Player Matchup

Artemis
Artemis
Acro XI
Artemis
Level 28
God Stats
0W - 2L
1,280 SR
Queue Stats
150W - 175L
1,431 Elo+
Solo
Bellona
Bellona
Quikpuff
Bellona
Level 3
God Stats
1W - 6L
1,500 SR
Queue Stats
432W - 490L
1,225 Elo+
Solo
Hades
Hades
elchapin93
Hades
Level 29
God Stats
5W - 7L
1,488 SR
Queue Stats
51W - 53L
1,471 Elo+
Solo
Ymir
Ymir
muscelyarms
Ymir
Level 3
God Stats
1W - 3L
1,294 SR
Queue Stats
4W - 5L
1,137 Elo+
Solo
Pele
Pele
メルくま
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,541 Elo+
Solo
Team Averages
Level 16
1,412 SR
1,361 Elo+

VS

Team Averages
Level 27
1,559 SR
1,555 Elo+
Nemesis
Nemesis
Bwicee
Nemesis
Level 5
God Stats
6W - 2L
1,766 SR
Queue Stats
32W - 18L
1,679 Elo+
Party 1
Heimdallr
Heimdallr
Icecreamrat
Heimdallr
Level 28
God Stats
1W - 1L
1,233 SR
Queue Stats
71W - 81L
1,462 Elo+
Solo
Osiris
Osiris
Mellow10110
Osiris
Level 29
God Stats
3W - 2L
1,287 SR
Queue Stats
130W - 146L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
ShakableNewt528
Cthulhu
Level 24
God Stats
22W - 16L
1,660 SR
Queue Stats
63W - 51L
1,534 Elo+
Party 1
The Morrigan
The Morrigan
xiBeaStly
The Morrigan
Level 48
God Stats
3W - 1L
1,848 SR
Queue Stats
191W - 179L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Acro XI
Artemis
6
0 / 3 / 1
4,220
422
3,388
6,357
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Quikpuff
Bellona
6
0 / 8 / 0
4,097
410
1,565
6,792
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
9
0 / 3 / 0
5,434
543
3,925
7,546
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 2 / 0
4,224
422
2,180
5,081
1,882
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 5 / 1
4,673
467
889
5,696
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bwicee
Nemesis
8
2 / 0 / 4
5,376
538
1,735
5,203
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Icecreamrat
Heimdallr
8
0 / 1 / 5
5,075
508
3,379
3,953
1,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
11
1 / 0 / 0
6,143
614
2,802
5,210
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
3 / 1 / 6
6,136
614
4,858
5,617
4,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

The Morrigan
xiBeaStly
The Morrigan
13
15 / 0 / 2
8,185
819
8,249
3,297
1,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
21
21
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
Acro XI
Artemis
0
3
1
0.17
W
Nemesis
Bwicee
Nemesis
2
0
4
4
W
Heimdallr
Icecreamrat
Heimdallr
0
1
5
2.5
W
Osiris
1
0
0
1
L
Bellona
Quikpuff
Bellona
0
8
0
0
W
3
1
6
6
L
Hades
0
3
0
0
L
1
2
0
0.5
W
The Morrigan
xiBeaStly
The Morrigan
15
0
2
16
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,947
Damage
21,023
31,472
Taken
23,280
12,338
Mitigated
10,503
4,690
Healing
5,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Acro XI
Artemis
3,388
2,279
0
1,250
6,357
1,550
0
2,314
4,043
0
14,103
W
Nemesis
Bwicee
Nemesis
1,735
1,111
0
483
5,203
1,393
660
65
5,138
0
21,147
W
Heimdallr
Icecreamrat
Heimdallr
3,379
1,982
0
1,142
3,953
1,198
389
1,212
2,741
0
15,524
W
Osiris
2,802
965
0
382
5,210
2,388
921
3,387
1,559
0
27,316
L
Bellona
Quikpuff
Bellona
1,565
682
0
115
6,792
3,860
0
2,545
4,237
0
9,928
W
4,858
391
419
2,255
5,617
4,481
29
702
4,915
16,767
0
L
Hades
3,925
213
0
2,857
7,546
3,319
82
756
6,790
27,049
0
L
2,180
619
0
227
5,081
1,882
0
3,105
1,976
8,136
0
W
The Morrigan
xiBeaStly
The Morrigan
8,249
1,687
0
1,268
3,297
1,043
373
395
2,822
49,173
2,146
L
889
274
0
241
5,696
1,727
0
3,053
2,641
0
11,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,648
Gold Earned
30,915
139
Minions Killed
262
0
Camps Cleared
0
1,022,925
Distance Traveled
914,995
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,220
422
23
2
0
185,950
2
W
Nemesis
5,376
538
41
4
0
188,617
1
W
Heimdallr
5,075
508
34
3
0
151,302
3
W
Osiris
6,143
614
71
7
0
203,652
0
L
Bellona
4,097
410
19
2
0
239,170
0
W
Cthulhu
6,136
614
19
2
0
187,898
3
L
Hades
5,434
543
69
7
0
179,811
4
L
Ymir
4,224
422
10
1
0
207,431
0
W
The Morrigan
8,185
819
97
10
0
183,526
1
L
Pele
4,673
467
18
2
0
210,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role