Player Matchup

Sobek
Sobek
ChipsAhoyUwU
Sobek
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,817 Elo+
Party 1
Anhur
Anhur
FluidVikings101
Anhur
Level 160
God Stats
1W - 3L
1,678 SR
Queue Stats
19W - 5L
1,717 Elo+
Party 1
Thoth
Thoth
senbonsaucekura
Thoth
Level 124
God Stats
33W - 9L
1,704 SR
Queue Stats
63W - 21L
1,804 Elo+
Party 1
Team Averages
Level 136
1,627 SR
1,780 Elo+

VS

Team Averages
Level 117
1,525 SR
1,543 Elo+
Izanami
Izanami
BlackJuiceMomba
Izanami
Level 107
God Stats
2W - 3L
1,559 SR
Queue Stats
5W - 11L
1,555 Elo+
Solo
Tyr
Tyr
XxMATICOxX
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
gamethan
Freya
Level 119
God Stats
20W - 34L
1,516 SR
Queue Stats
191W - 217L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 15
9,127
702
4,964
10,896
12,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
11 / 0 / 3
11,246
865
16,722
9,033
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 1 / 10
9,692
746
10,467
4,449
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,659
589
4,950
9,611
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 6 / 1
7,654
589
3,525
14,860
9,994
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
gamethan
Freya
11
1 / 7 / 0
7,859
605
6,021
13,469
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
17
Kills
1
1
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
1
0
15
8.5
W
11
0
3
12.5
L
0
6
1
0.08
L
Freya
gamethan
Freya
1
7
0
0.14
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,153
Damage
14,496
24,378
Taken
37,940
17,081
Mitigated
15,558
5,756
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,950
2,378
0
1,782
9,611
2,064
0
3,644
5,717
0
35,885
W
4,964
546
0
2,520
10,896
12,146
216
2,952
7,944
11,955
0
W
16,722
11,795
0
1,827
9,033
3,452
1,086
2,438
6,595
0
62,191
L
3,525
269
0
2,777
14,860
9,994
0
4,568
9,944
0
27,339
L
Freya
gamethan
Freya
6,021
2,120
0
2,917
13,469
3,500
0
6,354
6,762
24,037
0
W
10,467
180
0
1,409
4,449
1,483
1,186
679
3,770
41,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
23,172
157
Minions Killed
137
0
Camps Cleared
0
756,549
Distance Traveled
688,417
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,659
589
58
4
0
224,208
4
W
Sobek
9,127
702
9
1
0
254,133
5
W
Anhur
11,246
865
85
7
0
251,820
4
L
Tyr
7,654
589
43
3
0
252,167
2
L
Freya
7,859
605
36
3
0
212,042
4
W
Thoth
9,692
746
63
5
0
250,596
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role