Player Matchup

Osiris
Osiris
Masters
BMind
Osiris
Masters
Level 160
God Stats
10W - 14L
1,658 SR
Queue Stats
305W - 286L
2,873 MMR
Solo
Cabrakan
Cabrakan
Masters
Jayswervy
Cabrakan
Masters
Level 148
God Stats
27W - 18L
1,811 SR
Queue Stats
733W - 613L
2,751 MMR
Solo
Ullr
Ullr
Masters
NinJaVX
Ullr
Masters
Level 158
God Stats
5W - 2L
1,623 SR
Queue Stats
412W - 304L
2,960 MMR
Solo
Pele
Pele
Masters
Noobliest
Pele
Masters
Level 158
God Stats
7W - 7L
1,652 SR
Queue Stats
123W - 90L
2,834 MMR
Solo
Ra
Ra
Masters
carterdog
Ra
Masters
Level 156
God Stats
1W - 2L
1,966 SR
Queue Stats
125W - 108L
2,862 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 156
1,742 SR
2,856 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 147
1,656 SR
2,554 MMR
He Bo
He Bo
Grandmaster
HakeemOlaĵuwon
He Bo
Grandmaster
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Grandmaster
Jquin3359
Thanatos
Grandmaster
Level 143
God Stats
12W - 7L
1,736 SR
Queue Stats
159W - 61L
3,239 MMR
Party 2
Danzaburou
Danzaburou
Masters
PolyProcsOnly-
Danzaburou
Masters
Level 160
God Stats
5W - 4L
1,780 SR
Queue Stats
376W - 292L
2,717 MMR
Party 1
Cerberus
Cerberus
Masters
iBombon-
Cerberus
Masters
Level 115
God Stats
4W - 4L
1,500 SR
Queue Stats
252W - 217L
2,688 MMR
Solo
Khepri
Khepri
Masters
silverskull23
Khepri
Masters
Level 160
God Stats
6W - 4L
1,764 SR
Queue Stats
190W - 134L
2,627 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BMind
Osiris
17
0 / 4 / 3
11,060
461
10,859
25,359
20,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
Jayswervy
Cabrakan
14
3 / 6 / 9
10,380
433
6,432
20,423
26,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
NinJaVX
Ullr
20
5 / 3 / 7
14,372
599
16,112
22,580
8,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
20
11 / 6 / 6
13,321
555
19,124
18,309
10,457
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 9 / 7
12,082
503
14,575
15,729
5,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetAthenaGuan YuApolloTiamat

VS

Bans
TsukuyomiSobekTyrGaneshaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 6 / 8
14,784
616
26,686
18,216
8,292
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Thanatos
Jquin3359
Thanatos
20
11 / 1 / 13
14,914
621
22,520
17,452
12,846
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
PolyProcsOnly-
Danzaburou
20
1 / 7 / 5
12,828
535
8,320
20,499
9,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
iBombon-
Cerberus
20
3 / 2 / 15
13,478
562
15,369
25,607
30,088
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 6 / 15
10,619
442
6,105
15,845
11,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
84
22
Kills
28
28
Deaths
22
32
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Osiris
BMind
Osiris
0
4
3
0.38
W
13
6
8
2.83
L
Cabrakan
Jayswervy
Cabrakan
3
6
9
1.25
W
Thanatos
Jquin3359
Thanatos
11
1
13
17.5
L
Ullr
NinJaVX
Ullr
5
3
7
2.83
L
Pele
11
6
6
2.33
W
Danzaburou
PolyProcsOnly-
Danzaburou
1
7
5
0.5
L
3
9
7
0.72
W
Cerberus
iBombon-
Cerberus
3
2
15
5.25
W
0
6
15
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,102
Damage
79,000
102,400
Taken
97,619
71,516
Mitigated
72,023
25,506
Healing
47,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BMind
Osiris
10,859
4,776
0
8,343
25,359
20,408
0
11,879
13,211
4,362
62,310
W
26,686
1,597
1,330
4,708
18,216
8,292
610
4,945
13,075
103,287
0
L
Cabrakan
Jayswervy
Cabrakan
6,432
872
0
1,039
20,423
26,586
0
10,888
8,879
17,900
0
W
Thanatos
Jquin3359
Thanatos
22,520
9,770
0
17,090
17,452
12,846
2,062
7,004
10,214
0
127,998
L
Ullr
NinJaVX
Ullr
16,112
8,803
0
8,574
22,580
8,984
1,097
8,147
14,310
0
125,557
L
Pele
19,124
3,678
0
1,376
18,309
10,457
0
8,983
9,326
0
116,239
W
Danzaburou
PolyProcsOnly-
Danzaburou
8,320
3,805
0
7,808
20,499
9,010
3,085
371
20,091
0
105,707
L
14,575
324
2,555
3,619
15,729
5,081
321
7,215
8,514
93,075
0
W
Cerberus
iBombon-
Cerberus
15,369
684
0
14,563
25,607
30,088
166
3,475
22,054
98,793
0
W
6,105
696
0
2,261
15,845
11,787
275
6,517
9,188
25,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,215
Gold Earned
66,623
689
Minions Killed
695
0
Camps Cleared
0
2,203,194
Distance Traveled
2,385,376
33
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,060
461
137
6
0
454,391
11
W
He Bo
14,784
616
151
6
0
451,999
4
L
Cabrakan
10,380
433
20
1
0
431,795
5
W
Thanatos
14,914
621
158
7
0
558,854
5
L
Ullr
14,372
599
194
8
0
422,428
8
L
Pele
13,321
555
156
7
0
457,726
5
W
Danzaburou
12,828
535
170
7
0
395,470
6
L
Ra
12,082
503
182
8
0
436,854
4
W
Cerberus
13,478
562
198
8
0
494,820
6
W
Khepri
10,619
442
18
1
0
484,233
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role