6W - 2L
1,563 SR
Queue Stats
19W - 15L
1,705 Elo+
Party 3
Mulan
Mulan
PoseidonMurder
Mulan
Level 27
God Stats
5W - 6L
1,747 SR
Queue Stats
74W - 58L
1,599 Elo+
Solo
Merlin
Merlin
Rushi0223
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,722 Elo+
Party 3
Team Averages
Level 26
1,562 SR
1,667 Elo+

VS

Team Averages
Level 40
1,620 SR
1,615 Elo+
Neith
Neith
HikariShikyo
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,523 Elo+
Party 1
Tiamat
Tiamat
NasaEngineer
Tiamat
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 24L
1,555 Elo+
Party 1
Geb
Geb
RR0id
Geb
Level 24
God Stats
3W - 2L
1,932 SR
Queue Stats
107W - 65L
1,694 Elo+
Solo
Chaac
Chaac
Spotteddemon
Chaac
Level 4
God Stats
1W - 3L
1,535 SR
Queue Stats
7W - 13L
1,692 Elo+
Party 2
Ratatoskr
Ratatoskr
Sylvar93
Ratatoskr
Level 122
God Stats
17W - 17L
1,632 SR
Queue Stats
131W - 107L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Duffman1122
Nemesis
17
4 / 3 / 8
11,868
565
6,638
15,726
8,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
OFSIZE
Apollo
20
8 / 0 / 7
13,746
655
16,312
21,292
8,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
Phabrysio
Sun Wukong
16
4 / 1 / 9
11,180
532
6,589
13,750
10,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 1 / 11
12,459
593
13,146
18,914
15,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Merlin
Rushi0223
Merlin
15
2 / 2 / 8
10,198
486
5,297
8,739
3,047
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,614
363
6,961
9,255
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
17
0 / 4 / 3
10,340
492
9,539
12,345
10,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
RR0id
Geb
10
1 / 4 / 0
7,477
356
6,058
12,725
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 8 / 2
7,725
368
6,449
16,203
12,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ratatoskr
Sylvar93
Ratatoskr
16
4 / 5 / 1
9,785
466
6,112
15,533
6,770
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
12
26
Kills
5
7
Deaths
26
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Duffman1122
Nemesis
4
3
8
2.67
L
0
5
1
0.1
L
Tiamat
0
4
3
0.38
W
Apollo
OFSIZE
Apollo
8
0
7
11.5
W
Sun Wukong
Phabrysio
Sun Wukong
4
1
9
8.5
W
8
1
11
13.5
L
Geb
RR0id
Geb
1
4
0
0.25
W
Merlin
Rushi0223
Merlin
2
2
8
3
L
0
8
2
0.13
L
Ratatoskr
Sylvar93
Ratatoskr
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,982
Damage
35,119
78,421
Taken
66,061
45,677
Mitigated
38,594
34,858
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Duffman1122
Nemesis
6,638
2,897
0
4,525
15,726
8,479
2,112
4,267
11,459
0
82,581
L
6,961
2,718
0
2,417
9,255
3,019
1,454
558
8,647
0
37,605
L
Tiamat
9,539
867
118
4,034
12,345
10,546
1,296
1,171
11,124
80,718
0
W
Apollo
OFSIZE
Apollo
16,312
9,919
0
14,566
21,292
8,825
8,885
4,841
16,451
0
138,485
W
Sun Wukong
Phabrysio
Sun Wukong
6,589
681
1,436
4,850
13,750
10,054
1,186
4,223
9,527
0
46,100
W
13,146
1,932
0
7,600
18,914
15,272
897
2,832
16,082
0
61,067
L
Geb
RR0id
Geb
6,058
462
0
1,244
12,725
5,504
0
1,004
11,407
21,849
0
W
Merlin
Rushi0223
Merlin
5,297
532
171
1,710
8,739
3,047
1,148
3,779
4,960
38,814
0
L
6,449
1,307
0
2,652
16,203
12,755
0
1,465
14,663
0
37,832
L
Ratatoskr
Sylvar93
Ratatoskr
6,112
1,578
0
5,202
15,533
6,770
0
1,099
14,409
0
60,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,451
Gold Earned
42,941
567
Minions Killed
433
0
Camps Cleared
0
2,093,098
Distance Traveled
1,890,892
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,868
565
119
6
0
464,172
5
L
Neith
7,614
363
67
3
0
362,618
5
L
Tiamat
10,340
492
159
8
0
417,124
0
W
Apollo
13,746
655
210
10
0
382,734
1
W
Sun Wukong
11,180
532
69
3
0
462,347
1
W
Mulan
12,459
593
101
5
0
418,631
4
L
Geb
7,477
356
28
1
0
285,803
7
W
Merlin
10,198
486
68
3
0
365,214
1
L
Chaac
7,725
368
61
3
0
382,072
1
L
Ratatoskr
9,785
466
118
6
0
443,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role