Player Matchup

Rama
Rama
 
Rama
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
EPPIIXX
Chang'e
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 77L
1,406 Elo+
Party 1
Arachne
Arachne
KC_RULES
Arachne
Level 26
God Stats
27W - 30L
1,573 SR
Queue Stats
96W - 111L
1,428 Elo+
Party 1
Yemoja
Yemoja
Kazycool
Yemoja
Level 18
God Stats
3W - 5L
1,491 SR
Queue Stats
56W - 59L
1,460 Elo+
Party 1
Cabrakan
Cabrakan
Xi-MuRkAg3--
Cabrakan
Level 27
God Stats
25W - 14L
1,663 SR
Queue Stats
94W - 99L
1,480 Elo+
Party 1
Team Averages
Level 24
1,546 SR
1,455 Elo+

VS

Team Averages
Level 24
1,540 SR
1,439 Elo+
Izanami
Izanami
DanyRSCH
Izanami
Level 30
God Stats
5W - 2L
1,653 SR
Queue Stats
140W - 124L
1,477 Elo+
Solo
Chang'e
Chang'e
LaMietteDePinFra
Chang'e
Level 44
God Stats
35W - 34L
1,525 SR
Queue Stats
394W - 355L
1,481 Elo+
Party 2
Vamana
Vamana
Seeiza
Vamana
Level 18
God Stats
20W - 18L
1,524 SR
Queue Stats
78W - 89L
1,475 Elo+
Party 2
Ymir
Ymir
chollo-roto
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 33L
1,248 Elo+
Solo
Tsukuyomi
Tsukuyomi
iiDestiny_SNV
Tsukuyomi
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 162L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 9 / 3
10,602
505
6,804
18,972
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
EPPIIXX
Chang'e
15
2 / 10 / 1
9,202
438
9,801
21,342
7,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
KC_RULES
Arachne
16
7 / 6 / 1
10,442
497
10,329
16,740
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Kazycool
Yemoja
15
3 / 5 / 3
9,528
454
4,639
12,426
10,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
Xi-MuRkAg3--
Cabrakan
19
3 / 4 / 3
11,202
533
13,857
19,713
14,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DanyRSCH
Izanami
19
6 / 2 / 7
11,979
570
16,464
14,069
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 1 / 6
12,962
617
23,413
17,507
7,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Seeiza
Vamana
18
1 / 5 / 1
10,945
521
8,040
22,317
12,434
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 5 / 1
6,590
314
925
4,423
1,365
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
iiDestiny_SNV
Tsukuyomi
19
13 / 5 / 7
12,672
603
19,071
18,808
7,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
18
Kills
34
34
Deaths
18
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
9
3
0.5
W
Izanami
DanyRSCH
Izanami
6
2
7
4.75
L
Chang'e
EPPIIXX
Chang'e
2
10
1
0.25
L
Arachne
KC_RULES
Arachne
7
6
1
1.25
L
Yemoja
Kazycool
Yemoja
3
5
3
0.9
W
14
1
6
17
W
Vamana
Seeiza
Vamana
1
5
1
0.3
L
Cabrakan
Xi-MuRkAg3--
Cabrakan
3
4
3
1.13
W
0
5
1
0.1
W
Tsukuyomi
iiDestiny_SNV
Tsukuyomi
13
5
7
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,430
Damage
67,913
89,193
Taken
77,124
44,712
Mitigated
34,514
22,475
Healing
29,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,804
5,984
0
3,511
18,972
6,194
701
3,635
15,203
0
67,516
W
Izanami
DanyRSCH
Izanami
16,464
10,921
0
6,387
14,069
5,219
2,340
4,911
9,066
0
99,517
L
Chang'e
EPPIIXX
Chang'e
9,801
1,280
376
4,483
21,342
7,020
709
7,722
13,148
55,336
0
L
Arachne
KC_RULES
Arachne
10,329
7,229
280
4,498
16,740
7,096
331
6,826
9,625
0
54,170
L
Yemoja
Kazycool
Yemoja
4,639
975
1,117
1,525
12,426
10,050
588
2,085
10,239
33,815
0
W
23,413
1,556
1,379
8,380
17,507
7,625
1,029
4,897
12,306
77,784
0
W
Vamana
Seeiza
Vamana
8,040
4,216
0
8,453
22,317
12,434
1,969
8,389
13,928
0
77,366
L
Cabrakan
Xi-MuRkAg3--
Cabrakan
13,857
2,338
0
6,685
19,713
14,352
147
2,925
16,640
68,729
0
W
925
0
0
39
4,423
1,365
0
1,217
3,206
5,350
0
W
Tsukuyomi
iiDestiny_SNV
Tsukuyomi
19,071
3,866
0
4,407
18,808
7,871
0
8,293
10,321
0
74,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,976
Gold Earned
55,148
472
Minions Killed
532
0
Camps Cleared
0
1,757,394
Distance Traveled
1,685,781
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,602
505
113
5
0
324,957
2
W
Izanami
11,979
570
170
8
0
349,503
1
L
Chang'e
9,202
438
88
4
0
343,573
4
L
Arachne
10,442
497
85
4
0
412,936
0
L
Yemoja
9,528
454
55
3
0
339,766
5
W
Chang'e
12,962
617
111
5
0
433,013
1
W
Vamana
10,945
521
131
6
0
327,343
0
L
Cabrakan
11,202
533
131
6
0
336,162
0
W
Ymir
6,590
314
11
1
0
124,442
1
W
Tsukuyomi
12,672
603
109
5
0
451,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role