Player Matchup

Amaterasu
Amaterasu
Andre_8507
Amaterasu
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
237W - 265L
1,245 Elo+
Party 2
Cthulhu
Cthulhu
Juancer_YT
Cthulhu
Level 12
God Stats
18W - 12L
1,500 SR
Queue Stats
268W - 316L
1,184 Elo+
Party 2
Cernunnos
Cernunnos
X-TSM-A13J0-X
Cernunnos
Level 6
God Stats
1W - 6L
1,500 SR
Queue Stats
29W - 41L
1,340 Elo+
Party 2
Merlin
Merlin
escudo1612
Merlin
Level 23
God Stats
42W - 35L
1,697 SR
Queue Stats
652W - 618L
1,361 Elo+
Party 2
Pele
Pele
kevonxd_YT
Pele
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
216W - 239L
1,292 Elo+
Party 2
Team Averages
Level 13
1,539 SR
1,284 Elo+

VS

Team Averages
Level 23
1,462 SR
1,461 Elo+
Chaac
Chaac
AngelWommy
Chaac
Level 26
God Stats
2W - 2L
1,289 SR
Queue Stats
60W - 52L
1,460 Elo+
Solo
Izanami
Izanami
Instrinsic
Izanami
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,511 Elo+
Party 1
Nemesis
Nemesis
Thomas419
Nemesis
Level 5
God Stats
1W - 2L
1,243 SR
Queue Stats
16W - 15L
1,511 Elo+
Party 1
Pele
Pele
ZH22 Atomic
Pele
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,321 Elo+
Solo
Jormungandr
Jormungandr
josecool
Jormungandr
Level 15
God Stats
2W - 0L
1,777 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Andre_8507
Amaterasu
18
0 / 11 / 3
11,480
348
3,275
25,202
13,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Juancer_YT
Cthulhu
19
3 / 12 / 5
12,278
372
8,416
29,247
11,290
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
X-TSM-A13J0-X
Cernunnos
20
5 / 14 / 7
14,664
444
19,479
30,901
11,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
escudo1612
Merlin
20
15 / 3 / 6
20,576
624
37,528
22,873
10,691
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 15 / 10
11,839
359
6,770
28,635
24,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
12 / 3 / 11
18,005
546
25,524
28,777
30,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
Instrinsic
Izanami
20
20 / 5 / 11
18,052
547
38,174
26,813
12,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Thomas419
Nemesis
20
10 / 2 / 11
18,378
557
18,303
28,384
18,000
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 13 / 6
14,685
445
11,459
28,555
10,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
josecool
Jormungandr
20
9 / 1 / 7
17,214
522
15,715
20,500
26,367
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
99
23
Kills
53
55
Deaths
24
31
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Andre_8507
Amaterasu
0
11
3
0.14
W
Chaac
12
3
11
5.83
W
Izanami
Instrinsic
Izanami
20
5
11
5.1
L
Cthulhu
Juancer_YT
Cthulhu
3
12
5
0.46
W
Nemesis
Thomas419
Nemesis
10
2
11
7.75
L
Cernunnos
X-TSM-A13J0-X
Cernunnos
5
14
7
0.61
W
2
13
6
0.38
L
Merlin
escudo1612
Merlin
15
3
6
6
W
Jormungandr
josecool
Jormungandr
9
1
7
12.5
L
0
15
10
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,468
Damage
109,175
136,858
Taken
133,029
71,666
Mitigated
97,925
12,220
Healing
35,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Andre_8507
Amaterasu
3,275
1,753
0
1,526
25,202
13,894
1,220
6,851
17,975
0
50,890
W
Chaac
25,524
5,357
441
9,071
28,777
30,475
720
13,288
15,222
0
115,824
W
Izanami
Instrinsic
Izanami
38,174
27,773
0
5,763
26,813
12,202
9,085
7,568
19,061
0
163,483
L
Cthulhu
Juancer_YT
Cthulhu
8,416
561
648
241
29,247
11,290
0
2,736
26,436
31,057
0
W
Nemesis
Thomas419
Nemesis
18,303
9,477
0
11,679
28,384
18,000
4,614
6,953
21,161
0
133,786
L
Cernunnos
X-TSM-A13J0-X
Cernunnos
19,479
12,441
0
4,036
30,901
11,121
0
1,639
29,027
0
85,076
W
11,459
1,343
0
4,348
28,555
10,881
1,462
15,435
12,107
0
58,033
L
Merlin
escudo1612
Merlin
37,528
2,877
525
4,520
22,873
10,691
380
1,224
21,469
160,221
0
W
Jormungandr
josecool
Jormungandr
15,715
2,376
757
3,904
20,500
26,367
1,624
3,316
17,032
101,220
0
L
6,770
1,450
0
724
28,635
24,670
369
2,594
25,516
0
56,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,837
Gold Earned
86,334
601
Minions Killed
754
0
Camps Cleared
0
2,639,985
Distance Traveled
2,902,870
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,480
348
92
3
0
542,141
0
W
Chaac
18,005
546
125
4
0
602,553
3
W
Izanami
18,052
547
189
6
0
547,328
1
L
Cthulhu
12,278
372
58
2
0
471,454
2
W
Nemesis
18,378
557
188
6
0
665,789
1
L
Cernunnos
14,664
444
126
4
0
545,972
0
W
Pele
14,685
445
99
3
0
575,407
0
L
Merlin
20,576
624
262
8
0
573,328
5
W
Jormungandr
17,214
522
153
5
0
511,793
1
L
Pele
11,839
359
63
2
0
507,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role