Player Matchup

Tsukuyomi
Tsukuyomi
BigChungusMode
Tsukuyomi
Level 155
God Stats
2W - 1L
1,871 SR
Queue Stats
115W - 84L
1,672 Elo+
Party 1
Cthulhu
Cthulhu
Im Jums
Cthulhu
Level 159
God Stats
2W - 0L
1,239 SR
Queue Stats
144W - 116L
1,692 Elo+
Party 1
Danzaburou
Danzaburou
MilzY US
Danzaburou
Level 106
God Stats
2W - 0L
1,693 SR
Queue Stats
7W - 4L
1,647 Elo+
Party 1
Vulcan
Vulcan
Sadaharu_0
Vulcan
Level 40
God Stats
1W - 0L
1,729 SR
Queue Stats
92W - 48L
1,756 Elo+
Party 1
Bacchus
Bacchus
birdsong4
Bacchus
Level 142
God Stats
1W - 0L
1,534 SR
Queue Stats
77W - 41L
1,737 Elo+
Party 1
Team Averages
Level 120
1,613 SR
1,701 Elo+

VS

Team Averages
Level 78
1,544 SR
1,601 Elo+
Sol
Sol
CraigEagles
Sol
Level 63
God Stats
2W - 3L
1,494 SR
Queue Stats
269W - 198L
1,626 Elo+
Party 3
Guan Yu
Guan Yu
Fornictist
Guan Yu
Level 29
God Stats
6W - 5L
1,725 SR
Queue Stats
144W - 131L
1,643 Elo+
Party 2
Ra
Ra
LkValentine
Ra
Level 157
God Stats
5W - 5L
1,579 SR
Queue Stats
68W - 84L
1,500 Elo+
Party 2
Ravana
Ravana
Mr_Allanach
Ravana
Level 27
God Stats
11W - 6L
1,500 SR
Queue Stats
196W - 152L
1,597 Elo+
Party 3
Cabrakan
Cabrakan
eastbondanddown
Cabrakan
Level 112
God Stats
5W - 2L
1,421 SR
Queue Stats
277W - 203L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigChungusMode
Tsukuyomi
16
4 / 2 / 11
9,801
577
11,128
10,580
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Im Jums
Cthulhu
16
7 / 3 / 4
10,100
594
10,263
10,223
5,219
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
MilzY US
Danzaburou
14
0 / 4 / 2
8,444
497
6,336
12,166
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Sadaharu_0
Vulcan
15
5 / 0 / 7
9,258
545
8,661
5,866
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
birdsong4
Bacchus
14
5 / 0 / 6
8,945
526
7,885
9,492
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,298
488
7,848
9,224
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Fornictist
Guan Yu
12
1 / 5 / 2
6,881
405
2,385
15,782
10,129
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 1
7,344
432
3,393
9,279
3,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
11
0 / 6 / 2
6,936
408
2,990
11,349
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
14
5 / 5 / 1
8,743
514
10,573
15,463
14,057
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
21
Kills
9
9
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BigChungusMode
Tsukuyomi
4
2
11
4.75
L
3
1
0
3
L
Guan Yu
Fornictist
Guan Yu
1
5
2
0.4
W
Cthulhu
Im Jums
Cthulhu
7
3
4
3
L
0
5
1
0.1
W
Danzaburou
MilzY US
Danzaburou
0
4
2
0.25
L
Ravana
0
6
2
0.17
W
Vulcan
Sadaharu_0
Vulcan
5
0
7
8.5
W
Bacchus
birdsong4
Bacchus
5
0
6
8
L
Cabrakan
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,273
Damage
27,189
48,327
Taken
61,097
23,554
Mitigated
35,177
18,778
Healing
21,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BigChungusMode
Tsukuyomi
11,128
3,391
0
4,143
10,580
4,227
49
4,441
6,139
0
66,480
L
7,848
3,663
0
5,543
9,224
2,869
164
1,815
7,409
61,875
0
L
Guan Yu
Fornictist
Guan Yu
2,385
134
1,150
4,565
15,782
10,129
0
6,244
9,400
0
18,215
W
Cthulhu
Im Jums
Cthulhu
10,263
1,841
355
4,931
10,223
5,219
0
5,653
4,570
60,353
0
L
3,393
351
207
2,062
9,279
3,454
0
5,127
4,028
49,466
0
W
Danzaburou
MilzY US
Danzaburou
6,336
2,637
0
6,164
12,166
3,801
528
6,885
5,281
0
58,385
L
Ravana
2,990
643
0
3,011
11,349
4,668
0
5,315
5,920
0
38,713
W
Vulcan
Sadaharu_0
Vulcan
8,661
2,350
0
1,545
5,866
2,237
138
1,940
3,926
70,223
0
W
Bacchus
birdsong4
Bacchus
7,885
2,041
0
1,640
9,492
8,070
0
2,895
6,597
19,334
0
L
Cabrakan
10,573
2,457
0
4,469
15,463
14,057
0
7,924
7,531
49,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,548
Gold Earned
38,202
468
Minions Killed
441
0
Camps Cleared
0
1,631,316
Distance Traveled
1,479,950
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,801
577
119
7
0
366,999
0
L
Sol
8,298
488
108
6
0
309,795
1
L
Guan Yu
6,881
405
37
2
0
310,219
3
W
Cthulhu
10,100
594
99
6
0
333,925
1
L
Ra
7,344
432
109
6
0
269,964
6
W
Danzaburou
8,444
497
103
6
0
255,132
0
L
Ravana
6,936
408
73
4
0
324,799
1
W
Vulcan
9,258
545
130
8
0
348,581
6
W
Bacchus
8,945
526
17
1
0
326,679
7
L
Cabrakan
8,743
514
114
7
0
265,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role