Player Matchup

Merlin
Merlin
FamousJunior
Merlin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 32L
1,618 Elo+
Solo
Nemesis
Nemesis
MemhetAliPasha
Nemesis
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 23L
1,422 Elo+
Party 1
Jing Wei
Jing Wei
PlantipusMaximus
Jing Wei
Level 16
God Stats
2W - 1L
1,777 SR
Queue Stats
49W - 29L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
akabdestroyer
Sun Wukong
Level 25
God Stats
5W - 8L
1,386 SR
Queue Stats
53W - 67L
1,298 Elo+
Solo
Loki
Loki
insanityCrits
Loki
Level 28
God Stats
19W - 9L
1,712 SR
Queue Stats
90W - 71L
1,597 Elo+
Solo
Team Averages
Level 19
1,575 SR
1,500 Elo+

VS

Team Averages
Level 23
1,425 SR
1,655 Elo+
Olorun
Olorun
Beneej
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,710 Elo+
Solo
Set
Set
Meliwar
Set
Level 29
God Stats
2W - 5L
1,376 SR
Queue Stats
98W - 91L
1,568 Elo+
Solo
Discordia
Discordia
fantasmica123
Discordia
Level 5
God Stats
1W - 2L
1,357 SR
Queue Stats
2W - 3L
1,765 Elo+
Party 2
Fenrir
Fenrir
rasto77
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,765 Elo+
Party 2
Nu Wa
Nu Wa
КоледноПиче
Nu Wa
Level 30
God Stats
89W - 77L
1,393 SR
Queue Stats
225W - 217L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
6 / 0 / 1
8,225
633
5,512
3,388
1,132
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 6
6,575
506
4,991
7,576
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 3
8,415
647
3,273
8,638
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
akabdestroyer
Sun Wukong
12
4 / 3 / 2
7,610
585
5,809
11,343
5,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 1 / 4
7,265
559
5,508
6,057
1,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Beneej
Olorun
11
1 / 3 / 0
6,377
491
3,340
6,906
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
13
3 / 4 / 3
7,480
575
4,049
10,480
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
fantasmica123
Discordia
10
0 / 3 / 1
5,788
445
3,468
4,329
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
rasto77
Fenrir
9
2 / 6 / 1
6,048
465
5,565
8,665
2,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 3
6,264
482
4,772
5,667
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
19
Kills
7
7
Deaths
19
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
Beneej
Olorun
1
3
0
0.33
W
Merlin
6
0
1
6.5
L
Set
3
4
3
1.13
W
0
3
6
1
W
3
0
3
4.5
W
Sun Wukong
akabdestroyer
Sun Wukong
4
3
2
1.67
L
Discordia
fantasmica123
Discordia
0
3
1
0.17
W
6
1
4
8
L
Fenrir
rasto77
Fenrir
2
6
1
0.42
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,093
Damage
21,194
37,002
Taken
36,047
13,638
Mitigated
12,481
12,200
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Beneej
Olorun
3,340
1,663
185
1,604
6,906
2,705
0
652
6,254
36,650
5,250
W
Merlin
5,512
250
0
913
3,388
1,132
0
1,574
1,734
57,988
0
L
Set
4,049
1,612
0
2,582
10,480
4,413
0
819
9,661
0
46,118
W
4,991
1,563
0
537
7,576
2,656
0
1,947
5,599
0
38,575
W
3,273
1,708
0
6,305
8,638
2,777
0
3,606
4,654
0
61,627
W
Sun Wukong
akabdestroyer
Sun Wukong
5,809
1,281
0
3,695
11,343
5,394
66
1,950
9,363
0
36,684
L
Discordia
fantasmica123
Discordia
3,468
255
0
0
4,329
894
0
0
4,329
22,154
0
W
5,508
1,831
0
750
6,057
1,679
0
1,642
4,341
0
31,657
L
Fenrir
rasto77
Fenrir
5,565
1,382
0
1,370
8,665
2,809
0
874
7,791
0
19,386
L
4,772
1,258
0
1,112
5,667
1,660
0
3,167
2,500
38,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,090
Gold Earned
31,957
447
Minions Killed
323
0
Camps Cleared
0
1,318,422
Distance Traveled
1,232,742
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,377
491
88
7
0
240,342
3
W
Merlin
8,225
633
120
9
0
241,944
5
L
Set
7,480
575
97
7
0
274,704
2
W
Nemesis
6,575
506
71
5
0
296,392
3
W
Jing Wei
8,415
647
132
10
0
254,713
2
W
Sun Wukong
7,610
585
77
6
0
250,348
2
L
Discordia
5,788
445
48
4
0
255,377
3
W
Loki
7,265
559
47
4
0
275,025
1
L
Fenrir
6,048
465
32
2
0
244,889
1
L
Nu Wa
6,264
482
58
4
0
217,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role