Player Matchup

Scylla
Scylla
 
Scylla
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Bolfmaike
Izanami
Level 7
God Stats
9W - 13L
1,119 SR
Queue Stats
37W - 49L
1,256 Elo+
Party 1
Camazotz
Camazotz
Xiiwiu
Camazotz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Bakasura
Bakasura
lucasulianaa
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Ares
Ares
the-baldinglion
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 63L
1,500 Elo+
Solo
Team Averages
Level 15
1,424 SR
1,451 Elo+

VS

Team Averages
Level 19
1,483 SR
1,292 Elo+
Merlin
Merlin
PrestoTheBesto47
Merlin
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 56L
1,375 Elo+
Party 2
Rama
Rama
Raastk
Rama
Level 4
God Stats
1W - 2L
1,146 SR
Queue Stats
12W - 22L
981 Elo+
Solo
Loki
Loki
SgtMonkeypants1
Loki
Level 28
God Stats
11W - 7L
1,566 SR
Queue Stats
255W - 279L
1,332 Elo+
Party 2
Bellona
Bellona
Thebrunyz
Bellona
Level 25
God Stats
21W - 25L
1,517 SR
Queue Stats
89W - 110L
1,431 Elo+
Solo
Jormungandr
Jormungandr
WodansRavens
Jormungandr
Level 24
God Stats
2W - 2L
1,684 SR
Queue Stats
209W - 261L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 6 / 0
4,641
422
1,653
5,259
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Bolfmaike
Izanami
9
1 / 1 / 2
5,490
499
3,004
5,980
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
Xiiwiu
Camazotz
5
0 / 8 / 0
4,187
381
1,691
8,207
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bakasura
lucasulianaa
Bakasura
5
1 / 8 / 0
4,266
388
2,057
6,711
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 4 / 0
4,941
449
802
6,454
3,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 3
6,513
592
4,808
3,504
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
Raastk
Rama
9
1 / 2 / 4
5,684
517
3,246
3,103
779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
7 / 0 / 6
6,699
609
4,740
5,725
1,770
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Thebrunyz
Bellona
14
12 / 0 / 2
8,616
783
6,432
4,564
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
WodansRavens
Jormungandr
10
1 / 1 / 0
6,135
558
1,623
5,440
2,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
26
27
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
6
0
0
L
Izanami
Bolfmaike
Izanami
1
1
2
2
W
5
0
3
6.5
W
Rama
Raastk
Rama
1
2
4
1.5
W
7
0
6
10
W
Bellona
Thebrunyz
Bellona
12
0
2
13
W
Jormungandr
WodansRavens
Jormungandr
1
1
0
1
L
Camazotz
Xiiwiu
Camazotz
0
8
0
0
L
Bakasura
lucasulianaa
Bakasura
1
8
0
0.13
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,207
Damage
20,849
32,611
Taken
22,336
9,938
Mitigated
9,058
1,721
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,653
101
0
0
5,259
1,163
88
1,654
3,207
15,652
0
L
Izanami
Bolfmaike
Izanami
3,004
1,592
0
0
5,980
1,714
441
1,623
4,357
0
23,193
W
4,808
166
0
750
3,504
1,004
550
690
2,622
24,765
0
W
Rama
Raastk
Rama
3,246
2,925
0
636
3,103
779
639
0
3,053
0
15,175
W
4,740
1,316
0
0
5,725
1,770
0
778
4,821
0
25,012
W
Bellona
Thebrunyz
Bellona
6,432
2,496
0
1,924
4,564
2,937
1,790
689
3,836
0
45,123
W
Jormungandr
WodansRavens
Jormungandr
1,623
0
0
1,907
5,440
2,568
249
0
5,440
23,345
0
L
Camazotz
Xiiwiu
Camazotz
1,691
567
0
1,185
8,207
1,843
38
985
7,050
0
10,065
L
Bakasura
lucasulianaa
Bakasura
2,057
1,465
0
272
6,711
1,932
0
1,080
5,457
0
5,365
L
802
117
0
264
6,454
3,286
0
305
6,109
19,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,525
Gold Earned
33,647
132
Minions Killed
253
0
Camps Cleared
0
1,124,750
Distance Traveled
1,074,155
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,641
422
28
3
0
194,891
0
L
Izanami
5,490
499
41
4
0
206,191
0
W
Merlin
6,513
592
39
4
0
219,179
3
W
Rama
5,684
517
38
3
0
196,800
1
W
Loki
6,699
609
42
4
0
227,815
0
W
Bellona
8,616
783
97
9
0
230,972
1
W
Jormungandr
6,135
558
37
3
0
199,389
0
L
Camazotz
4,187
381
18
2
0
246,212
1
L
Bakasura
4,266
388
10
1
0
247,999
3
L
Ares
4,941
449
35
3
0
229,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role