Player Matchup

Fenrir
Fenrir
Barline4Life
Fenrir
Level 84
God Stats
7W - 11L
1,645 SR
Queue Stats
242W - 244L
1,430 Elo+
Party 3
Cerberus
Cerberus
Dwozy
Cerberus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,303 Elo+
Party 4
Cupid
Cupid
LilRaf27
Cupid
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4
Vamana
Vamana
lrbolsen1234
Vamana
Level 23
God Stats
3W - 4L
1,174 SR
Queue Stats
161W - 174L
1,419 Elo+
Party 3
Tiamat
Tiamat
orglaf
Tiamat
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 208L
1,432 Elo+
Party 3
Team Averages
Level 49
1,464 SR
1,417 Elo+

VS

Team Averages
Level 52
1,677 SR
1,456 Elo+
Ymir
Ymir
Bradsaxman55
Ymir
Level 29
God Stats
10W - 4L
1,935 SR
Queue Stats
28W - 21L
1,570 Elo+
Party 2
Zhong Kui
Zhong Kui
EzlyClapped
Zhong Kui
Level 17
God Stats
31W - 27L
1,584 SR
Queue Stats
122W - 124L
1,462 Elo+
Party 1
Medusa
Medusa
SeveredBone
Medusa
Level 104
God Stats
11W - 5L
1,820 SR
Queue Stats
190W - 146L
1,499 Elo+
Party 2
Tsukuyomi
Tsukuyomi
assassain247
Tsukuyomi
Level 66
God Stats
6W - 3L
1,823 SR
Queue Stats
221W - 245L
1,462 Elo+
Party 1
Poseidon
Poseidon
ganezuah
Poseidon
Level 45
God Stats
8W - 12L
1,226 SR
Queue Stats
14W - 24L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 6 / 2
8,665
456
8,200
14,193
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Dwozy
Cerberus
14
4 / 1 / 2
9,207
485
7,715
12,878
11,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cupid
LilRaf27
Cupid
14
2 / 4 / 3
7,960
419
6,779
11,638
3,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
15
1 / 2 / 1
8,844
465
7,143
14,768
8,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
orglaf
Tiamat
13
0 / 3 / 4
7,916
417
3,767
10,858
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
8,482
446
5,826
9,688
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
EzlyClapped
Zhong Kui
17
4 / 1 / 3
10,245
539
15,468
11,519
8,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
16
3 / 3 / 2
9,129
480
13,204
12,349
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
assassain247
Tsukuyomi
19
4 / 1 / 3
10,728
565
7,029
13,175
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
ganezuah
Poseidon
17
3 / 3 / 3
10,467
551
8,228
9,507
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
16
16
Deaths
10
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
6
2
0.67
W
2
2
4
2
L
Cerberus
Dwozy
Cerberus
4
1
2
5
W
Zhong Kui
EzlyClapped
Zhong Kui
4
1
3
5.5
L
Cupid
LilRaf27
Cupid
2
4
3
0.88
W
Medusa
3
3
2
1.33
W
Tsukuyomi
assassain247
Tsukuyomi
4
1
3
5.5
W
Poseidon
ganezuah
Poseidon
3
3
3
1.5
L
Vamana
1
2
1
0.75
L
Tiamat
orglaf
Tiamat
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,604
Damage
49,755
64,335
Taken
56,238
32,121
Mitigated
28,080
13,570
Healing
23,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,200
2,132
0
685
14,193
5,432
0
5,880
8,209
0
47,640
W
5,826
957
0
1,584
9,688
6,609
0
2,837
6,826
25,620
0
L
Cerberus
Dwozy
Cerberus
7,715
635
0
2,164
12,878
11,327
0
4,141
8,737
37,421
0
W
Zhong Kui
EzlyClapped
Zhong Kui
15,468
3,425
0
8,272
11,519
8,771
0
710
10,233
69,814
0
L
Cupid
LilRaf27
Cupid
6,779
4,555
213
3,347
11,638
3,956
0
2,178
9,460
0
50,259
W
Medusa
13,204
6,141
0
5,623
12,349
4,044
0
3,663
8,686
0
66,401
W
Tsukuyomi
assassain247
Tsukuyomi
7,029
1,429
0
7,577
13,175
5,373
0
1,564
11,530
0
88,474
W
Poseidon
ganezuah
Poseidon
8,228
808
0
390
9,507
3,283
1,252
2,275
6,931
75,642
0
L
Vamana
7,143
2,060
0
4,820
14,768
8,107
0
10,585
4,113
10
46,353
L
Tiamat
orglaf
Tiamat
3,767
722
0
2,341
10,858
3,299
0
6,352
4,294
32,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,592
Gold Earned
49,051
437
Minions Killed
586
0
Camps Cleared
0
1,656,640
Distance Traveled
1,853,691
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,665
456
84
4
0
323,067
4
W
Ymir
8,482
446
51
3
0
356,880
0
L
Cerberus
9,207
485
78
4
0
363,002
2
W
Zhong Kui
10,245
539
125
7
0
341,981
3
L
Cupid
7,960
419
94
5
0
323,630
2
W
Medusa
9,129
480
97
5
0
356,313
4
W
Tsukuyomi
10,728
565
158
8
0
422,498
3
W
Poseidon
10,467
551
155
8
0
376,019
7
L
Vamana
8,844
465
108
6
0
337,521
3
L
Tiamat
7,916
417
73
4
0
309,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role