Player Matchup

Mercury
Mercury
DerpyBurble
Mercury
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ErickChaine
Danzaburou
Level 25
God Stats
36W - 30L
1,507 SR
Queue Stats
238W - 255L
1,392 Elo+
Party 4
Bacchus
Bacchus
Fabo125
Bacchus
Level 143
God Stats
1W - 1L
1,766 SR
Queue Stats
237W - 236L
1,510 Elo+
Party 4
Horus
Horus
G8rKing
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
PupZe
Zeus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,704 Elo+
Party 1
Team Averages
Level 66
1,555 SR
1,521 Elo+

VS

Team Averages
Level 58
1,588 SR
1,504 Elo+
Fenrir
Fenrir
AlejandroM27SM
Fenrir
Level 29
God Stats
6W - 1L
1,500 SR
Queue Stats
107W - 92L
1,517 Elo+
Party 2
Persephone
Persephone
AlphaXanZ
Persephone
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 173L
1,487 Elo+
Party 2
Izanami
Izanami
Bljssn
Izanami
Level 51
God Stats
59W - 33L
1,605 SR
Queue Stats
154W - 127L
1,517 Elo+
Party 3
Osiris
Osiris
OosH_SkuXx_BrO
Osiris
Level 43
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 35L
1,493 Elo+
Party 3
Khepri
Khepri
zurqN
Khepri
Level 88
God Stats
25W - 9L
1,837 SR
Queue Stats
380W - 356L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DerpyBurble
Mercury
17
7 / 4 / 8
11,233
535
13,930
17,507
6,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ErickChaine
Danzaburou
14
0 / 6 / 5
8,785
418
5,117
12,775
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Fabo125
Bacchus
12
2 / 4 / 2
8,544
407
5,030
13,985
9,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
G8rKing
Horus
14
2 / 7 / 8
9,441
450
7,894
16,049
11,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
PupZe
Zeus
16
8 / 6 / 3
10,966
522
17,082
13,263
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 5 / 3
12,521
596
13,827
16,566
8,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
AlphaXanZ
Persephone
15
2 / 4 / 10
10,367
494
9,695
10,452
4,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Bljssn
Izanami
20
8 / 3 / 4
12,856
612
12,535
13,529
7,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 5 / 9
10,187
485
7,452
14,355
11,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Khepri
zurqN
Khepri
16
2 / 2 / 11
10,994
524
8,226
18,122
22,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
63
19
Kills
26
27
Deaths
19
26
Assists
37
Player
Kills
Deaths
Assists
KDA
W
13
5
3
2.9
W
Persephone
AlphaXanZ
Persephone
2
4
10
1.75
W
Izanami
Bljssn
Izanami
8
3
4
3.33
L
Mercury
DerpyBurble
Mercury
7
4
8
2.75
L
Danzaburou
ErickChaine
Danzaburou
0
6
5
0.42
L
Bacchus
Fabo125
Bacchus
2
4
2
0.75
L
Horus
G8rKing
Horus
2
7
8
0.86
W
1
5
9
1.1
L
Zeus
PupZe
Zeus
8
6
3
1.58
W
Khepri
zurqN
Khepri
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,053
Damage
51,735
73,579
Taken
73,024
34,936
Mitigated
55,143
14,866
Healing
22,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,827
2,000
0
4,300
16,566
8,428
1,696
5,061
11,303
0
54,970
W
Persephone
AlphaXanZ
Persephone
9,695
1,288
0
2,219
10,452
4,205
560
4,630
5,574
53,846
0
W
Izanami
Bljssn
Izanami
12,535
8,606
1,383
5,330
13,529
7,952
7,193
3,523
9,836
0
117,431
L
Mercury
DerpyBurble
Mercury
13,930
7,334
0
3,124
17,507
6,154
0
2,574
14,875
0
75,685
L
Danzaburou
ErickChaine
Danzaburou
5,117
2,581
0
1,911
12,775
3,498
2,012
3,358
9,299
0
40,880
L
Bacchus
Fabo125
Bacchus
5,030
522
1,356
1,902
13,985
9,544
352
3,147
10,675
24,321
0
L
Horus
G8rKing
Horus
7,894
4,099
1,366
2,508
16,049
11,685
454
3,270
12,675
0
33,404
W
7,452
3,516
0
2,621
14,355
11,817
1,166
2,620
11,635
0
49,295
L
Zeus
PupZe
Zeus
17,082
2,351
0
2,699
13,263
4,055
28
4,814
8,134
57,825
0
W
Khepri
zurqN
Khepri
8,226
1,160
0
6,269
18,122
22,741
433
5,313
12,563
34,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,969
Gold Earned
56,925
367
Minions Killed
511
0
Camps Cleared
0
1,869,847
Distance Traveled
1,985,550
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,521
596
81
4
0
438,245
0
W
Persephone
10,367
494
106
5
0
407,486
0
W
Izanami
12,856
612
203
10
0
355,485
3
L
Mercury
11,233
535
115
5
0
412,028
2
L
Danzaburou
8,785
418
78
4
0
312,259
2
L
Bacchus
8,544
407
26
1
0
405,989
2
L
Horus
9,441
450
55
3
0
389,422
1
W
Osiris
10,187
485
98
5
0
362,742
2
L
Zeus
10,966
522
93
4
0
350,149
1
W
Khepri
10,994
524
23
1
0
421,592
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role