Player Matchup

Ymir
Ymir
Fusebomb09
Ymir
Level 29
God Stats
9W - 13L
1,289 SR
Queue Stats
154W - 188L
1,361 Elo+
Party 1
Serqet
Serqet
Monsumune
Serqet
Level 47
God Stats
16W - 18L
1,306 SR
Queue Stats
389W - 501L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
Nessaa98
Nu Wa
Level 29
God Stats
24W - 33L
1,413 SR
Queue Stats
137W - 179L
1,320 Elo+
Solo
Bellona
Bellona
Umana
Bellona
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
325W - 427L
1,639 Elo+
Party 1
Izanami
Izanami
saintbre
Izanami
Level 26
God Stats
30W - 70L
1,288 SR
Queue Stats
137W - 245L
1,245 Elo+
Party 1
Team Averages
Level 27
1,359 SR
1,382 Elo+

VS

Team Averages
Level 18
1,443 SR
1,444 Elo+
Nemesis
Nemesis
GGxDarkGhost
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,564 Elo+
Solo
Guan Yu
Guan Yu
MemeeekBasaahhh
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Slickrick048
Chaac
Level 26
God Stats
31W - 26L
1,274 SR
Queue Stats
360W - 445L
1,341 Elo+
Solo
Hachiman
Hachiman
Systametrical
Hachiman
Level 29
God Stats
2W - 3L
1,253 SR
Queue Stats
6W - 9L
1,205 Elo+
Solo
Horus
Horus
Weregrills
Horus
Level 21
God Stats
28W - 13L
1,689 SR
Queue Stats
61W - 38L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
9,888
618
7,423
12,541
6,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Monsumune
Serqet
16
7 / 2 / 2
10,167
635
8,459
10,016
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Nessaa98
Nu Wa
15
3 / 1 / 4
9,520
595
9,941
7,183
2,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Umana
Bellona
13
2 / 6 / 4
8,484
530
6,185
9,284
5,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
saintbre
Izanami
13
1 / 2 / 2
8,559
535
1,625
6,422
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GGxDarkGhost
Nemesis
14
3 / 2 / 4
8,389
524
6,070
13,464
5,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 6 / 3
6,820
426
1,970
10,295
5,601
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
4 / 4 / 4
7,993
500
6,132
12,114
7,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
Systametrical
Hachiman
12
0 / 3 / 0
7,295
456
3,370
8,892
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
14
5 / 3 / 2
8,445
528
4,777
10,195
5,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
16
Kills
13
13
Deaths
18
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Nemesis
GGxDarkGhost
Nemesis
3
2
4
2.5
L
1
6
3
0.42
W
Serqet
Monsumune
Serqet
7
2
2
4
W
Nu Wa
Nessaa98
Nu Wa
3
1
4
5
L
4
4
4
1.5
L
Hachiman
Systametrical
Hachiman
0
3
0
0
W
Bellona
Umana
Bellona
2
6
4
0.67
L
Horus
5
3
2
2
W
Izanami
saintbre
Izanami
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,633
Damage
22,319
45,446
Taken
54,960
20,572
Mitigated
26,661
8,888
Healing
12,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,423
1,943
159
2,692
12,541
6,496
90
0
12,478
54,153
0
L
Nemesis
GGxDarkGhost
Nemesis
6,070
2,717
0
3,538
13,464
5,517
0
3,760
9,704
0
49,805
L
1,970
397
465
1,485
10,295
5,601
0
1,911
8,384
0
24,113
W
Serqet
Monsumune
Serqet
8,459
2,984
0
3,126
10,016
3,931
2,253
0
9,841
0
55,676
W
Nu Wa
Nessaa98
Nu Wa
9,941
3,340
0
1,374
7,183
2,541
522
0
7,158
47,943
0
L
6,132
1,594
0
3,610
12,114
7,426
387
274
10,565
0
30,204
L
Hachiman
Systametrical
Hachiman
3,370
1,215
0
1,639
8,892
2,846
912
4,828
3,970
0
53,280
W
Bellona
Umana
Bellona
6,185
2,349
0
288
9,284
5,949
856
0
8,859
0
26,752
L
Horus
4,777
3,325
681
1,572
10,195
5,271
1,044
6,591
3,604
0
29,328
W
Izanami
saintbre
Izanami
1,625
946
0
1,249
6,422
1,655
2,637
0
6,422
0
50,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,618
Gold Earned
38,942
409
Minions Killed
329
0
Camps Cleared
0
1,492,142
Distance Traveled
1,396,104
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,888
618
68
4
0
305,153
6
L
Nemesis
8,389
524
87
5
0
347,483
2
L
Guan Yu
6,820
426
47
3
0
255,208
1
W
Serqet
10,167
635
113
7
0
344,977
2
W
Nu Wa
9,520
595
94
6
0
249,949
0
L
Chaac
7,993
500
60
4
0
269,429
2
L
Hachiman
7,295
456
88
6
0
272,151
2
W
Bellona
8,484
530
47
3
0
321,810
5
L
Horus
8,445
528
47
3
0
251,833
2
W
Izanami
8,559
535
87
5
0
270,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role