Player Matchup

Izanami
Izanami
KTN Mantis
Izanami
Level 67
God Stats
17W - 16L
1,554 SR
Queue Stats
21W - 20L
1,466 Elo+
Party 2
Jormungandr
Jormungandr
KTN Nova
Jormungandr
Level 136
God Stats
9W - 11L
1,499 SR
Queue Stats
70W - 67L
1,473 Elo+
Party 2
Raijin
Raijin
Kokoboko546
Raijin
Level 98
God Stats
3W - 2L
2,013 SR
Queue Stats
42W - 46L
1,521 Elo+
Party 2
Yemoja
Yemoja
MrFusion248
Yemoja
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,248 Elo+
Party 2
Set
Set
Raptorman76
Set
Level 109
God Stats
2W - 3L
1,291 SR
Queue Stats
68W - 77L
1,445 Elo+
Party 2
Team Averages
Level 98
1,571 SR
1,431 Elo+

VS

Team Averages
Level 100
1,521 SR
1,459 Elo+
Thor
Thor
Alx2799
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 231L
1,503 Elo+
Solo
King Arthur
King Arthur
DarthKnight87
King Arthur
Level 102
God Stats
0W - 4L
1,331 SR
Queue Stats
144W - 155L
1,317 Elo+
Party 1
Zhong Kui
Zhong Kui
LleafyJr
Zhong Kui
Level 75
God Stats
0W - 4L
1,500 SR
Queue Stats
276W - 282L
1,468 Elo+
Solo
Jing Wei
Jing Wei
Mythicaleo
Jing Wei
Level 107
God Stats
14W - 17L
1,605 SR
Queue Stats
770W - 791L
1,508 Elo+
Solo
Ra
Ra
PabloskiLouizk
Ra
Level 105
God Stats
1W - 2L
1,671 SR
Queue Stats
206W - 208L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KTN Mantis
Izanami
12
0 / 5 / 4
7,162
421
4,124
11,823
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
KTN Nova
Jormungandr
16
7 / 1 / 3
9,822
578
11,312
7,829
7,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
16
9 / 3 / 3
10,071
592
12,046
11,673
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
11
0 / 2 / 5
7,555
444
3,879
11,736
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 0 / 5
9,451
556
10,772
11,377
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Alx2799
Thor
14
3 / 4 / 2
8,472
498
6,196
13,433
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
DarthKnight87
King Arthur
12
0 / 5 / 0
7,152
421
3,840
14,446
7,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
LleafyJr
Zhong Kui
12
1 / 4 / 5
7,411
436
10,228
9,173
5,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Mythicaleo
Jing Wei
14
4 / 2 / 5
9,085
534
7,905
9,570
3,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 1
9,582
564
7,729
11,954
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
21
Kills
11
11
Deaths
21
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
Alx2799
Thor
3
4
2
1
L
King Arthur
DarthKnight87
King Arthur
0
5
0
0
W
Izanami
KTN Mantis
Izanami
0
5
4
0.4
W
Jormungandr
KTN Nova
Jormungandr
7
1
3
8.5
W
Raijin
9
3
3
3.5
L
Zhong Kui
LleafyJr
Zhong Kui
1
4
5
0.88
W
Yemoja
0
2
5
1.25
L
Jing Wei
Mythicaleo
Jing Wei
4
2
5
3.25
L
3
6
1
0.58
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,133
Damage
35,898
54,438
Taken
58,576
25,352
Mitigated
25,272
15,491
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Alx2799
Thor
6,196
1,730
0
2,854
13,433
4,708
79
4,801
8,331
0
43,628
L
King Arthur
DarthKnight87
King Arthur
3,840
677
0
2,339
14,446
7,265
35
7,041
6,875
0
30,253
W
Izanami
KTN Mantis
Izanami
4,124
2,804
0
2,019
11,823
3,294
1,244
4,216
7,557
0
41,987
W
Jormungandr
KTN Nova
Jormungandr
11,312
2,490
0
602
7,829
7,567
140
1,706
5,595
57,243
0
W
Raijin
12,046
648
0
1,186
11,673
4,350
134
4,525
6,928
58,246
0
L
Zhong Kui
LleafyJr
Zhong Kui
10,228
1,807
0
1,967
9,173
5,846
487
2,902
6,185
35,352
3,638
W
Yemoja
3,879
557
2,115
3,732
11,736
5,175
0
4,215
7,481
25,145
0
L
Jing Wei
Mythicaleo
Jing Wei
7,905
5,929
0
885
9,570
3,230
675
3,337
6,152
0
47,771
L
7,729
889
242
3,253
11,954
4,223
298
7,760
3,796
62,014
0
W
10,772
4,383
0
5,837
11,377
4,966
0
2,330
8,920
0
63,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,061
Gold Earned
41,702
441
Minions Killed
435
0
Camps Cleared
0
1,642,489
Distance Traveled
1,592,798
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,472
498
94
6
0
289,320
6
L
King Arthur
7,152
421
65
4
0
312,703
0
W
Izanami
7,162
421
84
5
0
301,049
1
W
Jormungandr
9,822
578
107
6
0
311,181
2
W
Raijin
10,071
592
103
6
0
319,899
4
L
Zhong Kui
7,411
436
67
4
0
306,097
4
W
Yemoja
7,555
444
32
2
0
319,764
2
L
Jing Wei
9,085
534
81
5
0
353,646
3
L
Ra
9,582
564
128
8
0
331,032
2
W
Set
9,451
556
115
7
0
390,596
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role