Player Matchup

Aphrodite
Aphrodite
BlushEmpyre
Aphrodite
Level 136
God Stats
38W - 35L
1,563 SR
Queue Stats
53W - 89L
1,393 Elo+
Party 3
Baron Samedi
Baron Samedi
EbonyEmpyre
Baron Samedi
Level 108
God Stats
7W - 6L
1,772 SR
Queue Stats
24W - 49L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
HelioEmpyre
Cthulhu
Level 28
God Stats
16W - 22L
1,460 SR
Queue Stats
17W - 31L
1,325 Elo+
Party 3
Nemesis
Nemesis
ScarletEmpyre
Nemesis
Level 114
God Stats
21W - 20L
1,574 SR
Queue Stats
36W - 59L
1,380 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SilverEmpyre
Ah Muzen Cab
Level 125
God Stats
33W - 31L
1,583 SR
Queue Stats
45W - 76L
1,405 Elo+
Party 3
Team Averages
Level 102
1,591 SR
1,399 Elo+

VS

Team Averages
Level 61
1,471 SR
1,404 Elo+
Discordia
Discordia
IX SAD IKO XI
Discordia
Level 112
God Stats
27W - 28L
1,459 SR
Queue Stats
546W - 602L
1,377 Elo+
Solo
Chaac
Chaac
Ophar14
Chaac
Level 86
God Stats
13W - 12L
1,500 SR
Queue Stats
339W - 320L
1,494 Elo+
Party 1
Ymir
Ymir
WhatThaaHell
Ymir
Level 29
God Stats
3W - 6L
1,544 SR
Queue Stats
7W - 10L
1,388 Elo+
Party 1
Nemesis
Nemesis
millertime17
Nemesis
Level 64
God Stats
17W - 15L
1,609 SR
Queue Stats
280W - 294L
1,407 Elo+
Party 2
Cupid
Cupid
rifler1321
Cupid
Level 15
God Stats
1W - 6L
1,241 SR
Queue Stats
148W - 148L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlushEmpyre
Aphrodite
13
3 / 3 / 14
8,027
502
7,484
11,125
7,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
EbonyEmpyre
Baron Samedi
14
5 / 4 / 7
8,751
547
13,089
12,637
5,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
HelioEmpyre
Cthulhu
14
3 / 3 / 7
9,396
587
7,795
11,073
5,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
15
11 / 5 / 6
10,292
643
14,553
16,983
7,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
SilverEmpyre
Ah Muzen Cab
15
7 / 2 / 11
9,270
579
13,932
16,060
6,178
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IX SAD IKO XI
Discordia
11
2 / 6 / 2
7,157
447
8,346
8,988
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Ophar14
Chaac
15
7 / 2 / 3
8,978
561
12,822
14,630
11,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 7 / 3
7,332
458
2,262
18,559
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
millertime17
Nemesis
13
4 / 8 / 5
8,181
511
10,897
15,956
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
13
2 / 6 / 1
7,793
487
7,654
12,340
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
29
Kills
16
17
Deaths
29
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BlushEmpyre
Aphrodite
3
3
14
3.33
W
Baron Samedi
EbonyEmpyre
Baron Samedi
5
4
7
2.13
W
Cthulhu
HelioEmpyre
Cthulhu
3
3
7
2.17
L
Discordia
IX SAD IKO XI
Discordia
2
6
2
0.5
L
Chaac
Ophar14
Chaac
7
2
3
4.25
W
Nemesis
11
5
6
2.8
W
Ah Muzen Cab
SilverEmpyre
Ah Muzen Cab
7
2
11
6.25
L
1
7
3
0.36
L
Nemesis
millertime17
Nemesis
4
8
5
0.81
L
Cupid
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,853
Damage
41,981
67,878
Taken
70,473
32,248
Mitigated
33,240
30,291
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BlushEmpyre
Aphrodite
7,484
832
7,425
7,040
11,125
7,730
1,362
911
10,164
28,314
0
W
Baron Samedi
EbonyEmpyre
Baron Samedi
13,089
181
1,758
5,252
12,637
5,803
530
5,562
7,050
44,325
0
W
Cthulhu
HelioEmpyre
Cthulhu
7,795
508
368
894
11,073
5,475
678
548
10,295
37,041
0
L
Discordia
IX SAD IKO XI
Discordia
8,346
542
147
2,273
8,988
3,006
240
5,647
3,341
28,405
0
L
Chaac
Ophar14
Chaac
12,822
1,760
0
7,212
14,630
11,525
0
6,964
7,666
93
48,755
W
Nemesis
14,553
7,632
94
3,358
16,983
7,062
2,842
1,689
15,169
0
39,568
W
Ah Muzen Cab
SilverEmpyre
Ah Muzen Cab
13,932
5,432
141
3,961
16,060
6,178
3,428
1,981
14,004
0
51,530
L
2,262
538
0
2,752
18,559
8,691
102
8,344
10,215
13,837
0
L
Nemesis
millertime17
Nemesis
10,897
6,295
0
3,459
15,956
6,073
0
4,367
11,589
0
38,688
L
Cupid
7,654
4,015
12
4,177
12,340
3,945
1,056
3,046
9,294
0
45,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,736
Gold Earned
39,441
292
Minions Killed
325
0
Camps Cleared
0
1,474,790
Distance Traveled
1,305,223
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,027
502
44
3
0
299,565
2
W
Baron Samedi
8,751
547
65
4
0
281,490
4
W
Cthulhu
9,396
587
52
3
0
298,084
1
L
Discordia
7,157
447
48
3
0
177,181
0
L
Chaac
8,978
561
92
6
0
285,907
7
W
Nemesis
10,292
643
52
3
0
322,268
0
W
Ah Muzen Cab
9,270
579
79
5
0
273,383
0
L
Ymir
7,332
458
28
2
0
280,873
0
L
Nemesis
8,181
511
61
4
0
280,685
2
L
Cupid
7,793
487
96
6
0
280,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role