Player Matchup

Cupid
Cupid
Almightyloh
Cupid
Level 28
God Stats
2W - 2L
1,656 SR
Queue Stats
114W - 114L
1,626 Elo+
Solo
Ra
Ra
Captain_Buriito
Ra
Level 23
God Stats
0W - 3L
1,344 SR
Queue Stats
8W - 21L
1,380 Elo+
Party 1
Kukulkan
Kukulkan
Guvnahh
Kukulkan
Level 17
God Stats
17W - 21L
1,668 SR
Queue Stats
51W - 57L
1,515 Elo+
Solo
Fenrir
Fenrir
Next_Zephir
Fenrir
Level 35
God Stats
11W - 11L
1,273 SR
Queue Stats
129W - 110L
1,490 Elo+
Party 1
Yemoja
Yemoja
xxDopeboyx
Yemoja
Level 12
God Stats
5W - 3L
1,492 SR
Queue Stats
28W - 32L
1,609 Elo+
Solo
Team Averages
Level 23
1,487 SR
1,524 Elo+

VS

Team Averages
Level 22
1,437 SR
1,555 Elo+
Cerberus
Cerberus
AlienTwo302
Cerberus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,464 Elo+
Solo
Sol
Sol
EEdgarbox
Sol
Level 7
God Stats
1W - 1L
1,379 SR
Queue Stats
2W - 3L
1,449 Elo+
Party 2
Fenrir
Fenrir
Kowaii_Gai
Fenrir
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Vamana
Vamana
Valentinalamas
Vamana
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,682 Elo+
Party 2
Neith
Neith
osoangel11
Neith
Level 55
God Stats
2W - 1L
1,307 SR
Queue Stats
52W - 36L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 1
11,545
550
10,789
16,104
5,166
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 8 / 3
9,277
442
9,687
15,170
5,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Guvnahh
Kukulkan
17
2 / 4 / 2
10,685
509
8,334
8,035
3,041
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
19
7 / 2 / 3
11,726
558
8,997
16,517
10,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
xxDopeboyx
Yemoja
12
0 / 7 / 2
7,626
363
4,051
9,727
6,261
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlienTwo302
Cerberus
16
4 / 3 / 5
9,580
456
3,479
13,834
11,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 5 / 3
8,943
426
2,580
9,208
3,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Kowaii_Gai
Fenrir
17
12 / 6 / 0
11,453
545
12,198
16,550
9,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 4 / 5
9,971
475
10,204
19,573
16,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
18
7 / 1 / 6
11,343
540
16,251
13,387
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
16
Kills
25
25
Deaths
19
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlienTwo302
Cerberus
4
3
5
2.17
L
6
4
1
1.63
L
1
8
3
0.31
W
0
5
3
0.3
L
Kukulkan
Guvnahh
Kukulkan
2
4
2
0.75
W
Fenrir
Kowaii_Gai
Fenrir
12
6
0
2
L
Fenrir
7
2
3
4.25
W
2
4
5
1.13
W
Neith
7
1
6
10
L
Yemoja
xxDopeboyx
Yemoja
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,858
Damage
44,712
65,553
Taken
72,552
29,908
Mitigated
45,861
17,361
Healing
25,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlienTwo302
Cerberus
3,479
221
0
2,640
13,834
11,879
0
4,823
8,943
38,241
0
L
10,789
5,446
132
8,428
16,104
5,166
84
977
15,102
0
85,336
L
9,687
1,444
100
2,748
15,170
5,433
92
2,116
12,954
48,919
0
W
2,580
432
0
1,330
9,208
3,486
296
4,409
4,479
38,614
1,845
L
Kukulkan
Guvnahh
Kukulkan
8,334
230
0
878
8,035
3,041
771
957
6,778
59,784
0
W
Fenrir
Kowaii_Gai
Fenrir
12,198
3,871
0
5,493
16,550
9,420
0
2,824
13,476
0
65,295
L
Fenrir
8,997
1,797
0
4,709
16,517
10,007
0
883
15,534
0
94,774
W
10,204
5,089
402
9,354
19,573
16,189
1,111
5,044
14,463
0
63,069
W
Neith
16,251
8,079
0
6,603
13,387
4,887
1,276
4,214
9,119
0
104,500
L
Yemoja
xxDopeboyx
Yemoja
4,051
1,802
250
116
9,727
6,261
0
1,045
8,582
18,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,859
Gold Earned
51,290
506
Minions Killed
544
0
Camps Cleared
0
1,722,496
Distance Traveled
1,834,974
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,580
456
94
4
0
354,449
0
L
Cupid
11,545
550
137
7
0
373,458
2
L
Ra
9,277
442
86
4
0
349,158
5
W
Sol
8,943
426
76
4
0
346,115
0
L
Kukulkan
10,685
509
127
6
0
351,882
1
W
Fenrir
11,453
545
102
5
0
378,263
0
L
Fenrir
11,726
558
126
6
0
438,764
1
W
Vamana
9,971
475
94
4
0
381,201
2
W
Neith
11,343
540
178
8
0
374,946
3
L
Yemoja
7,626
363
30
1
0
209,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role