Player Matchup

Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Axel777V2
Neith
Level 26
God Stats
3W - 1L
1,672 SR
Queue Stats
64W - 68L
1,463 Elo+
Party 1
Cerberus
Cerberus
DragmireRose
Cerberus
Level 137
God Stats
4W - 1L
1,608 SR
Queue Stats
64W - 37L
1,793 Elo+
Party 1
Team Averages
Level 103
1,593 SR
1,585 Elo+

VS

Team Averages
Level 53
1,666 SR
1,304 Elo+
Jormungandr
Jormungandr
DarkSunJohn
Jormungandr
Level 67
God Stats
2W - 2L
1,763 SR
Queue Stats
28W - 38L
1,294 Elo+
Party 2
Sun Wukong
Sun Wukong
juanitobrahh05
Sun Wukong
Level 66
God Stats
1W - 1L
1,734 SR
Queue Stats
27W - 33L
1,305 Elo+
Party 2
Thor
Thor
tWasMeDio
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
11 / 1 / 10
9,379
938
12,294
6,340
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Axel777V2
Neith
11
7 / 0 / 13
8,571
857
8,679
6,353
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
DragmireRose
Cerberus
11
4 / 0 / 18
8,203
820
6,468
5,904
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkSunJohn
Jormungandr
8
0 / 6 / 1
5,912
591
4,694
11,303
7,998
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
juanitobrahh05
Sun Wukong
9
1 / 8 / 0
6,231
623
3,226
11,790
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
8
0 / 8 / 1
5,879
588
3,041
10,106
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
22
Kills
1
1
Deaths
22
41
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
11
1
10
16
W
Neith
Axel777V2
Neith
7
0
13
13.5
L
Jormungandr
DarkSunJohn
Jormungandr
0
6
1
0.08
W
Cerberus
DragmireRose
Cerberus
4
0
18
13
L
Sun Wukong
juanitobrahh05
Sun Wukong
1
8
0
0.13
L
Thor
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,441
Damage
10,961
18,597
Taken
33,199
9,294
Mitigated
16,398
9,302
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
12,294
4,280
0
3,235
6,340
2,036
760
2,227
4,113
38,818
0
W
Neith
Axel777V2
Neith
8,679
4,824
705
3,341
6,353
2,025
1,671
1,290
5,063
0
29,235
L
Jormungandr
DarkSunJohn
Jormungandr
4,694
1,204
319
1,302
11,303
7,998
0
6,885
4,063
21,715
0
W
Cerberus
DragmireRose
Cerberus
6,468
530
0
2,021
5,904
5,233
303
1,476
4,428
21,765
0
L
Sun Wukong
juanitobrahh05
Sun Wukong
3,226
364
219
1,260
11,790
5,695
0
6,095
5,331
0
16,385
L
Thor
3,041
847
108
1,226
10,106
2,705
0
4,890
5,010
0
11,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
18,022
128
Minions Killed
72
0
Camps Cleared
0
527,323
Distance Traveled
413,940
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,379
938
71
7
0
169,104
5
W
Neith
8,571
857
40
4
0
166,841
0
L
Jormungandr
5,912
591
33
3
0
129,498
1
W
Cerberus
8,203
820
17
2
0
191,378
0
L
Sun Wukong
6,231
623
20
2
0
159,834
0
L
Thor
5,879
588
19
2
0
124,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role