Player Matchup

Jormungandr
Jormungandr
KarrnagexII
Jormungandr
Level 64
God Stats
1W - 0L
1,867 SR
Queue Stats
31W - 18L
1,550 Elo+
Party 2
Nu Wa
Nu Wa
SkellyBirb
Nu Wa
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 12L
1,611 Elo+
Party 2
Kali
Kali
mageskillz22
Kali
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 23L
1,550 Elo+
Party 2
Team Averages
Level 63
1,622 SR
1,570 Elo+

VS

Team Averages
Level 21
1,455 SR
1,437 Elo+
Skadi
Skadi
BLU3N1NJA0126
Skadi
Level 53
God Stats
13W - 16L
1,575 SR
Queue Stats
69W - 108L
1,311 Elo+
Solo
Ra
Ra
Krypton_guigui
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
minigungold
Nemesis
Level 5
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KarrnagexII
Jormungandr
14
7 / 1 / 17
12,034
802
6,856
9,530
6,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
14
3 / 1 / 19
10,824
722
5,876
5,425
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
25 / 1 / 8
14,419
961
25,085
22,520
8,943
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 12 / 0
7,793
520
7,060
13,761
3,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
1 / 12 / 0
8,986
599
4,108
14,107
3,613
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
minigungold
Nemesis
11
2 / 12 / 1
9,649
643
8,682
16,652
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
4
35
Kills
3
3
Deaths
36
44
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
W
Jormungandr
KarrnagexII
Jormungandr
7
1
17
15.5
L
1
12
0
0.08
W
Nu Wa
3
1
19
12.5
W
25
1
8
29
L
Nemesis
minigungold
Nemesis
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,817
Damage
19,850
37,475
Taken
44,520
17,206
Mitigated
13,229
21,855
Healing
2,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,060
3,906
0
135
13,761
3,199
0
4,044
9,571
0
24,463
W
Jormungandr
KarrnagexII
Jormungandr
6,856
1,378
432
2,722
9,530
6,646
96
897
8,633
50,930
0
L
4,108
1,032
111
124
14,107
3,613
0
4,066
9,839
23,923
0
W
Nu Wa
5,876
1,133
0
2,327
5,425
1,617
726
1,127
4,298
24,520
0
W
25,085
15,606
0
16,374
22,520
8,943
436
2,435
20,085
0
57,548
L
Nemesis
minigungold
Nemesis
8,682
4,364
477
1,502
16,652
6,417
0
4,907
11,553
0
29,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,277
Gold Earned
26,428
153
Minions Killed
89
0
Camps Cleared
0
786,228
Distance Traveled
620,641
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,793
520
32
2
0
170,835
0
W
Jormungandr
12,034
802
75
5
0
249,302
0
L
Ra
8,986
599
30
2
0
217,736
0
W
Nu Wa
10,824
722
39
3
0
216,270
0
W
Kali
14,419
961
39
3
0
320,656
0
L
Nemesis
9,649
643
27
2
0
232,070
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role