Player Matchup

Achilles
Achilles
Silver I
EonsαΩ
Achilles
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Gancra
Bacchus
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
MrLucianitoo
Scylla
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Thinchok
Fenrir
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
iJoCi
Artemis
Silver I
Level 102
God Stats
5W - 4L
1,224 SR
Queue Stats
172W - 183L
1,195 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,445 SR
1,439 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,656 SR
1,265 MMR
Da Ji
Da Ji
Bronze III
Akadiuuus
Da Ji
Bronze III
Level 108
God Stats
1W - 1L
1,720 SR
Queue Stats
9W - 16L
1,253 MMR
Solo
Cernunnos
Cernunnos
Silver II
Asevim
Cernunnos
Silver II
Level 134
God Stats
2W - 2L
1,520 SR
Queue Stats
8W - 7L
1,146 MMR
Solo
Artio
Artio
Silver II
Gamargod
Artio
Silver II
Level 143
God Stats
3W - 2L
1,579 SR
Queue Stats
35W - 45L
1,239 MMR
Solo
Vulcan
Vulcan
Silver IV
LuckzDak1nG
Vulcan
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Silver II
MathSan
Amaterasu
Silver II
Level 122
God Stats
0W - 1L
1,963 SR
Queue Stats
54W - 46L
1,189 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EonsαΩ
Achilles
18
3 / 0 / 3
12,689
604
8,193
19,812
15,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Gancra
Bacchus
14
0 / 2 / 9
10,730
511
4,055
14,657
16,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
20
5 / 0 / 5
13,734
654
11,508
6,884
3,201
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Fenrir
Thinchok
Fenrir
20
12 / 1 / 5
13,683
652
10,891
18,161
9,546
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
iJoCi
Artemis
19
2 / 0 / 3
12,549
598
12,874
12,558
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetTiamatApolloPoseidonDanzaburou

VS

Bans
ChaacSun WukongCupidAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Akadiuuus
Da Ji
13
1 / 7 / 0
8,512
405
5,585
13,926
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
Asevim
Cernunnos
12
1 / 1 / 0
8,108
386
5,413
7,556
2,743
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artio
Gamargod
Artio
8
0 / 2 / 1
7,075
337
1,593
13,270
8,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
14
1 / 4 / 1
8,798
419
7,600
11,208
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
MathSan
Amaterasu
15
0 / 8 / 0
9,165
436
8,422
20,257
12,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
22
Kills
3
3
Deaths
22
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Akadiuuus
Da Ji
1
7
0
0.14
L
Cernunnos
Asevim
Cernunnos
1
1
0
1
W
Achilles
EonsαΩ
Achilles
3
0
3
4.5
L
Artio
Gamargod
Artio
0
2
1
0.25
W
Bacchus
Gancra
Bacchus
0
2
9
2.25
L
Vulcan
1
4
1
0.38
L
Amaterasu
MathSan
Amaterasu
0
8
0
0
W
Scylla
5
0
5
7.5
W
Fenrir
Thinchok
Fenrir
12
1
5
14.5
W
Artemis
iJoCi
Artemis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,521
Damage
28,613
72,072
Taken
66,217
49,180
Mitigated
31,992
31,174
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Akadiuuus
Da Ji
5,585
758
0
3,761
13,926
4,930
0
1,611
12,315
0
44,052
L
Cernunnos
Asevim
Cernunnos
5,413
2,141
0
3,836
7,556
2,743
118
819
6,737
0
48,795
W
Achilles
EonsαΩ
Achilles
8,193
4,046
0
7,660
19,812
15,503
3,396
1,470
18,342
7,527
70,869
L
Artio
Gamargod
Artio
1,593
67
73
2,900
13,270
8,047
0
3,909
9,361
7,909
0
W
Bacchus
Gancra
Bacchus
4,055
586
0
5,490
14,657
16,199
796
2,366
12,138
30,443
0
L
Vulcan
7,600
2,599
0
2,128
11,208
3,931
0
4,779
6,429
55,308
0
L
Amaterasu
MathSan
Amaterasu
8,422
4,614
0
6,563
20,257
12,341
0
5,019
15,238
0
63,399
W
Scylla
11,508
738
83
3,145
6,884
3,201
1,107
1,262
5,480
111,460
0
W
Fenrir
Thinchok
Fenrir
10,891
5,330
0
6,307
18,161
9,546
3,493
4,211
12,862
0
112,995
W
Artemis
iJoCi
Artemis
12,874
7,239
0
8,489
12,558
4,731
6,980
1,414
11,144
0
99,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,385
Gold Earned
41,658
647
Minions Killed
442
0
Camps Cleared
0
2,069,994
Distance Traveled
1,562,177
33
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,512
405
88
4
0
383,314
5
L
Cernunnos
8,108
386
103
5
0
216,192
4
W
Achilles
12,689
604
132
6
0
361,431
6
L
Artio
7,075
337
17
1
0
306,138
5
W
Bacchus
10,730
511
44
2
0
446,549
7
L
Vulcan
8,798
419
110
5
0
323,372
0
L
Amaterasu
9,165
436
124
6
0
333,161
3
W
Scylla
13,734
654
168
8
0
423,680
9
W
Fenrir
13,683
652
135
6
0
455,326
3
W
Artemis
12,549
598
168
8
0
383,008
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role