Player Matchup

Thor
Thor
BabyAqua
Thor
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,403 Elo+
Party 1
Cerberus
Cerberus
HappySquid225
Cerberus
Level 20
God Stats
6W - 0L
1,900 SR
Queue Stats
75W - 60L
1,382 Elo+
Party 3
Set
Set
MasterKrabs
Set
Level 5
God Stats
5W - 3L
1,500 SR
Queue Stats
8W - 9L
1,272 Elo+
Party 1
Rama
Rama
masterfore2121
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,419 Elo+
Party 3
Ra
Ra
şikrkoşan
Ra
Level 4
God Stats
2W - 2L
1,527 SR
Queue Stats
6W - 7L
1,370 Elo+
Solo
Team Averages
Level 13
1,585 SR
1,369 Elo+

VS

Team Averages
Level 15
1,316 SR
1,292 Elo+
Rama
Rama
Luismi141414
Rama
Level 27
God Stats
6W - 5L
1,649 SR
Queue Stats
98W - 97L
1,381 Elo+
Solo
Set
Set
MushroomXY
Set
Level 18
God Stats
4W - 5L
1,232 SR
Queue Stats
42W - 45L
1,259 Elo+
Party 2
Ra
Ra
RatoBrayan
Ra
Level 8
God Stats
1W - 4L
1,055 SR
Queue Stats
15W - 21L
1,259 Elo+
Party 2
Ah Puch
Ah Puch
TheusAP
Ah Puch
Level 7
God Stats
2W - 1L
1,137 SR
Queue Stats
34W - 42L
1,259 Elo+
Party 2
Sun Wukong
Sun Wukong
ZyanPredic
Sun Wukong
Level 15
God Stats
11W - 12L
1,505 SR
Queue Stats
67W - 61L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
3 / 0 / 4
5,848
585
2,600
5,155
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
HappySquid225
Cerberus
9
2 / 0 / 3
5,903
590
2,622
5,169
2,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 0 / 2
5,378
538
2,938
3,764
2,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 0 / 2
5,655
566
3,025
2,749
676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 1 / 2
6,539
654
4,436
4,901
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,158
516
1,425
6,988
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
5,083
508
1,586
7,034
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 5 / 0
5,338
534
2,838
5,776
1,628
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Puch
TheusAP
Ah Puch
7
0 / 4 / 0
4,229
423
1,967
4,097
1,043
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
ZyanPredic
Sun Wukong
10
0 / 1 / 0
5,591
559
2,130
4,827
1,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
1
1
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
3
0
4
5
W
Cerberus
HappySquid225
Cerberus
2
0
3
3.5
L
0
2
0
0
W
2
0
2
3
L
0
2
1
0.25
L
1
5
0
0.2
L
Ah Puch
TheusAP
Ah Puch
0
4
0
0
L
Sun Wukong
ZyanPredic
Sun Wukong
0
1
0
0
W
3
0
2
4
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,621
Damage
9,946
21,738
Taken
28,722
8,730
Mitigated
8,120
6,124
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,600
1,154
0
1,922
5,155
1,562
144
705
4,450
0
27,225
W
Cerberus
HappySquid225
Cerberus
2,622
247
0
1,363
5,169
2,678
32
1,179
3,990
18,882
0
L
1,425
1,039
0
2,545
6,988
1,620
0
1,542
5,422
0
28,615
W
2,938
1,447
0
434
3,764
2,115
690
267
3,497
0
18,483
L
1,586
903
0
2,785
7,034
2,040
0
1,148
5,827
0
21,531
L
2,838
502
43
1,045
5,776
1,628
649
1,826
3,778
21,855
0
L
Ah Puch
TheusAP
Ah Puch
1,967
184
0
203
4,097
1,043
0
2,314
1,735
5,622
0
L
Sun Wukong
ZyanPredic
Sun Wukong
2,130
620
0
1,272
4,827
1,789
326
0
4,652
0
25,343
W
3,025
1,965
0
1,060
2,749
676
0
669
2,080
0
22,882
W
4,436
1,048
68
1,277
4,901
1,699
0
1,985
2,916
38,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,323
Gold Earned
25,399
262
Minions Killed
212
0
Camps Cleared
0
975,346
Distance Traveled
860,523
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,848
585
58
6
0
216,467
2
W
Cerberus
5,903
590
35
4
0
198,443
1
L
Rama
5,158
516
57
6
0
176,373
1
W
Set
5,378
538
37
4
0
172,942
1
L
Set
5,083
508
47
5
0
200,252
0
L
Ra
5,338
534
31
3
0
173,142
0
L
Ah Puch
4,229
423
11
1
0
155,464
1
L
Sun Wukong
5,591
559
66
7
0
155,292
0
W
Rama
5,655
566
43
4
0
173,752
3
W
Ra
6,539
654
89
9
0
213,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role