Player Matchup

Athena
Athena
BoneAppleT
Athena
Level 68
God Stats
11W - 9L
1,500 SR
Queue Stats
241W - 165L
1,670 Elo+
Party 1
Cthulhu
Cthulhu
Diirtycmoney
Cthulhu
Level 76
God Stats
2W - 1L
1,738 SR
Queue Stats
134W - 100L
1,636 Elo+
Party 1
Sun Wukong
Sun Wukong
HerbOfTheGarden
Sun Wukong
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 101L
1,698 Elo+
Party 1
Heimdallr
Heimdallr
Rainbow_Lich
Heimdallr
Level 108
God Stats
35W - 39L
1,646 SR
Queue Stats
425W - 409L
1,563 Elo+
Party 3
Merlin
Merlin
lilwhoodie
Merlin
Level 103
God Stats
5W - 3L
1,563 SR
Queue Stats
181W - 187L
1,504 Elo+
Party 3
Team Averages
Level 97
1,589 SR
1,614 Elo+

VS

Team Averages
Level 126
1,526 SR
1,597 Elo+
King Arthur
King Arthur
Elostatus
King Arthur
Level 160
God Stats
7W - 5L
1,463 SR
Queue Stats
188W - 160L
1,630 Elo+
Party 2
Discordia
Discordia
Molēcan
Discordia
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,604 Elo+
Solo
Cerberus
Cerberus
OnyxGoofie
Cerberus
Level 123
God Stats
1W - 2L
1,519 SR
Queue Stats
202W - 217L
1,594 Elo+
Party 2
Hachiman
Hachiman
OutLawZ17
Hachiman
Level 144
God Stats
16W - 20L
1,422 SR
Queue Stats
435W - 393L
1,559 Elo+
Solo
Pele
Pele
TwistedFireAngel
Pele
Level 66
God Stats
2W - 1L
1,725 SR
Queue Stats
105W - 84L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BoneAppleT
Athena
20
8 / 2 / 7
13,063
544
17,636
24,815
14,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Diirtycmoney
Cthulhu
17
0 / 6 / 4
11,684
487
10,770
25,818
18,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
HerbOfTheGarden
Sun Wukong
18
3 / 1 / 14
12,654
527
10,374
20,869
21,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Rainbow_Lich
Heimdallr
20
5 / 0 / 6
14,068
586
15,950
17,144
10,085
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
lilwhoodie
Merlin
20
5 / 2 / 7
13,298
554
15,296
15,521
7,549
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elostatus
King Arthur
19
6 / 3 / 1
12,841
535
22,891
32,302
30,973
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Molēcan
Discordia
16
0 / 1 / 3
10,545
439
12,706
9,465
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
OnyxGoofie
Cerberus
14
0 / 8 / 6
10,020
418
9,599
25,693
25,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
OutLawZ17
Hachiman
16
2 / 7 / 1
10,742
448
8,611
15,586
5,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 2 / 2
10,353
431
6,104
11,955
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
21
Kills
11
11
Deaths
21
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
BoneAppleT
Athena
8
2
7
5.75
W
Cthulhu
Diirtycmoney
Cthulhu
0
6
4
0.33
L
King Arthur
Elostatus
King Arthur
6
3
1
2.17
W
Sun Wukong
HerbOfTheGarden
Sun Wukong
3
1
14
10
L
Discordia
Molēcan
Discordia
0
1
3
1.5
L
Cerberus
OnyxGoofie
Cerberus
0
8
6
0.38
L
Hachiman
OutLawZ17
Hachiman
2
7
1
0.36
W
Heimdallr
Rainbow_Lich
Heimdallr
5
0
6
8
L
3
2
2
2
W
Merlin
lilwhoodie
Merlin
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,026
Damage
59,911
104,167
Taken
95,001
72,174
Mitigated
69,352
46,956
Healing
24,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BoneAppleT
Athena
17,636
5,342
0
10,627
24,815
14,056
832
6,403
17,687
105,150
0
W
Cthulhu
Diirtycmoney
Cthulhu
10,770
1,352
196
10,171
25,818
18,709
525
4,432
21,268
69,521
0
L
King Arthur
Elostatus
King Arthur
22,891
4,363
0
13,149
32,302
30,973
0
18,075
14,227
0
99,738
W
Sun Wukong
HerbOfTheGarden
Sun Wukong
10,374
2,809
0
7,523
20,869
21,775
535
6,499
13,968
0
37,266
L
Discordia
Molēcan
Discordia
12,706
479
0
844
9,465
3,154
0
4,405
5,060
78,961
0
L
Cerberus
OnyxGoofie
Cerberus
9,599
841
0
4,416
25,693
25,770
0
13,931
11,762
35,224
0
L
Hachiman
OutLawZ17
Hachiman
8,611
4,137
0
2,595
15,586
5,285
0
3,886
11,700
0
60,373
W
Heimdallr
Rainbow_Lich
Heimdallr
15,950
8,189
0
12,572
17,144
10,085
3,399
3,089
13,945
0
145,785
L
6,104
1,330
0
3,502
11,955
4,170
0
3,405
8,550
0
69,150
W
Merlin
lilwhoodie
Merlin
15,296
1,484
330
5,537
15,521
7,549
1,015
3,297
11,586
119,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,767
Gold Earned
54,501
710
Minions Killed
599
0
Camps Cleared
0
2,321,941
Distance Traveled
2,184,367
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,063
544
143
6
0
524,019
9
W
Cthulhu
11,684
487
132
6
0
408,340
2
L
King Arthur
12,841
535
174
7
0
499,625
0
W
Sun Wukong
12,654
527
37
2
0
507,775
8
L
Discordia
10,545
439
153
6
0
463,996
12
L
Cerberus
10,020
418
70
3
0
453,125
3
L
Hachiman
10,742
448
99
4
0
420,886
8
W
Heimdallr
14,068
586
200
8
0
444,056
0
L
Pele
10,353
431
103
4
0
346,735
6
W
Merlin
13,298
554
198
8
0
437,751
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role