Player Matchup

Vamana
Vamana
EagleEye433
Vamana
Level 124
God Stats
2W - 1L
1,642 SR
Queue Stats
92W - 79L
1,579 Elo+
Party 3
Sol
Sol
II BakuDeku II
Sol
Level 106
God Stats
12W - 7L
1,575 SR
Queue Stats
155W - 162L
1,571 Elo+
Party 1
Xbalanque
Xbalanque
ItsMax09
Xbalanque
Level 47
God Stats
10W - 2L
1,683 SR
Queue Stats
240W - 248L
1,488 Elo+
Solo
Cthulhu
Cthulhu
SoupPerson
Cthulhu
Level 15
God Stats
1W - 1L
1,368 SR
Queue Stats
4W - 5L
1,544 Elo+
Party 1
Tiamat
Tiamat
StrolledRacer7
Tiamat
Level 29
God Stats
64W - 37L
1,561 SR
Queue Stats
205W - 168L
1,549 Elo+
Party 3
Team Averages
Level 64
1,566 SR
1,546 Elo+

VS

Team Averages
Level 84
1,534 SR
1,489 Elo+
Erlang Shen
Erlang Shen
AggrssiveMindset
Erlang Shen
Level 58
God Stats
33W - 38L
1,410 SR
Queue Stats
457W - 532L
1,410 Elo+
Party 2
Ymir
Ymir
JANN BUNDY RF
Ymir
Level 160
God Stats
5W - 5L
1,586 SR
Queue Stats
423W - 412L
1,501 Elo+
Solo
Bacchus
Bacchus
Jburch
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 55L
1,448 Elo+
Party 4
Danzaburou
Danzaburou
MiníWheat
Danzaburou
Level 129
God Stats
7W - 5L
1,728 SR
Queue Stats
39W - 31L
1,659 Elo+
Party 4
Scylla
Scylla
OhhSoEpic
Scylla
Level 24
God Stats
174W - 177L
1,446 SR
Queue Stats
546W - 598L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
7 / 3 / 3
10,056
592
11,760
16,094
9,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
6 / 4 / 3
10,388
611
4,093
8,513
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
ItsMax09
Xbalanque
15
2 / 2 / 3
8,979
528
6,082
10,682
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SoupPerson
Cthulhu
14
5 / 4 / 8
8,924
525
7,787
10,211
7,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 5 / 6
8,630
508
9,286
11,520
7,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AggrssiveMindset
Erlang Shen
14
1 / 6 / 4
8,491
499
7,284
14,692
6,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 6 / 3
9,412
554
9,703
15,870
16,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
Jburch
Bacchus
12
1 / 4 / 8
8,667
510
7,357
10,241
6,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Danzaburou
MiníWheat
Danzaburou
17
13 / 3 / 1
11,541
679
12,242
11,524
4,613
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
OhhSoEpic
Scylla
7
0 / 5 / 0
5,862
345
308
3,391
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
34
22
Kills
18
18
Deaths
24
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AggrssiveMindset
Erlang Shen
1
6
4
0.5
W
Vamana
7
3
3
2.83
W
6
4
3
1.88
W
Xbalanque
ItsMax09
Xbalanque
2
2
3
1.75
L
3
6
3
0.75
L
Bacchus
Jburch
Bacchus
1
4
8
1.25
L
Danzaburou
MiníWheat
Danzaburou
13
3
1
4.5
L
Scylla
OhhSoEpic
Scylla
0
5
0
0
W
Cthulhu
SoupPerson
Cthulhu
5
4
8
2.25
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,008
Damage
36,894
57,020
Taken
55,718
30,691
Mitigated
34,532
19,991
Healing
9,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AggrssiveMindset
Erlang Shen
7,284
3,658
0
2,513
14,692
6,295
0
7,601
6,773
0
53,677
W
Vamana
11,760
7,835
0
6,433
16,094
9,107
506
3,009
13,085
0
74,952
W
4,093
1,002
0
4,395
8,513
2,228
2,098
1,379
7,134
63,260
0
W
Xbalanque
ItsMax09
Xbalanque
6,082
3,167
0
5,433
10,682
3,991
559
6,848
3,834
0
50,243
L
9,703
2,242
0
3,081
15,870
16,123
285
2,231
13,577
49,197
2,115
L
Bacchus
Jburch
Bacchus
7,357
1,335
0
586
10,241
6,665
0
4,507
5,561
27,132
0
L
Danzaburou
MiníWheat
Danzaburou
12,242
6,587
0
3,638
11,524
4,613
2,601
4,886
6,536
0
70,056
L
Scylla
OhhSoEpic
Scylla
308
100
0
55
3,391
836
0
1,286
2,105
12,256
0
W
Cthulhu
SoupPerson
Cthulhu
7,787
787
135
599
10,211
7,996
297
3,097
7,074
15,990
0
W
9,286
951
0
2,996
11,520
7,369
1,405
2,765
8,755
44,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,977
Gold Earned
43,973
437
Minions Killed
388
0
Camps Cleared
0
1,590,159
Distance Traveled
1,391,365
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,491
499
99
6
0
334,906
1
W
Vamana
10,056
592
117
7
0
371,960
3
W
Sol
10,388
611
111
7
0
307,875
2
W
Xbalanque
8,979
528
115
7
0
264,139
0
L
Ymir
9,412
554
91
5
0
275,454
0
L
Bacchus
8,667
510
52
3
0
340,056
4
L
Danzaburou
11,541
679
123
7
0
342,529
1
L
Scylla
5,862
345
23
1
0
98,420
0
W
Cthulhu
8,924
525
11
1
0
340,520
1
W
Tiamat
8,630
508
83
5
0
305,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role