Player Matchup

Bellona
Bellona
DarkOuija
Bellona
Level 16
God Stats
2W - 4L
1,507 SR
Queue Stats
40W - 44L
1,471 Elo+
Solo
Ra
Ra
E6yKakTpakTop
Ra
Level 30
God Stats
1W - 2L
1,280 SR
Queue Stats
75W - 86L
1,512 Elo+
Solo
Fenrir
Fenrir
Gunslinger-Matty
Fenrir
Level 28
God Stats
1W - 4L
1,297 SR
Queue Stats
41W - 46L
1,442 Elo+
Solo
Merlin
Merlin
Jorgerisk
Merlin
Level 14
God Stats
7W - 12L
1,274 SR
Queue Stats
64W - 60L
1,445 Elo+
Solo
Tiamat
Tiamat
d3vlins3972
Tiamat
Level 18
God Stats
0W - 2L
1,274 SR
Queue Stats
10W - 11L
1,220 Elo+
Solo
Team Averages
Level 21
1,327 SR
1,418 Elo+

VS

Team Averages
Level 20
1,393 SR
1,386 Elo+
Cthulhu
Cthulhu
ENDERMarc69
Cthulhu
Level 18
God Stats
7W - 5L
1,208 SR
Queue Stats
8W - 7L
1,090 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Thomaass835
Tsukuyomi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 41L
1,406 Elo+
Party 2
Pele
Pele
arc1495
Pele
Level 18
God Stats
18W - 8L
1,487 SR
Queue Stats
320W - 240L
1,540 Elo+
Solo
Cerberus
Cerberus
blaster356
Cerberus
Level 22
God Stats
5W - 3L
1,271 SR
Queue Stats
17W - 10L
1,478 Elo+
Party 1
Ymir
Ymir
xXDestiny136Xx
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarkOuija
Bellona
19
5 / 8 / 9
13,177
1,098
18,488
29,735
23,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 12 / 9
11,410
951
9,274
18,097
6,244
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
1 / 4 / 0
9,908
826
3,240
6,668
2,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
Jorgerisk
Merlin
19
5 / 11 / 6
12,938
1,078
23,364
20,637
7,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
19
5 / 7 / 10
13,594
1,133
20,546
17,510
11,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ENDERMarc69
Cthulhu
20
5 / 2 / 23
12,977
1,081
13,348
16,132
13,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Thomaass835
Tsukuyomi
19
2 / 4 / 20
12,596
1,050
11,998
11,546
5,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pele
arc1495
Pele
20
24 / 5 / 7
17,116
1,426
41,666
26,147
10,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
blaster356
Cerberus
20
3 / 5 / 26
12,813
1,068
13,173
15,632
17,398
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
8 / 1 / 14
13,109
1,092
8,516
13,438
13,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
132
17
Kills
42
42
Deaths
17
34
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Bellona
DarkOuija
Bellona
5
8
9
1.19
L
1
12
9
0.46
W
Cthulhu
ENDERMarc69
Cthulhu
5
2
23
8.25
L
1
4
0
0.25
L
Merlin
Jorgerisk
Merlin
5
11
6
0.73
W
Tsukuyomi
Thomaass835
Tsukuyomi
2
4
20
3
W
Pele
arc1495
Pele
24
5
7
5.5
W
Cerberus
blaster356
Cerberus
3
5
26
3.2
L
Tiamat
5
7
10
1.43
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,912
Damage
88,701
92,647
Taken
82,895
51,539
Mitigated
60,617
7,127
Healing
17,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DarkOuija
Bellona
18,488
7,174
364
2,873
29,735
23,420
0
12,868
16,867
0
34,212
L
9,274
795
280
515
18,097
6,244
0
9,482
8,615
24,972
0
W
Cthulhu
ENDERMarc69
Cthulhu
13,348
915
71
2,803
16,132
13,648
0
12,892
3,240
38,437
0
L
3,240
1,167
0
540
6,668
2,261
0
1,412
5,256
0
8,663
L
Merlin
Jorgerisk
Merlin
23,364
1,658
0
0
20,637
7,887
0
6,295
14,342
58,950
0
W
Tsukuyomi
Thomaass835
Tsukuyomi
11,998
2,604
477
551
11,546
5,004
0
8,064
3,482
0
30,148
W
Pele
arc1495
Pele
41,666
15,133
0
8,316
26,147
10,967
0
12,269
13,878
0
63,878
W
Cerberus
blaster356
Cerberus
13,173
567
0
2,979
15,632
17,398
0
10,329
5,303
36,278
0
L
Tiamat
20,546
1,081
0
2,555
17,510
11,727
0
4,980
12,530
36,277
0
W
8,516
1,503
1,077
727
13,438
13,600
0
9,630
3,808
22,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,027
Gold Earned
68,611
208
Minions Killed
264
5
Camps Cleared
9
960,290
Distance Traveled
1,048,483
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,177
1,098
40
3
1
246,777
2
L
Ra
11,410
951
43
4
0
192,649
0
W
Cthulhu
12,977
1,081
58
5
2
245,502
0
L
Fenrir
9,908
826
8
1
0
85,477
0
L
Merlin
12,938
1,078
91
8
3
197,928
0
W
Tsukuyomi
12,596
1,050
25
2
3
164,046
0
W
Pele
17,116
1,426
57
5
2
242,982
0
W
Cerberus
12,813
1,068
87
7
1
195,377
0
L
Tiamat
13,594
1,133
26
2
1
237,459
0
W
Ymir
13,109
1,092
37
3
1
200,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role