Player Matchup

Chaac
Chaac
Anil17
Chaac
Level 87
God Stats
6W - 7L
1,641 SR
Queue Stats
122W - 145L
1,543 Elo+
Party 1
Heimdallr
Heimdallr
Cyclone36
Heimdallr
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 76L
1,445 Elo+
Party 1
Discordia
Discordia
elutule
Discordia
Level 35
God Stats
7W - 7L
1,486 SR
Queue Stats
78W - 92L
1,474 Elo+
Party 1
Team Averages
Level 56
1,542 SR
1,487 Elo+

VS

Team Averages
Level 57
1,500 SR
1,459 Elo+
Ares
Ares
Br0sephStal1n
Ares
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,469 Elo+
Party 2
Agni
Agni
Siiphlar
Agni
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,479 Elo+
Party 2
Da Ji
Da Ji
WholeWeast
Da Ji
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 61L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Anil17
Chaac
16
7 / 5 / 10
12,393
775
13,815
17,691
16,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heimdallr
Cyclone36
Heimdallr
17
11 / 5 / 5
13,590
849
16,754
12,952
6,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
elutule
Discordia
13
1 / 4 / 7
10,530
658
8,624
8,891
2,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 10
10,673
667
5,582
17,152
17,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
16
8 / 6 / 4
11,470
717
9,221
14,393
5,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
13
5 / 7 / 6
10,464
654
10,172
15,536
7,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
34
19
Kills
14
14
Deaths
19
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
Anil17
Chaac
7
5
10
2.4
L
1
6
10
1
W
Heimdallr
Cyclone36
Heimdallr
11
5
5
2.7
L
Agni
8
6
4
1.67
L
Da Ji
5
7
6
1.14
W
Discordia
elutule
Discordia
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,193
Damage
24,975
39,534
Taken
47,081
25,662
Mitigated
30,921
7,914
Healing
4,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Anil17
Chaac
13,815
2,583
231
5,380
17,691
16,141
667
5,663
12,028
0
49,762
L
5,582
267
219
2,537
17,152
17,912
175
2,333
14,819
16,592
0
W
Heimdallr
Cyclone36
Heimdallr
16,754
9,032
0
1,331
12,952
6,678
1,700
5,215
7,737
0
52,169
L
Agni
9,221
480
0
855
14,393
5,982
1,052
3,076
11,317
46,213
0
L
Da Ji
10,172
955
0
1,333
15,536
7,027
0
3,291
12,239
0
36,016
W
Discordia
elutule
Discordia
8,624
427
0
972
8,891
2,843
804
3,960
4,931
45,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,513
Gold Earned
32,607
187
Minions Killed
130
0
Camps Cleared
0
891,942
Distance Traveled
885,719
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,393
775
61
4
0
296,553
0
L
Ares
10,673
667
19
1
0
278,796
4
W
Heimdallr
13,590
849
56
4
0
297,052
0
L
Agni
11,470
717
63
4
0
269,025
3
L
Da Ji
10,464
654
48
3
0
337,898
3
W
Discordia
10,530
658
70
4
0
298,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role