Player Matchup

Chernobog
Chernobog
Ianmem28
Chernobog
Level 75
God Stats
2W - 2L
1,707 SR
Queue Stats
78W - 131L
1,462 Elo+
Party 2
Mercury
Mercury
Lepertringi2
Mercury
Level 145
God Stats
4W - 2L
1,682 SR
Queue Stats
198W - 204L
1,650 Elo+
Party 2
Ra
Ra
SGermain131778
Ra
Level 22
God Stats
3W - 0L
1,779 SR
Queue Stats
130W - 157L
1,384 Elo+
Party 2
Bakasura
Bakasura
TheNineEleven
Bakasura
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,590 Elo+
Party 1
Jormungandr
Jormungandr
jmlog796
Jormungandr
Level 13
God Stats
4W - 5L
1,543 SR
Queue Stats
5W - 7L
1,483 Elo+
Party 1
Team Averages
Level 77
1,642 SR
1,514 Elo+

VS

Team Averages
Level 42
1,435 SR
1,454 Elo+
Guan Yu
Guan Yu
AcrobateMoule35
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,488 Elo+
Party 3
Bacchus
Bacchus
JORDKILLER14
Bacchus
Level 69
God Stats
4W - 6L
1,481 SR
Queue Stats
27W - 36L
1,442 Elo+
Party 3
Olorun
Olorun
Moniris
Olorun
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
Rieminiz
Sun Wukong
Level 49
God Stats
25W - 25L
1,347 SR
Queue Stats
456W - 463L
1,557 Elo+
Solo
Cernunnos
Cernunnos
octalalex93
Cernunnos
Level 58
God Stats
15W - 18L
1,349 SR
Queue Stats
77W - 70L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ianmem28
Chernobog
18
1 / 4 / 17
11,212
934
11,010
13,070
5,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Lepertringi2
Mercury
20
24 / 0 / 10
15,449
1,287
27,148
12,037
5,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 6 / 14
10,419
868
6,517
9,773
3,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
TheNineEleven
Bakasura
19
13 / 1 / 16
13,234
1,103
28,917
21,947
12,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
jmlog796
Jormungandr
20
1 / 2 / 26
12,946
1,079
16,144
18,630
18,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

210

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 17 / 5
9,860
822
8,644
28,477
29,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
JORDKILLER14
Bacchus
18
1 / 6 / 10
11,340
945
11,449
20,109
23,440
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
Moniris
Olorun
15
0 / 2 / 3
9,402
784
3,688
3,509
1,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Rieminiz
Sun Wukong
18
8 / 3 / 4
12,783
1,065
24,622
26,107
27,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cernunnos
octalalex93
Cernunnos
17
3 / 12 / 6
11,435
953
17,269
22,020
10,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
40
40
Kills
12
13
Deaths
40
83
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
17
5
0.15
W
Chernobog
Ianmem28
Chernobog
1
4
17
2.38
L
Bacchus
JORDKILLER14
Bacchus
1
6
10
1
W
Mercury
Lepertringi2
Mercury
24
0
10
29
L
Olorun
Moniris
Olorun
0
2
3
0.75
L
Sun Wukong
Rieminiz
Sun Wukong
8
3
4
3.33
W
1
6
14
1.33
W
Bakasura
TheNineEleven
Bakasura
13
1
16
21
W
Jormungandr
jmlog796
Jormungandr
1
2
26
7
L
Cernunnos
octalalex93
Cernunnos
3
12
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,736
Damage
65,672
75,457
Taken
100,222
45,149
Mitigated
92,583
9,296
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,644
1,641
988
2,092
28,477
29,262
0
5,331
21,120
0
23,467
W
Chernobog
Ianmem28
Chernobog
11,010
5,862
0
778
13,070
5,353
0
2,783
9,205
0
24,386
L
Bacchus
JORDKILLER14
Bacchus
11,449
2,159
681
426
20,109
23,440
0
6,164
12,976
27,884
0
W
Mercury
Lepertringi2
Mercury
27,148
17,346
0
0
12,037
5,056
0
895
11,142
0
61,457
L
Olorun
Moniris
Olorun
3,688
1,692
833
526
3,509
1,352
0
950
2,534
8,206
0
L
Sun Wukong
Rieminiz
Sun Wukong
24,622
4,523
0
1,275
26,107
27,825
0
6,270
17,222
965
49,393
W
6,517
1,525
437
67
9,773
3,681
0
2,172
7,601
16,217
0
W
Bakasura
TheNineEleven
Bakasura
28,917
20,714
0
6,943
21,947
12,546
0
4,200
17,747
0
41,479
W
Jormungandr
jmlog796
Jormungandr
16,144
3,516
0
1,071
18,630
18,513
0
5,362
13,137
33,970
0
L
Cernunnos
octalalex93
Cernunnos
17,269
10,078
518
413
22,020
10,704
0
3,946
17,314
0
54,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,260
Gold Earned
54,820
238
Minions Killed
204
11
Camps Cleared
6
1,169,585
Distance Traveled
957,182
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,860
822
27
2
1
212,846
0
W
Chernobog
11,212
934
33
3
0
213,694
2
L
Bacchus
11,340
945
37
3
0
220,781
0
W
Mercury
15,449
1,287
86
7
7
311,662
0
L
Olorun
9,402
784
8
1
1
82,707
0
L
Sun Wukong
12,783
1,065
62
5
1
257,560
0
W
Ra
10,419
868
30
3
0
154,705
0
W
Bakasura
13,234
1,103
58
5
4
265,928
0
W
Jormungandr
12,946
1,079
31
3
0
223,596
1
L
Cernunnos
11,435
953
70
6
3
183,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role