Player Matchup

Thor
Thor
DAXTER797
Thor
Level 4
God Stats
0W - 3L
1,163 SR
Queue Stats
1W - 4L
1,101 Elo+
Party 1
Neith
Neith
Nvandeweert17
Neith
Level 29
God Stats
8W - 8L
1,682 SR
Queue Stats
256W - 233L
1,449 Elo+
Solo
Ganesha
Ganesha
Saskatchitooon
Ganesha
Level 21
God Stats
4W - 3L
1,491 SR
Queue Stats
20W - 32L
1,386 Elo+
Party 1
Achilles
Achilles
Thoruck01
Achilles
Level 17
God Stats
4W - 6L
1,525 SR
Queue Stats
85W - 98L
1,407 Elo+
Solo
Anubis
Anubis
jiller91
Anubis
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
16W - 14L
1,441 Elo+
Party 1
Team Averages
Level 18
1,472 SR
1,357 Elo+

VS

Team Averages
Level 46
1,523 SR
1,341 Elo+
Ao Kuang
Ao Kuang
Julian44
Ao Kuang
Level 156
God Stats
5W - 4L
1,619 SR
Queue Stats
136W - 149L
1,543 Elo+
Party 2
Cupid
Cupid
LODBROK280516
Cupid
Level 25
God Stats
3W - 2L
1,544 SR
Queue Stats
15W - 14L
1,241 Elo+
Party 2
Tiamat
Tiamat
Littlelasifer
Tiamat
Level 8
God Stats
18W - 11L
1,654 SR
Queue Stats
70W - 68L
1,530 Elo+
Solo
Cerberus
Cerberus
RODASKA
Cerberus
Level 17
God Stats
6W - 7L
1,490 SR
Queue Stats
19W - 27L
1,202 Elo+
Party 2
Vamana
Vamana
TOBIXSS
Vamana
Level 22
God Stats
3W - 4L
1,309 SR
Queue Stats
22W - 33L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
0 / 7 / 0
9,317
373
3,386
21,746
8,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
6 / 5 / 2
12,091
484
17,129
18,142
6,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 9 / 6
10,193
408
9,243
22,947
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Thoruck01
Achilles
17
1 / 8 / 0
10,284
411
11,162
23,191
28,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
jiller91
Anubis
17
4 / 10 / 3
11,107
444
19,106
26,553
12,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Julian44
Ao Kuang
20
21 / 1 / 10
15,714
629
24,775
23,731
11,621
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
10 / 1 / 8
12,811
512
20,667
13,256
4,096
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
3 / 5 / 10
12,387
495
17,891
18,500
7,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
RODASKA
Cerberus
17
1 / 4 / 15
11,526
461
7,726
17,304
15,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vamana
TOBIXSS
Vamana
20
4 / 1 / 11
13,972
559
10,227
19,077
14,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
11
Kills
39
39
Deaths
12
11
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Thor
0
7
0
0
W
Ao Kuang
Julian44
Ao Kuang
21
1
10
26
W
10
1
8
14
W
3
5
10
1.6
L
6
5
2
1.4
W
Cerberus
RODASKA
Cerberus
1
4
15
2.13
L
0
9
6
0.33
W
Vamana
TOBIXSS
Vamana
4
1
11
9.5
L
Achilles
Thoruck01
Achilles
1
8
0
0.13
L
Anubis
jiller91
Anubis
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,026
Damage
81,286
112,579
Taken
91,868
73,344
Mitigated
53,314
28,698
Healing
45,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,386
943
0
6,777
21,746
8,856
0
5,093
16,653
0
66,785
W
Ao Kuang
Julian44
Ao Kuang
24,775
7,546
0
16,860
23,731
11,621
0
2,682
20,899
114,738
0
W
20,667
14,784
254
6,111
13,256
4,096
4,712
3,623
9,612
0
70,447
W
17,891
1,801
534
7,640
18,500
7,391
1,961
11,828
6,647
78,371
0
L
17,129
9,197
0
7,724
18,142
6,695
291
8,023
10,039
0
87,111
W
Cerberus
RODASKA
Cerberus
7,726
184
0
5,187
17,304
15,773
851
8,334
8,951
42,382
0
L
9,243
785
0
1,690
22,947
17,497
73
9,615
13,332
39,737
0
W
Vamana
TOBIXSS
Vamana
10,227
4,873
630
8,178
19,077
14,433
3,356
1,931
16,541
0
80,020
L
Achilles
Thoruck01
Achilles
11,162
2,761
0
1,753
23,191
28,185
220
8,455
14,656
49
54,391
L
Anubis
jiller91
Anubis
19,106
1,153
0
10,754
26,553
12,111
0
19,046
7,507
76,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,992
Gold Earned
66,410
539
Minions Killed
627
0
Camps Cleared
0
2,051,521
Distance Traveled
2,374,246
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,317
373
116
5
0
384,813
5
W
Ao Kuang
15,714
629
141
6
0
519,759
1
W
Cupid
12,811
512
114
5
0
443,443
8
W
Tiamat
12,387
495
142
6
0
408,560
2
L
Neith
12,091
484
163
7
0
435,396
5
W
Cerberus
11,526
461
84
3
0
509,229
5
L
Ganesha
10,193
408
10
0
0
479,046
1
W
Vamana
13,972
559
146
6
0
493,255
1
L
Achilles
10,284
411
110
4
0
381,108
2
L
Anubis
11,107
444
140
6
0
371,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role