Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
BowDown2PCking
Arachne
Level 156
God Stats
3W - 5L
1,233 SR
Queue Stats
175W - 165L
1,492 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Google
Ah Muzen Cab
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,449 Elo+
Party 3
Janus
Janus
LazyColt4909033
Janus
Level 147
God Stats
2W - 5L
1,485 SR
Queue Stats
108W - 114L
1,532 Elo+
Party 3
King Arthur
King Arthur
With the Ghosts
King Arthur
Level 128
God Stats
8W - 10L
1,487 SR
Queue Stats
58W - 74L
1,456 Elo+
Party 3
Team Averages
Level 138
1,441 SR
1,486 Elo+

VS

Team Averages
Level 115
1,584 SR
1,592 Elo+
Cthulhu
Cthulhu
Rpetteys
Cthulhu
Level 89
God Stats
10W - 7L
1,637 SR
Queue Stats
104W - 95L
1,595 Elo+
Party 2
Mulan
Mulan
Squishyx Wolf
Mulan
Level 133
God Stats
1W - 2L
1,519 SR
Queue Stats
192W - 142L
1,605 Elo+
Party 1
Kukulkan
Kukulkan
Yung Tango
Kukulkan
Level 118
God Stats
5W - 7L
1,757 SR
Queue Stats
79W - 51L
1,668 Elo+
Party 1
Ravana
Ravana
joeywins
Ravana
Level 73
God Stats
6W - 7L
1,287 SR
Queue Stats
36W - 35L
1,544 Elo+
Party 2
Apollo
Apollo
manimaker2009
Apollo
Level 160
God Stats
28W - 22L
1,719 SR
Queue Stats
751W - 720L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
2 / 0 / 8
8,370
492
4,816
8,312
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
9 / 3 / 1
9,452
556
11,550
15,362
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
Google
Ah Muzen Cab
15
1 / 0 / 8
9,027
531
9,607
9,681
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 1 / 6
9,427
555
8,047
7,744
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
With the Ghosts
King Arthur
16
5 / 0 / 7
9,587
564
12,199
14,121
7,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rpetteys
Cthulhu
10
1 / 2 / 1
7,397
435
6,515
12,456
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 3 / 1
9,135
537
6,633
14,015
16,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Yung Tango
Kukulkan
11
0 / 6 / 1
7,113
418
5,691
8,569
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
joeywins
Ravana
9
0 / 6 / 0
6,398
376
3,802
12,528
4,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 6 / 0
7,556
444
5,203
13,712
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
23
Kills
4
4
Deaths
23
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
8
6
W
9
3
1
3.17
W
Ah Muzen Cab
Google
Ah Muzen Cab
1
0
8
5
W
6
1
6
9
L
Cthulhu
Rpetteys
Cthulhu
1
2
1
0.75
L
2
3
1
0.83
W
King Arthur
With the Ghosts
King Arthur
5
0
7
8.5
L
Kukulkan
Yung Tango
Kukulkan
0
6
1
0.08
L
Ravana
joeywins
Ravana
0
6
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,219
Damage
27,844
55,220
Taken
61,280
25,955
Mitigated
35,603
23,492
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,816
141
0
1,726
8,312
5,551
0
2,944
5,368
22,679
0
W
11,550
9,164
0
8,951
15,362
6,510
740
2,573
12,670
0
59,640
W
Ah Muzen Cab
Google
Ah Muzen Cab
9,607
3,629
0
5,070
9,681
3,655
2,392
1,431
8,200
0
65,668
W
8,047
643
128
2,218
7,744
2,674
1,538
2,505
5,214
55,409
0
L
Cthulhu
Rpetteys
Cthulhu
6,515
705
0
2,342
12,456
7,315
0
4,239
8,027
22,844
0
L
6,633
537
0
6,341
14,015
16,106
0
806
13,007
0
58,252
W
King Arthur
With the Ghosts
King Arthur
12,199
2,200
0
5,399
14,121
7,565
962
2,753
11,075
0
58,144
L
Kukulkan
Yung Tango
Kukulkan
5,691
727
0
984
8,569
3,107
0
2,069
6,398
45,287
0
L
Ravana
joeywins
Ravana
3,802
998
0
3,398
12,528
4,740
0
2,039
10,365
0
33,602
L
5,203
2,725
0
4,316
13,712
4,335
0
3,113
10,300
0
46,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,863
Gold Earned
37,599
452
Minions Killed
425
0
Camps Cleared
0
1,670,782
Distance Traveled
1,573,901
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,370
492
19
1
0
358,114
7
W
Arachne
9,452
556
85
5
0
336,388
4
W
Ah Muzen Cab
9,027
531
120
7
0
320,200
0
W
Janus
9,427
555
110
6
0
322,003
0
L
Cthulhu
7,397
435
33
2
0
375,670
6
L
Mulan
9,135
537
120
7
0
315,494
2
W
King Arthur
9,587
564
118
7
0
334,077
1
L
Kukulkan
7,113
418
96
6
0
275,036
4
L
Ravana
6,398
376
68
4
0
298,857
2
L
Apollo
7,556
444
108
6
0
308,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role