Player Matchup

Achilles
Achilles
Jieshu72
Achilles
Level 75
God Stats
2W - 2L
1,287 SR
Queue Stats
464W - 396L
1,685 Elo+
Party 1
Anhur
Anhur
OmegaDragon9002
Anhur
Level 47
God Stats
17W - 16L
1,732 SR
Queue Stats
785W - 696L
1,666 Elo+
Party 1
Fenrir
Fenrir
nonToxicbot
Fenrir
Level 99
God Stats
40W - 34L
1,549 SR
Queue Stats
509W - 444L
1,616 Elo+
Party 1
Merlin
Merlin
temp-273755
Merlin
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 31L
1,661 Elo+
Party 1
Jormungandr
Jormungandr
ufostryker
Jormungandr
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 132L
1,728 Elo+
Party 1
Team Averages
Level 81
1,514 SR
1,671 Elo+

VS

Team Averages
Level 79
1,616 SR
1,499 Elo+
Loki
Loki
 
Loki
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Ashen_Penguin17
Ullr
Level 83
God Stats
4W - 7L
1,682 SR
Queue Stats
76W - 110L
1,535 Elo+
Party 2
Ares
Ares
EchoTheElusive
Ares
Level 41
God Stats
13W - 10L
1,500 SR
Queue Stats
283W - 304L
1,455 Elo+
Party 2
Chaac
Chaac
Toymitten
Chaac
Level 155
God Stats
1W - 1L
1,868 SR
Queue Stats
343W - 353L
1,522 Elo+
Party 2
Tiamat
Tiamat
skitter07
Tiamat
Level 49
God Stats
15W - 24L
1,528 SR
Queue Stats
50W - 76L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jieshu72
Achilles
20
4 / 3 / 7
13,163
572
15,035
26,946
43,195
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
11 / 1 / 11
12,097
526
16,618
13,471
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
20
10 / 3 / 14
12,988
565
13,761
16,669
8,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
20
7 / 2 / 12
12,917
562
19,755
14,651
6,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ufostryker
Jormungandr
17
7 / 3 / 15
11,576
503
17,354
21,797
22,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 7 / 5
10,401
452
10,555
16,771
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 12 / 1
9,481
412
5,751
18,508
6,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 2
8,713
379
6,611
19,787
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Toymitten
Chaac
18
4 / 6 / 2
11,530
501
22,140
27,335
28,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
skitter07
Tiamat
16
2 / 8 / 4
10,841
471
13,094
15,655
8,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
26
39
Kills
12
12
Deaths
39
59
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
7
5
0.79
L
2
12
1
0.21
L
1
6
2
0.33
W
Achilles
Jieshu72
Achilles
4
3
7
2.5
W
11
1
11
16.5
L
Chaac
Toymitten
Chaac
4
6
2
0.83
W
Fenrir
10
3
14
5.67
L
Tiamat
skitter07
Tiamat
2
8
4
0.5
W
Merlin
7
2
12
6.5
W
Jormungandr
ufostryker
Jormungandr
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,523
Damage
58,151
93,534
Taken
98,056
86,957
Mitigated
61,067
24,901
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,555
2,071
556
2,361
16,771
5,563
0
4,415
12,008
0
43,891
L
5,751
3,270
258
2,412
18,508
6,044
921
6,495
11,934
0
48,183
L
6,611
329
0
2,587
19,787
12,358
175
11,130
8,475
22,345
0
W
Achilles
Jieshu72
Achilles
15,035
6,384
0
10,554
26,946
43,195
369
3,470
23,312
0
95,334
W
16,618
9,420
0
3,660
13,471
7,047
790
2,737
10,680
0
71,086
L
Chaac
Toymitten
Chaac
22,140
7,293
0
10,119
27,335
28,586
358
5,819
20,706
765
77,086
W
Fenrir
13,761
3,012
0
3,049
16,669
8,403
2,277
2,267
14,282
0
100,581
L
Tiamat
skitter07
Tiamat
13,094
944
0
4,052
15,655
8,516
698
8,102
6,974
56,812
0
W
Merlin
19,755
1,397
881
4,667
14,651
6,243
1,995
4,814
9,413
90,397
0
W
Jormungandr
ufostryker
Jormungandr
17,354
4,699
0
2,090
21,797
22,069
488
6,124
15,445
56,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,741
Gold Earned
50,966
650
Minions Killed
445
0
Camps Cleared
0
2,116,051
Distance Traveled
1,958,328
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,401
452
58
3
0
410,428
0
L
Ullr
9,481
412
79
3
0
379,086
0
L
Ares
8,713
379
43
2
0
398,603
2
W
Achilles
13,163
572
196
9
0
409,350
0
W
Anhur
12,097
526
98
4
0
420,038
3
L
Chaac
11,530
501
140
6
0
384,393
5
W
Fenrir
12,988
565
125
5
0
449,582
3
L
Tiamat
10,841
471
125
5
0
385,818
1
W
Merlin
12,917
562
158
7
0
409,993
1
W
Jormungandr
11,576
503
73
3
0
427,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role