Player Matchup

Vamana
Vamana
FlyWalker
Vamana
Level 148
God Stats
7W - 8L
1,586 SR
Queue Stats
775W - 765L
1,541 Elo+
Solo
Odin
Odin
Kaizen95W
Odin
Level 128
God Stats
1W - 3L
1,382 SR
Queue Stats
84W - 51L
1,655 Elo+
Party 2
Heimdallr
Heimdallr
Levzard
Heimdallr
Level 158
God Stats
7W - 7L
1,631 SR
Queue Stats
188W - 166L
1,615 Elo+
Party 2
Zhong Kui
Zhong Kui
Suquinn
Zhong Kui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 27L
1,677 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Tapinha
Kumbhakarna
Level 147
God Stats
2W - 3L
1,742 SR
Queue Stats
391W - 325L
1,597 Elo+
Party 2
Team Averages
Level 130
1,568 SR
1,617 Elo+

VS

Team Averages
Level 123
1,542 SR
1,635 Elo+
Artio
Artio
C0C0NVT
Artio
Level 160
God Stats
3W - 0L
1,867 SR
Queue Stats
60W - 47L
1,657 Elo+
Solo
Scylla
Scylla
Chessbaker
Scylla
Level 121
God Stats
2W - 1L
1,300 SR
Queue Stats
44W - 43L
1,497 Elo+
Solo
Ullr
Ullr
HeiligerGott
Ullr
Level 57
God Stats
2W - 1L
1,534 SR
Queue Stats
12W - 6L
1,624 Elo+
Party 1
Fenrir
Fenrir
Holllengot
Fenrir
Level 148
God Stats
1W - 2L
1,251 SR
Queue Stats
43W - 31L
1,698 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheuussGODs
Cu Chulainn
Level 129
God Stats
1W - 0L
1,756 SR
Queue Stats
27W - 15L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
FlyWalker
Vamana
20
3 / 6 / 2
14,677
489
23,641
43,278
42,238
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
20
8 / 6 / 6
14,125
471
15,732
23,852
11,723
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Levzard
Heimdallr
19
6 / 9 / 6
13,526
451
20,415
31,468
13,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Suquinn
Zhong Kui
19
4 / 8 / 7
13,126
438
20,514
27,803
16,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Tapinha
Kumbhakarna
19
7 / 12 / 7
13,384
446
17,906
31,472
29,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
C0C0NVT
Artio
20
4 / 10 / 25
16,185
540
15,636
36,183
44,313
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Chessbaker
Scylla
20
12 / 4 / 14
17,766
592
31,818
18,442
7,924
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 10 / 9
15,904
530
16,923
23,084
10,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Holllengot
Fenrir
20
11 / 5 / 14
16,532
551
17,972
28,776
15,795
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
TheuussGODs
Cu Chulainn
20
7 / 1 / 18
17,474
582
36,741
41,402
39,841
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
120
28
Kills
40
41
Deaths
30
28
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Artio
C0C0NVT
Artio
4
10
25
1.65
W
Scylla
Chessbaker
Scylla
12
4
14
4.75
L
Vamana
FlyWalker
Vamana
3
6
2
0.67
W
6
10
9
1.05
W
Fenrir
Holllengot
Fenrir
11
5
14
3.6
L
Odin
8
6
6
1.83
L
Heimdallr
Levzard
Heimdallr
6
9
6
1
L
Zhong Kui
Suquinn
Zhong Kui
4
8
7
0.94
L
Kumbhakarna
Tapinha
Kumbhakarna
7
12
7
0.88
W
Cu Chulainn
TheuussGODs
Cu Chulainn
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,208
Damage
119,090
157,873
Taken
147,887
113,413
Mitigated
117,921
42,454
Healing
56,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
C0C0NVT
Artio
15,636
806
4,058
11,330
36,183
44,313
715
11,197
24,644
61,371
0
W
Scylla
Chessbaker
Scylla
31,818
4,195
341
4,178
18,442
7,924
447
6,949
11,387
148,386
0
L
Vamana
FlyWalker
Vamana
23,641
14,292
536
16,217
43,278
42,238
730
8,911
34,201
0
120,933
W
16,923
7,604
1,363
6,616
23,084
10,048
157
3,992
19,045
0
109,837
W
Fenrir
Holllengot
Fenrir
17,972
3,454
0
8,563
28,776
15,795
2,898
13,252
15,242
0
92,878
L
Odin
15,732
5,919
0
300
23,852
11,723
0
10,390
13,308
3,168
92,893
L
Heimdallr
Levzard
Heimdallr
20,415
11,903
0
11,388
31,468
13,182
251
8,367
22,993
0
105,906
L
Zhong Kui
Suquinn
Zhong Kui
20,514
1,803
361
8,900
27,803
16,810
51
10,511
17,050
110,419
0
L
Kumbhakarna
Tapinha
Kumbhakarna
17,906
1,310
747
4,005
31,472
29,460
0
11,406
19,830
58,919
0
W
Cu Chulainn
TheuussGODs
Cu Chulainn
36,741
12,494
0
20,347
41,402
39,841
3,832
10,736
30,488
10,286
134,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,838
Gold Earned
83,861
726
Minions Killed
664
0
Camps Cleared
0
2,526,079
Distance Traveled
2,936,189
22
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
16,185
540
73
2
0
580,199
15
W
Scylla
17,766
592
194
6
0
525,298
8
L
Vamana
14,677
489
206
7
0
528,766
1
W
Ullr
15,904
530
114
4
0
603,897
1
W
Fenrir
16,532
551
109
4
0
592,108
7
L
Odin
14,125
471
120
4
0
578,176
10
L
Heimdallr
13,526
451
151
5
0
471,026
2
L
Zhong Kui
13,126
438
175
6
0
466,943
4
L
Kumbhakarna
13,384
446
74
2
0
481,168
5
W
Cu Chulainn
17,474
582
174
6
0
634,687
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role