Player Matchup

Ymir
Ymir
Silver II
CadetheEngineer
Ymir
Silver II
Level 68
God Stats
1W - 1L
1,246 SR
Queue Stats
4W - 5L
1,517 MMR
Solo
Cupid
Cupid
Gold III
FuGeri
Cupid
Gold III
Level 157
God Stats
28W - 18L
1,626 SR
Queue Stats
318W - 313L
1,382 MMR
Party 1
Scylla
Scylla
Gold III
Girthman
Scylla
Gold III
Level 119
God Stats
7W - 8L
1,823 SR
Queue Stats
342W - 319L
1,446 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
WhiskeyHound
Ah Muzen Cab
Gold V
Level 58
God Stats
6W - 1L
1,863 SR
Queue Stats
62W - 43L
1,676 MMR
Party 2
Tyr
Tyr
Platinum V
nairfy
Tyr
Platinum V
Level 150
God Stats
63W - 62L
1,648 SR
Queue Stats
358W - 344L
1,648 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,641 SR
1,534 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,669 SR
1,534 MMR
Nemesis
Nemesis
Gold III
CaptainDiddIes
Nemesis
Gold III
Level 113
God Stats
4W - 7L
1,427 SR
Queue Stats
46W - 50L
1,517 MMR
Solo
Thor
Thor
Gold II
CheckALook
Thor
Gold II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 99L
1,565 MMR
Solo
Janus
Janus
Gold III
JesewitKing
Janus
Gold III
Level 143
God Stats
5W - 5L
1,972 SR
Queue Stats
50W - 55L
1,528 MMR
Solo
Cernunnos
Cernunnos
Gold III
Smurftracy
Cernunnos
Gold III
Level 116
God Stats
17W - 11L
1,649 SR
Queue Stats
75W - 77L
1,561 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
zzPsycho
Kumbhakarna
Bronze III
Level 69
God Stats
1W - 3L
1,794 SR
Queue Stats
4W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 11
11,190
487
4,986
19,604
17,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
FuGeri
Cupid
20
10 / 3 / 6
14,551
633
11,271
21,008
8,511
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Girthman
Scylla
20
5 / 3 / 2
14,354
624
19,566
12,814
5,447
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
WhiskeyHound
Ah Muzen Cab
20
9 / 1 / 6
16,333
710
25,888
18,961
10,913
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
nairfy
Tyr
19
3 / 3 / 10
12,706
552
11,292
24,323
12,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
TiamatSetDanzaburouApolloSobek

VS

Bans
TsukuyomiCu ChulainnGuan YuGaneshaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 3
10,740
467
8,087
18,300
8,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
1 / 8 / 0
10,650
463
6,335
20,313
13,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 1 / 7
12,039
523
14,768
12,516
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Smurftracy
Cernunnos
15
6 / 6 / 2
10,013
435
13,710
18,135
6,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
zzPsycho
Kumbhakarna
12
0 / 8 / 8
8,600
374
2,822
22,390
16,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
27
Kills
16
16
Deaths
27
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
6
11
0.92
L
5
4
3
1.63
L
1
8
0
0.13
W
Cupid
FuGeri
Cupid
10
3
6
4.33
W
Scylla
Girthman
Scylla
5
3
2
2
L
4
1
7
7.5
L
Cernunnos
Smurftracy
Cernunnos
6
6
2
1.17
W
Ah Muzen Cab
WhiskeyHound
Ah Muzen Cab
9
1
6
12
W
Tyr
nairfy
Tyr
3
3
10
2.67
L
Kumbhakarna
zzPsycho
Kumbhakarna
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,003
Damage
45,722
96,710
Taken
91,654
55,593
Mitigated
49,848
54,387
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,986
839
0
3,192
19,604
17,817
297
6,461
12,773
26,864
0
L
8,087
3,208
0
2,584
18,300
8,653
0
4,324
13,858
0
63,060
L
6,335
1,476
0
2,700
20,313
13,610
0
3,958
16,325
0
62,666
W
Cupid
FuGeri
Cupid
11,271
6,330
1,239
13,349
21,008
8,511
6,168
3,711
17,147
0
112,512
W
Scylla
Girthman
Scylla
19,566
1,185
615
7,613
12,814
5,447
1,120
1,915
10,813
127,250
0
L
14,768
291
0
2,983
12,516
4,714
0
3,103
9,321
98,610
0
L
Cernunnos
Smurftracy
Cernunnos
13,710
6,153
0
3,021
18,135
6,630
0
5,259
12,716
0
72,279
W
Ah Muzen Cab
WhiskeyHound
Ah Muzen Cab
25,888
16,858
0
13,973
18,961
10,913
5,334
2,214
16,677
0
165,207
W
Tyr
nairfy
Tyr
11,292
1,156
0
14,406
24,323
12,905
356
4,809
17,667
0
71,721
L
Kumbhakarna
zzPsycho
Kumbhakarna
2,822
238
832
3,163
22,390
16,241
0
7,689
14,495
16,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,134
Gold Earned
52,042
757
Minions Killed
599
0
Camps Cleared
0
2,351,431
Distance Traveled
2,267,826
22
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,190
487
42
2
0
443,568
0
L
Nemesis
10,740
467
107
5
0
473,807
7
L
Thor
10,650
463
155
7
0
400,941
3
W
Cupid
14,551
633
157
7
0
440,706
8
W
Scylla
14,354
624
215
9
0
471,119
0
L
Janus
12,039
523
193
8
0
521,609
8
L
Cernunnos
10,013
435
122
5
0
429,186
3
W
Ah Muzen Cab
16,333
710
242
11
0
467,148
6
W
Tyr
12,706
552
101
4
0
528,890
8
L
Kumbhakarna
8,600
374
22
1
0
442,283
18

Distance Traveled

Minion Kills by Role

Gold Earned by Role