Player Matchup

Danzaburou
Danzaburou
CzKaKaO
Danzaburou
Level 6
God Stats
2W - 1L
1,550 SR
Queue Stats
6W - 3L
1,685 Elo+
Solo
Guan Yu
Guan Yu
GuanYu2you
Guan Yu
Level 18
God Stats
4W - 3L
1,688 SR
Queue Stats
17W - 16L
1,706 Elo+
Solo
Yemoja
Yemoja
HeroeConKappa
Yemoja
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 64L
1,531 Elo+
Solo
Agni
Agni
PabloGlabo
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,705 Elo+
Solo
Mercury
Mercury
part11
Mercury
Level 24
God Stats
5W - 0L
1,500 SR
Queue Stats
18W - 9L
1,550 Elo+
Solo
Team Averages
Level 14
1,548 SR
1,635 Elo+

VS

Team Averages
Level 25
1,479 SR
1,560 Elo+
Fenrir
Fenrir
FeelsofJustice
Fenrir
Level 29
God Stats
1W - 2L
1,516 SR
Queue Stats
64W - 48L
1,577 Elo+
Solo
Rama
Rama
FiktorrWasTaken
Rama
Level 28
God Stats
2W - 1L
1,283 SR
Queue Stats
93W - 81L
1,704 Elo+
Solo
Jormungandr
Jormungandr
Kampfwurst
Jormungandr
Level 29
God Stats
1W - 3L
1,596 SR
Queue Stats
128W - 135L
1,499 Elo+
Solo
Olorun
Olorun
MOGarcia
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,471 Elo+
Solo
Chronos
Chronos
SiiNn69
Chronos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CzKaKaO
Danzaburou
9
1 / 4 / 1
5,478
457
2,410
7,324
1,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
GuanYu2you
Guan Yu
14
2 / 0 / 2
7,612
634
6,185
6,778
3,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 3 / 4
6,054
505
2,360
7,373
3,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
10 / 2 / 1
8,288
691
11,902
5,851
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
part11
Mercury
10
1 / 1 / 3
6,183
515
4,319
7,198
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 1
6,088
507
4,212
9,330
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 1 / 3
6,842
570
4,260
5,493
1,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Kampfwurst
Jormungandr
9
3 / 2 / 4
5,451
454
4,550
6,506
5,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
MOGarcia
Olorun
10
0 / 3 / 1
5,596
466
3,459
9,673
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos
SiiNn69
Chronos
9
1 / 5 / 1
5,677
473
2,498
8,931
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
15
Kills
10
10
Deaths
15
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CzKaKaO
Danzaburou
1
4
1
0.38
L
4
4
1
1.13
L
2
1
3
3.5
W
Guan Yu
GuanYu2you
Guan Yu
2
0
2
3
W
1
3
4
1
L
Jormungandr
Kampfwurst
Jormungandr
3
2
4
2.5
L
Olorun
MOGarcia
Olorun
0
3
1
0.17
W
10
2
1
5.25
L
Chronos
SiiNn69
Chronos
1
5
1
0.3
W
Mercury
part11
Mercury
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,176
Damage
18,979
34,524
Taken
39,933
13,663
Mitigated
15,052
8,321
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CzKaKaO
Danzaburou
2,410
1,298
0
1,456
7,324
1,841
0
1,340
5,984
0
29,469
L
4,212
1,321
0
2,808
9,330
3,144
0
3,413
5,739
0
26,497
L
4,260
3,500
0
1,893
5,493
1,516
0
1,064
4,429
0
41,988
W
Guan Yu
GuanYu2you
Guan Yu
6,185
361
0
1,723
6,778
3,877
564
2,898
3,880
0
53,855
W
2,360
760
587
855
7,373
3,909
0
3,395
3,978
7,956
0
L
Jormungandr
Kampfwurst
Jormungandr
4,550
1,371
0
713
6,506
5,114
0
3,167
3,193
18,111
0
L
Olorun
MOGarcia
Olorun
3,459
1,897
0
3,446
9,673
2,385
0
1,335
8,278
28,151
0
W
11,902
1,026
0
1,403
5,851
1,884
173
1,746
4,105
50,984
0
L
Chronos
SiiNn69
Chronos
2,498
1,037
0
732
8,931
2,893
624
4,547
4,032
21,989
0
W
Mercury
part11
Mercury
4,319
2,371
0
2,297
7,198
2,152
0
1,128
6,070
0
33,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
29,654
346
Minions Killed
286
0
Camps Cleared
0
1,138,751
Distance Traveled
994,886
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,478
457
48
4
0
211,602
0
L
Fenrir
6,088
507
49
4
0
219,380
0
L
Rama
6,842
570
85
7
0
206,874
2
W
Guan Yu
7,612
634
114
10
0
212,529
0
W
Yemoja
6,054
505
13
1
0
225,495
2
L
Jormungandr
5,451
454
31
3
0
211,592
2
L
Olorun
5,596
466
69
6
0
163,493
0
W
Agni
8,288
691
100
8
0
233,686
4
L
Chronos
5,677
473
52
4
0
193,547
0
W
Mercury
6,183
515
71
6
0
255,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role