Player Matchup

Ra
Ra
ELSICKBOY17
Ra
Level 146
God Stats
11W - 8L
1,920 SR
Queue Stats
396W - 415L
1,535 Elo+
Solo
Sol
Sol
PrinceOrange
Sol
Level 122
God Stats
0W - 1L
1,329 SR
Queue Stats
27W - 15L
1,771 Elo+
Party 3
Hachiman
Hachiman
Robot384
Hachiman
Level 114
God Stats
18W - 11L
1,668 SR
Queue Stats
24W - 14L
1,551 Elo+
Party 3
Agni
Agni
reavaer
Agni
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 40L
1,500 Elo+
Solo
Vamana
Vamana
wonkaz
Vamana
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
1,005W - 1,033L
1,541 Elo+
Solo
Team Averages
Level 118
1,583 SR
1,580 Elo+

VS

Team Averages
Level 108
1,574 SR
1,571 Elo+
Geb
Geb
LivingWasteland
Geb
Level 65
God Stats
4W - 2L
1,620 SR
Queue Stats
4W - 2L
1,618 Elo+
Solo
Guan Yu
Guan Yu
LqueteponeN4
Guan Yu
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
93W - 90L
1,589 Elo+
Party 2
Fenrir
Fenrir
Pablo Poncho
Fenrir
Level 108
God Stats
5W - 3L
1,609 SR
Queue Stats
73W - 69L
1,627 Elo+
Party 2
Merlin
Merlin
Raizk
Merlin
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
SneeringBlazer
Neith
Level 149
God Stats
30W - 24L
1,640 SR
Queue Stats
319W - 286L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 5
10,550
879
10,368
12,042
3,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 4 / 2
11,453
954
14,016
12,773
4,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
Robot384
Hachiman
14
1 / 0 / 1
9,467
789
455
2,062
648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
reavaer
Agni
17
2 / 6 / 2
11,145
929
16,466
14,232
4,259
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
wonkaz
Vamana
14
0 / 2 / 1
9,285
774
4,450
7,507
4,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

153

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 13
10,722
894
4,433
11,922
9,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
LqueteponeN4
Guan Yu
18
4 / 3 / 11
11,672
973
9,039
15,767
11,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
18
9 / 0 / 6
12,067
1,006
12,856
11,839
8,533
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Raizk
Merlin
18
2 / 1 / 11
10,932
911
15,425
9,032
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 0 / 7
11,532
961
3,663
3,461
1,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
5
Kills
18
18
Deaths
5
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
0
1
13
6.5
W
Guan Yu
LqueteponeN4
Guan Yu
4
3
11
3.17
W
Fenrir
9
0
6
12
L
2
4
2
0.75
W
Merlin
Raizk
Merlin
2
1
11
7.5
L
Hachiman
Robot384
Hachiman
1
0
1
1.5
W
3
0
7
6.5
L
Agni
reavaer
Agni
2
6
2
0.5
L
Vamana
wonkaz
Vamana
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,755
Damage
45,416
48,616
Taken
52,021
16,831
Mitigated
34,092
6,938
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,368
576
708
1,141
12,042
3,307
0
5,003
6,861
30,499
0
W
4,433
455
486
368
11,922
9,029
0
10,079
1,793
19,729
0
W
Guan Yu
LqueteponeN4
Guan Yu
9,039
1,547
4,124
5,380
15,767
11,497
0
13,145
2,547
0
32,663
W
Fenrir
12,856
2,292
0
728
11,839
8,533
0
8,176
3,588
0
18,237
L
14,016
2,578
0
2,858
12,773
4,152
0
4,452
8,073
56,696
0
W
Merlin
Raizk
Merlin
15,425
297
0
0
9,032
3,728
0
7,502
1,505
36,694
0
L
Hachiman
Robot384
Hachiman
455
455
0
0
2,062
648
0
800
1,174
0
4,719
W
3,663
1,274
0
1,081
3,461
1,305
0
1,948
1,413
0
33,499
L
Agni
reavaer
Agni
16,466
1,710
0
6
14,232
4,259
0
6,076
7,766
40,053
0
L
Vamana
wonkaz
Vamana
4,450
1,559
0
2,225
7,507
4,465
0
2,475
4,884
0
10,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,900
Gold Earned
56,925
233
Minions Killed
219
7
Camps Cleared
11
765,039
Distance Traveled
1,177,482
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,550
879
50
4
0
168,891
0
W
Geb
10,722
894
27
2
0
250,815
3
W
Guan Yu
11,672
973
71
6
1
238,560
0
W
Fenrir
12,067
1,006
10
1
3
259,378
0
L
Sol
11,453
954
110
9
5
209,255
0
W
Merlin
10,932
911
45
4
0
237,117
1
L
Hachiman
9,467
789
14
1
0
51,068
0
W
Neith
11,532
961
66
6
7
191,612
0
L
Agni
11,145
929
52
4
2
229,105
1
L
Vamana
9,285
774
7
1
0
106,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role