Player Matchup

Da Ji
Da Ji
Silver I
BatmanPegasus
Da Ji
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
EpiccFaill
Chaac
Gold IV
Level 78
God Stats
5W - 8L
1,622 SR
Queue Stats
76W - 90L
1,413 MMR
Solo
Anhur
Anhur
Bronze III
IgnoremePLSTHX
Anhur
Bronze III
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 122L
1,412 MMR
Solo
Cabrakan
Cabrakan
Gold I
MrTimebomb
Cabrakan
Gold I
Level 53
God Stats
1W - 6L
1,412 SR
Queue Stats
635W - 618L
1,430 MMR
Solo
Thoth
Thoth
Gold IV
tothernan
Thoth
Gold IV
Level 127
God Stats
4W - 2L
1,277 SR
Queue Stats
187W - 205L
1,489 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,462 SR
1,449 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,475 SR
1,487 MMR
Scylla
Scylla
Gold II
OMXR
Scylla
Gold II
Level 154
God Stats
4W - 9L
1,238 SR
Queue Stats
274W - 253L
1,519 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Shnaider
Cthulhu
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Gold IV
fersa0988
Yemoja
Gold IV
Level 157
God Stats
3W - 6L
1,212 SR
Queue Stats
374W - 376L
1,463 MMR
Solo
Izanami
Izanami
Bronze III
jazelle
Izanami
Bronze III
Level 77
God Stats
0W - 1L
1,794 SR
Queue Stats
3W - 4L
1,492 MMR
Solo
Arachne
Arachne
Bronze III
zzPsycho
Arachne
Bronze III
Level 69
God Stats
0W - 1L
1,633 SR
Queue Stats
4W - 8L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 4
11,244
592
12,102
15,501
6,981
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
17
4 / 2 / 4
10,807
569
10,902
20,671
14,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
5 / 1 / 7
10,958
577
11,575
11,318
4,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
MrTimebomb
Cabrakan
14
1 / 1 / 7
9,220
485
8,407
13,066
14,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
tothernan
Thoth
15
1 / 2 / 7
9,326
491
7,227
7,688
2,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ApolloTsukuyomiTiamatSet

VS

Bans
DanzaburouPersephoneAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
OMXR
Scylla
14
1 / 4 / 2
8,416
443
5,723
8,006
2,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Shnaider
Cthulhu
17
3 / 5 / 0
10,682
562
12,650
17,259
17,107
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
fersa0988
Yemoja
11
0 / 3 / 2
7,475
393
3,555
13,238
9,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
jazelle
Izanami
17
4 / 4 / 0
10,373
546
9,118
14,180
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
zzPsycho
Arachne
12
0 / 5 / 3
7,785
410
5,047
14,752
4,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
21
Kills
8
8
Deaths
21
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
W
Chaac
4
2
4
3
W
5
1
7
8.5
W
Cabrakan
MrTimebomb
Cabrakan
1
1
7
4.5
L
Scylla
OMXR
Scylla
1
4
2
0.5
L
Cthulhu
Shnaider
Cthulhu
3
5
0
0.6
L
Yemoja
fersa0988
Yemoja
0
3
2
0.33
L
Izanami
jazelle
Izanami
4
4
0
1
W
Thoth
tothernan
Thoth
1
2
7
2.25
L
Arachne
zzPsycho
Arachne
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,213
Damage
36,093
68,244
Taken
67,435
42,707
Mitigated
36,736
23,009
Healing
17,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,102
4,031
0
2,473
15,501
6,981
196
3,860
11,641
0
86,766
W
Chaac
10,902
1,790
0
11,096
20,671
14,293
299
11,003
9,668
0
85,900
W
11,575
4,154
0
5,296
11,318
4,110
1,263
1,822
9,496
0
95,838
W
Cabrakan
MrTimebomb
Cabrakan
8,407
1,071
0
2,822
13,066
14,680
0
3,235
9,831
36,073
0
L
Scylla
OMXR
Scylla
5,723
1,051
0
972
8,006
2,275
0
3,133
4,873
52,320
0
L
Cthulhu
Shnaider
Cthulhu
12,650
1,884
104
4,460
17,259
17,107
0
286
16,973
64,444
0
L
Yemoja
fersa0988
Yemoja
3,555
629
999
2,008
13,238
9,050
0
6,901
6,337
21,556
0
L
Izanami
jazelle
Izanami
9,118
6,234
0
5,587
14,180
3,896
0
4,019
10,161
0
84,973
W
Thoth
tothernan
Thoth
7,227
104
0
1,322
7,688
2,643
65
3,883
3,805
68,012
0
L
Arachne
zzPsycho
Arachne
5,047
3,960
0
3,011
14,752
4,408
0
1,495
13,257
0
37,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,555
Gold Earned
44,731
615
Minions Killed
512
0
Camps Cleared
0
1,814,539
Distance Traveled
1,742,801
42
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,244
592
137
7
0
353,430
12
W
Chaac
10,807
569
177
9
0
358,244
5
W
Anhur
10,958
577
131
7
0
357,083
8
W
Cabrakan
9,220
485
56
3
0
366,355
8
L
Scylla
8,416
443
121
6
0
342,396
9
L
Cthulhu
10,682
562
138
7
0
357,353
1
L
Yemoja
7,475
393
24
1
0
362,054
2
L
Izanami
10,373
546
164
9
0
324,177
6
W
Thoth
9,326
491
114
6
0
379,427
9
L
Arachne
7,785
410
65
3
0
356,821
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role