Player Matchup

Aphrodite
Aphrodite
ChoccoMama
Aphrodite
Level 12
God Stats
14W - 9L
1,924 SR
Queue Stats
22W - 20L
1,455 Elo+
Party 3
Rama
Rama
LBotti
Rama
Level 15
God Stats
2W - 3L
1,292 SR
Queue Stats
105W - 106L
1,573 Elo+
Solo
Guan Yu
Guan Yu
NicosOmaIsGay
Guan Yu
Level 18
God Stats
5W - 2L
1,905 SR
Queue Stats
10W - 11L
1,595 Elo+
Party 3
Nemesis
Nemesis
Pascal1701
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,409 Elo+
Party 3
Merlin
Merlin
Slyzce
Merlin
Level 45
God Stats
7W - 6L
1,520 SR
Queue Stats
190W - 188L
1,419 Elo+
Party 3
Team Averages
Level 23
1,628 SR
1,490 Elo+

VS

Team Averages
Level 23
1,591 SR
1,503 Elo+
Aphrodite
Aphrodite
Ahzrel
Aphrodite
Level 19
God Stats
2W - 0L
1,497 SR
Queue Stats
15W - 19L
1,356 Elo+
Party 2
Vamana
Vamana
Cyrêr
Vamana
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,440 Elo+
Party 2
Xbalanque
Xbalanque
Monk3y478
Xbalanque
Level 23
God Stats
1W - 1L
1,584 SR
Queue Stats
25W - 24L
1,436 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Natouille
Tsukuyomi
Level 26
God Stats
4W - 1L
1,601 SR
Queue Stats
12W - 9L
1,640 Elo+
Party 1
Freya
Freya
Rhezax
Freya
Level 28
God Stats
4W - 0L
1,773 SR
Queue Stats
12W - 9L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ChoccoMama
Aphrodite
17
0 / 10 / 9
11,660
416
3,643
19,169
18,482
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
LBotti
Rama
18
4 / 5 / 5
13,099
468
11,297
22,418
7,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
20
3 / 3 / 7
13,199
471
16,539
29,075
39,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Pascal1701
Nemesis
19
1 / 10 / 5
12,679
453
4,945
25,981
12,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Slyzce
Merlin
20
9 / 6 / 4
15,624
558
37,811
20,713
8,652
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ahzrel
Aphrodite
19
1 / 1 / 11
13,288
475
7,812
12,206
11,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
Cyrêr
Vamana
20
3 / 3 / 2
13,842
494
13,250
25,577
15,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Monk3y478
Xbalanque
20
9 / 3 / 7
14,116
504
27,441
26,428
10,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Natouille
Tsukuyomi
20
12 / 6 / 8
15,058
538
23,335
24,689
9,889
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Rhezax
Freya
20
9 / 4 / 8
17,052
609
22,665
25,215
9,005
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
70
17
Kills
34
34
Deaths
17
30
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Ahzrel
Aphrodite
1
1
11
6.5
L
Aphrodite
ChoccoMama
Aphrodite
0
10
9
0.45
W
Vamana
Cyrêr
Vamana
3
3
2
1.33
L
Rama
LBotti
Rama
4
5
5
1.3
W
Xbalanque
Monk3y478
Xbalanque
9
3
7
4.17
W
Tsukuyomi
Natouille
Tsukuyomi
12
6
8
2.67
L
Guan Yu
3
3
7
2.17
L
Nemesis
Pascal1701
Nemesis
1
10
5
0.35
W
Freya
Rhezax
Freya
9
4
8
3.25
L
Merlin
Slyzce
Merlin
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,235
Damage
94,503
117,356
Taken
114,115
87,270
Mitigated
57,265
37,829
Healing
62,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Ahzrel
Aphrodite
7,812
2,327
10,853
8,992
12,206
11,731
1,620
6,653
5,358
41,914
0
L
Aphrodite
ChoccoMama
Aphrodite
3,643
1,495
4,066
4,827
19,169
18,482
125
8,185
10,984
29,964
0
W
Vamana
Cyrêr
Vamana
13,250
5,472
0
9,555
25,577
15,932
1,903
8,305
16,634
248
75,680
L
Rama
LBotti
Rama
11,297
8,645
0
6,211
22,418
7,955
1,055
6,375
16,043
0
80,385
W
Xbalanque
Monk3y478
Xbalanque
27,441
16,916
0
8,180
26,428
10,708
4,400
10,987
15,023
0
117,043
W
Tsukuyomi
Natouille
Tsukuyomi
23,335
4,807
0
9,709
24,689
9,889
2,705
8,602
15,552
0
119,547
L
Guan Yu
16,539
1,674
4,574
10,917
29,075
39,719
514
4,523
24,552
0
77,066
L
Nemesis
Pascal1701
Nemesis
4,945
1,362
0
2,976
25,981
12,462
0
3,279
22,702
0
102,774
W
Freya
Rhezax
Freya
22,665
7,961
0
14,794
25,215
9,005
4,585
8,642
16,022
138,787
0
L
Merlin
Slyzce
Merlin
37,811
484
548
3,710
20,713
8,652
0
8,363
12,350
99,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,261
Gold Earned
73,356
609
Minions Killed
702
0
Camps Cleared
0
2,576,057
Distance Traveled
2,659,349
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,288
475
94
3
0
543,998
4
L
Aphrodite
11,660
416
68
2
0
449,633
0
W
Vamana
13,842
494
116
4
0
559,257
3
L
Rama
13,099
468
135
5
0
461,393
12
W
Xbalanque
14,116
504
149
5
0
535,921
4
W
Tsukuyomi
15,058
538
157
6
0
511,199
0
L
Guan Yu
13,199
471
122
4
0
596,359
3
L
Nemesis
12,679
453
137
5
0
541,599
0
W
Freya
17,052
609
186
7
0
508,974
0
L
Merlin
15,624
558
147
5
0
527,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role