Player Matchup

Osiris
Osiris
ChampRobo
Osiris
Level 125
God Stats
5W - 7L
1,728 SR
Queue Stats
90W - 78L
1,587 Elo+
Party 3
Vulcan
Vulcan
Charlard
Vulcan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,741 Elo+
Party 2
Medusa
Medusa
Seamann22
Medusa
Level 28
God Stats
17W - 14L
1,590 SR
Queue Stats
150W - 127L
1,599 Elo+
Party 3
Athena
Athena
Strogg98
Athena
Level 108
God Stats
0W - 2L
1,330 SR
Queue Stats
44W - 35L
1,615 Elo+
Party 2
Fenrir
Fenrir
whitersoul
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 24L
1,666 Elo+
Party 2
Team Averages
Level 71
1,530 SR
1,641 Elo+

VS

Team Averages
Level 81
1,571 SR
1,610 Elo+
Cupid
Cupid
GeorgeTrillo
Cupid
Level 84
God Stats
7W - 7L
1,611 SR
Queue Stats
58W - 39L
1,689 Elo+
Party 1
Terra
Terra
GodOfItaly
Terra
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,536 Elo+
Party 1
Anubis
Anubis
LevelOneGod
Anubis
Level 21
God Stats
15W - 4L
1,744 SR
Queue Stats
15W - 8L
1,681 Elo+
Party 1
Athena
Athena
Sorakh234
Athena
Level 106
God Stats
28W - 24L
1,502 SR
Queue Stats
695W - 695L
1,479 Elo+
Solo
Merlin
Merlin
Wolfblade239
Merlin
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 20L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ChampRobo
Osiris
17
5 / 7 / 1
10,431
522
12,495
20,998
12,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
Charlard
Vulcan
11
1 / 9 / 4
7,913
396
9,323
11,033
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Seamann22
Medusa
16
2 / 8 / 5
9,523
476
11,577
14,164
4,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Strogg98
Athena
11
2 / 9 / 4
7,913
396
7,307
26,962
12,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
whitersoul
Fenrir
14
3 / 7 / 3
8,847
442
5,307
20,307
7,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 14
10,795
540
15,562
13,200
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
16
5 / 1 / 18
11,012
551
9,370
12,371
9,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
17
8 / 4 / 6
10,654
533
14,957
12,905
8,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
Sorakh234
Athena
18
14 / 2 / 17
11,869
593
20,749
16,309
7,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
16
5 / 4 / 16
10,442
522
11,416
10,531
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
111
13
Kills
40
40
Deaths
13
17
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Osiris
ChampRobo
Osiris
5
7
1
0.79
L
Vulcan
Charlard
Vulcan
1
9
4
0.33
W
8
2
14
7.5
W
Terra
5
1
18
14
W
Anubis
8
4
6
2.75
L
Medusa
Seamann22
Medusa
2
8
5
0.56
W
Athena
Sorakh234
Athena
14
2
17
11.25
L
Athena
Strogg98
Athena
2
9
4
0.44
W
Merlin
5
4
16
3.25
L
Fenrir
whitersoul
Fenrir
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,009
Damage
72,054
93,464
Taken
65,316
41,203
Mitigated
36,154
18,192
Healing
24,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
ChampRobo
Osiris
12,495
4,880
0
4,220
20,998
12,891
330
13,884
7,002
0
70,923
L
Vulcan
Charlard
Vulcan
9,323
1,969
0
1,019
11,033
3,490
0
9,143
1,492
36,299
0
W
15,562
10,268
934
4,577
13,200
5,230
1,054
3,143
10,012
0
71,277
W
Terra
9,370
1,540
3,169
5,611
12,371
9,865
30
3,277
8,995
32,908
0
W
Anubis
14,957
2,070
0
3,940
12,905
8,998
1,847
742
12,123
48,234
0
L
Medusa
Seamann22
Medusa
11,577
5,134
0
2,587
14,164
4,870
0
6,638
7,436
0
63,413
W
Athena
Sorakh234
Athena
20,749
7,039
0
4,645
16,309
7,970
316
4,741
11,426
71,359
0
L
Athena
Strogg98
Athena
7,307
1,477
0
4,986
26,962
12,813
0
16,054
10,784
20,007
0
W
Merlin
11,416
1,466
0
1,370
10,531
4,091
821
4,570
5,573
48,904
0
L
Fenrir
whitersoul
Fenrir
5,307
1,401
0
5,380
20,307
7,139
0
10,233
9,956
0
60,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
54,772
408
Minions Killed
399
0
Camps Cleared
0
1,652,267
Distance Traveled
1,936,839
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,431
522
132
7
0
335,212
3
L
Vulcan
7,913
396
60
3
0
344,549
3
W
Cupid
10,795
540
104
5
0
376,696
2
W
Terra
11,012
551
44
2
0
420,793
6
W
Anubis
10,654
533
69
3
0
332,406
6
L
Medusa
9,523
476
120
6
0
338,807
3
W
Athena
11,869
593
85
4
0
449,071
7
L
Athena
7,913
396
17
1
0
328,152
4
W
Merlin
10,442
522
97
5
0
357,873
0
L
Fenrir
8,847
442
79
4
0
305,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role